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  1. #1
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Frein View Post
    It is highly unlikely that this system will provide the freedom you describe. We'll probably end up with one correct build that everyone must follow or they're doing it wrong. For instance, you're not supposed to ever emphasize survivability unless you're in a tanking position, so any LNC putting points into anything other than STR will find much resistance from other players.
    While that may very well be true, I don't think your example will be accurate. While survivability is not an emphasis for DPS jobs, you can't exactly completely ignore it either and become a glass cannon that dies in one hit.

    They may also impose other limitations such as diminishing returns.
    (1)

  2. #2
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Frein View Post
    It is highly unlikely that this system will provide the freedom you describe.
    Really? It works in every other MMO. Point is, there is no such thing as one correct build. You desire us all to be pigeon holed into one build? Really?

    SO many of you think that materia really lets you have statistical diversity?

    I am fine with those of you that want to be statistical clones of one another, thats your business. What I don't understand, is why everyone is so concerned that me and others with my view ned to be convinced that we would not actually have any build freedom ?

    Now I can respect your opinion untill you said

    "For instance, you're not supposed to ever emphasize survivability unless you're in a tanking position"

    Unless you mail me $50 to cover the original purchase price of my game, and set up so that you pay my monthly fee once they start charging, then you can go shove it if you think your gonna tell me how I am supposed to play.
    (4)

  3. #3
    Player
    Stufoo's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Stu Foo
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Coglin View Post
    Unless you mail me $50 to cover the original purchase price of my game, and set up so that you pay my monthly fee once they start charging, then you can go shove it if you think your gonna tell me how I am supposed to play.
    Look everyone, he's one of those guys. What a special little flower you are.
    (1)

  4. #4
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Coglin View Post
    Really? It works in every other MMO. Point is, there is no such thing as one correct build. You desire us all to be pigeon holed into one build? Really?
    No, it never worked in any MMO. There is always 1-3, usually just one, optimal builds for every class. Doing anything else is doing it wrong.

    Unless you mail me $50 to cover the original purchase price of my game, and set up so that you pay my monthly fee once they start charging, then you can go shove it if you think your gonna tell me how I am supposed to play.
    Nobody can tell you how to play the game, however, they can tell you to spec their way or GTFO of their group/LS/etc.
    (2)

  5. #5
    Player
    Koroma_tanuki's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    74
    Character
    Ironmusketeer Koroma
    World
    Excalibur
    Main Class
    Armorer Lv 50
    I tottally agree with Coglin Play how you want should force to to play a job a certain way. I for one only play MMO's to solo ^^


    (and yes my butt is very sore from the last patch)
    (1)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Coglin View Post
    Really? It works in every other MMO. Point is, there is no such thing as one correct build. You desire us all to be pigeon holed into one build? Really?

    SO many of you think that materia really lets you have statistical diversity?

    I am fine with those of you that want to be statistical clones of one another, thats your business. What I don't understand, is why everyone is so concerned that me and others with my view ned to be convinced that we would not actually have any build freedom ?

    Now I can respect your opinion untill you said

    "For instance, you're not supposed to ever emphasize survivability unless you're in a tanking position"

    Unless you mail me $50 to cover the original purchase price of my game, and set up so that you pay my monthly fee once they start charging, then you can go shove it if you think your gonna tell me how I am supposed to play.
    this. a thousand times this.


    It was already stated quite some time ago more than once that once they bring allocation back your points will automatically be assigned for you.
    YOU THEN have the option go in and REDISTRIBUTE the points however you please.
    So there you have it. it will be automatic but with the option to change it up if you like.

    I personally feel that i should be able to put a few extra points into STR and less in DEF because thats how i play. Why limit me?
    (3)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  7. #7
    Player
    NotoriousZow's Avatar
    Join Date
    Jul 2011
    Posts
    71
    Character
    Notorious Zow
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I'd prefer that they not bring manual point allocation back. I like the system how it is currently.
    (1)

  8. #8
    Player

    Join Date
    Sep 2011
    Posts
    838
    one problem with stat allocation is casual players. players that are not sure what stats have what effects, all these ppl will do is put all there points on to increase their HP, coz they can see that, that has changed something. also what about the new jobs. you want to put points on to prepare for a job that your not exactly sure of its purpose. i.e. is monk going to be and evade tank or a dps? no1 really knows so how would you put the points on?
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

  9. #9
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by grandm View Post
    one problem with stat allocation is casual players. players that are not sure what stats have what effects, all these ppl will do is put all there points on to increase their HP, coz they can see that, that has changed something. also what about the new jobs. you want to put points on to prepare for a job that your not exactly sure of its purpose. i.e. is monk going to be and evade tank or a dps? no1 really knows so how would you put the points on?
    Seriously?

    If a player is incapable of learning what the stats do to benefit them, they are probably in capable of learning how to load the game and log in.

    The Stats were adjustable. There is no reason to believe they will not be upon reimplimentation.
    (2)

  10. #10
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    It depends really. If they manage to create an environment where 2-3 builds are very close to each other competency-wise then that means there are 2-3 different ways to specialize stat-wise. More than that would be stretching it, and even having it be this way for every class/job is far-fetched, but not impossible.

    That would have to mean there would have to be different ways to use the actions too I think or at least the actions would need to have various special characteristics you could enhance through the usage of different stats. Otherwise surely the community would figure out only one correct build which everyone would have to use. We need to have different options for this to work.

    It is true that manual allocation is not very optimal system in the sense that for proper specialization there is a lot of work to be done on the community side, and it is easy to "screw up" at least in theory. However it is not entirely without benefits and it can provide means of meaningful specialization. I think the most important issue they will have to avoid is to not penalize players for doing it "wrong", so the requirements for re-allocating should probably not be too strict. In that way I find the old re-allocation system to function quite well in this new environment where builds are class-specific. It was too restricting in the old system, but it would make more sense the way the current mechanics are set up, as it is doubtful that you would ever have to re-allocate a lot if not all points at time.

    So at the end of the day the manual allocation system will make us work a bit too hard for results that may not be worth it but the benefits are there, so it is not a completely useless system, just inefficient. One thing to remember as well is that the Japanese community works in an entirely different way to the Western community in that they are far less likely to impose restrictions on their players based on competency. As long as you can do the job properly you are free to allocate points and choose abilities as you wish. They will gain far more from this feature than we will.
    (1)

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