Andi, your teribad at healing and I demand that you change your stats to better beat Ifrit. You could have healed for at least 200 more hps!
...an escape kit? with a one nighter?! wow, so... uh.. wrong window
- Alderton Morris via MSN Messenger
The secret to Crafting = ↑↑↓↓←→←→ BA START
moohahahaha
I will have my chocobo stand on you. :P
hahahahaOriginally Posted by Quatre
Andi, Your builds are clearly terrible. It took you Almost an entire week to kill Ifrit. If you just conformed and raised your hand screaming "Hail Hitler" like everyone else, you surely would have succeeded in half the time.
Oh Wait. Societal norms aren't always the best option
ehh, got to agree with princess here. First of all, i think Betel overvalues conformity, 2nd of all his assumption is that the community is right, when in practice this is highly questionable. 3rd of all the assumption that left to their own devices, people will more often than not make builds that drastically effect other peoples progress negatively.
Fact is, just because you do your own thing doesnt mean it will A)suck B) that its wrong C) that you can make your own build without screwing everyone else.
there have been numerous occaisons where people thought there was only one way to do something, it was in fact the societal norm, and they were wrong, this happens irl and in game. It even happens that the societal norm is actually NOT the best way to do something.
Definitely -- This is why this game is flipflopping around, because Side A and Side B of the community feel their ideals is correct and the game should be tailored to that style.
This is incredibly vague. Yes, innovation does happen when something goes against the "norm". But they become innovations because they improve some quality or value of something somehow. Take for example Ford making the production line a standard. That wasn't a society norm, but afterward it became one. Or take for example the founder of facebook or many tech founders, a lot of them dropped out of college to form companies. That isn't wasn't a norm but that kind of trend could become a norm for many technologically gifted people.ehh, got to agree with princess here. First of all, i think Betel overvalues conformity, 2nd of all his assumption is that the community is right, when in practice this is highly questionable. 3rd of all the assumption that left to their own devices, people will more often than not make builds that drastically effect other peoples progress negatively.
Fact is, just because you do your own thing doesnt mean it will A)suck B) that its wrong C) that you can make your own build without screwing everyone else.
there have been numerous occaisons where people thought there was only one way to do something, it was in fact the societal norm, and they were wrong, this happens irl and in game. It even happens that the societal norm is actually NOT the best way to do something.
The point is that people do step out of society norms, but for that to become a trend it has to be something useful. It's like natural selection. So in a game if people are experimenting with builds, eventually some build will come out that's the best and most people will follow that one and maybe once in a while experiment with something different. People naturally want optimization, especially when not everyone has time to try new ways of doing things.
Having mostly auto-allotment makes things more streamlined while also ensuring that you don't get stuck with a whm who dumped all his stats into str just for funsies, thus making you lose 2 hours cause your party kept dying.
in all honesty the whm who dumped all his stats into str just for funsies, probably wont play the way you want with or without stats. At the end of the day you need to ask someone if they can handle a certain role, and if they can handle that role, who cares how they stat?This is incredibly vague. Yes, innovation does happen when something goes against the "norm". But they become innovations because they improve some quality or value of something somehow. Take for example Ford making the production line a standard. That wasn't a society norm, but afterward it became one. Or take for example the founder of facebook or many tech founders, a lot of them dropped out of college to form companies. That isn't wasn't a norm but that kind of trend could become a norm for many technologically gifted people.
The point is that people do step out of society norms, but for that to become a trend it has to be something useful. It's like natural selection. So in a game if people are experimenting with builds, eventually some build will come out that's the best and most people will follow that one and maybe once in a while experiment with something different. People naturally want optimization, especially when not everyone has time to try new ways of doing things.
Having mostly auto-allotment makes things more streamlined while also ensuring that you don't get stuck with a whm who dumped all his stats into str just for funsies, thus making you lose 2 hours cause your party kept dying.
If they actually do let people set their role in search i think it will save a lot of people time. If you see a Con in search with a role set as attacker, and you dont believe in that you can just not invite him. Or at least you can ask them, we need a healer can you handle this role?
I agree. But they do, stats matter. If you're playing in a party (and they make lvling harder and roles more defined) then stats will matter more. I can say I'll be a nuke Con but if I happened to dumped a lot in MND then that will potentially affect 7 other people. Is it a big deal? no. It does make things muddier and more a hassle though.in all honesty the whm who dumped all his stats into str just for funsies, probably wont play the way you want with or without stats. At the end of the day you need to ask someone if they can handle a certain role, and if they can handle that role, who cares how they stat?
If they actually do let people set their role in search i think it will save a lot of people time. If you see a Con in search with a role set as attacker, and you dont believe in that you can just not invite him. Or at least you can ask them, we need a healer can you handle this role?
I agree that the whole role options you can put up in 2.0 will be great, but some base auto-allotment still at least allows some level playing field and know what to expect when a job is seeking a party. It'll be great for things such as if they ever introduce something like summoner, then they could define themselves as being DD rather than support. Or a mrd being a DD rather than a tank.
Agreed, and if a game makes it so your build does A, B, or C, then it is the fault of bad game design, not the player. That's why they got rid of the old system and are putting in a semi-automated one, cause they don't want to see people greifing others for their personal choices.
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