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  1. #61
    Player
    HeroIgnis's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    29
    Character
    Hero Ignis
    World
    Ultros
    Main Class
    Warrior Lv 100
    No they are not. One tank is extreme easy to play, has all the utility and does crazy damage. The other tank is very difficult to play, has almost no utility and when it does play optimally isn't rewarded for all it's hard work with crazy damage. The last tank is much easier to play now but has almost no utility or does not do crazy damage.

    When I say crazy damage I'm talking relative to tanks so please miss me with the play a dps class comments.
    (2)

  2. #62
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Maku View Post
    The whole synergy aspect is a great idea, if we were playing FFXI again. FFXIV is based around duty finder pugs.
    The meta is not. Unless people start to withdraw from the Raid Finder right away if they end with a less desirable tank, the balance between them is only important for Party Finder or static, where you can chose the jobs you want.
    (0)

  3. #63
    Player
    TheCount's Avatar
    Join Date
    Jun 2015
    Posts
    236
    Character
    Warden Azem
    World
    Mateus
    Main Class
    Dark Knight Lv 97
    I think Dark Knight remains a dead-simple class to play even at 70 and has been made boring, and that the fact that it receives its big ability that rather massively affects how it plays is only gotten at 70 now makes it even worse.

    I think the developers should stick to their own words when they say certain classes are made more damaging or less damaging depending how much utility they have, and apply that logic to tanks because clearly they aren't doing that with the most utility heavy tank being also the most damaging one and the least utility one being down in the gutter because achieving its optimal dps is more difficult compared to the other two tanks.
    (2)

  4. #64
    Player
    Capn_Goggles's Avatar
    Join Date
    Jul 2017
    Posts
    175
    Character
    Yuri Goggles
    World
    Ultros
    Main Class
    Botanist Lv 80
    Quote Originally Posted by silverlunarfox View Post
    I think all the tanks end off pretty equal though lacking some utility. I don't see this as a problem however. Each tank has its own pros/cons, and its how you use it that will decide how good it is.

    So I don't think its that people don't know what they're talking about, I think everyone just plays classes differently and has different inputs.
    In what world do all tanks end off equal? First of all, DRK has the worst overall mitigation of the three tanks and the only utility it brings to the table is TBN, which is very unimpressive. WAR comes in with zero utility and a rotation that requires the stars to align in order to out-DPS PLD. Then we have PLD, who has a million different forms of personal and ally mitigation, tons of defensive utility, self-healing, the simplest rotation while having similar DPS, and has the ability to become invincible for 10 seconds at the press of a button with zero opportunity cost.
    (4)

  5. #65
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Capn_Goggles View Post
    snip
    It's as close as we're going to get to balance. People are holding PLD utility as a holy grail as if healers aren't well equipped enough to do everything it does but better. ...and there's 2.

    You nerf PLDs damage it's cemented to MT.

    You buff DRKs dps and mitigation and it's dedicated MT.

    Buff WAR dps and we're back to 3.x

    This game is all about DPS. No way around it. PLD was picked because it's DPS was very high in the beginning and its utility was icing on the cake.
    (1)

  6. #66
    Player
    TheCount's Avatar
    Join Date
    Jun 2015
    Posts
    236
    Character
    Warden Azem
    World
    Mateus
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by Jhett_Magnum View Post
    snip
    You can't have a tank that's great at everything and then have the other tanks not be great at everything as well. You're also underplaying the value of Paladin utility, it'll make your entire group more easily survive extremes and savage by using passage of arms at key points, it even has strong emergency heals that far outclass anything the other tanks can put on themselves and can save other people with it in a pinch with ease, not to mention cover and interject. As a Paladin there have been a good number of times where I saved a group by using clemency on a healer at a critical point or on myself so that I didn't die or they didn't die when things were looking rough.

    At this point it really won't hurt if they buff the Warrior DPS as long as they keep Paladin where it is at. It does need something to compare to all that amazingness the Paladin is throwing out currently and currently it does not.
    (1)

  7. #67
    Player
    Dortharl's Avatar
    Join Date
    Jun 2015
    Posts
    118
    Character
    Noah Dotharl
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    With the massive amount of hyperbole on this forum it's really difficult to determine where actual issues lie and to what extent. The main problem I see for SE is that WAR was the go to tank for all of 3.0 because of their high damage, and next was DRK and then PLD (They lacked the ability the block magical tank busters and their dps was a joke). If they do as many want on this forum and buff War DPS we will end up with a similar situation as 3.0 for the majority of raids, PLD utility did not earn them any places in 3.0. It will be interesting to see how SE continues to attempt to balance tanks their has already been one PLD DPS nerf so it seems they are aware of the balance issues.
    (0)


    http://eu.finalfantasyxiv.com/lodestone/character/14725396/

  8. #68
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by TheCount View Post
    I think the developers should stick to their own words when they say certain classes are made more damaging or less damaging depending how much utility they have,
    Utility VS DPS was only interview BS YoshiP pulled out of his ass to justify the design concept of SAM. It's not just PLD that is an exception to that flawed concept/metric anyway,

    The issues with DRK/WAR are conflicts and design pitfalls in their own kits, not an apathetic comparison test to PLD.

    Always hear it said, "PLD has utility, so they shouldn't have easiest & consistently high DPS."

    Actually it's because of their utility that their DPS is where it's at.

    They don't want PLDs feeling like they're compromising raid DPS if they stop their rotation to force trigger Divine Veil > Clemency, or just throw out a Clemency to a player in need. They don't want PLDs to feel apprehensive about going into Passage of Arms during active combat phases of encounters. Their high/forgiving DPS makes more incentive to use them.
    (0)
    Last edited by Xenosan; 07-28-2017 at 11:35 PM.

  9. #69
    Player
    TheCount's Avatar
    Join Date
    Jun 2015
    Posts
    236
    Character
    Warden Azem
    World
    Mateus
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by Dortharl View Post
    snip
    That's a wrong assumption. In Stormblood the Paladin for example now has much more to make it a really good tank choice even if Warrior DPS were better. It has better utility by a large margin, and its damage would still be good just not AS good as the warrior whom brings no utility at all. It would be a good balance
    (0)

  10. #70
    Player
    Dortharl's Avatar
    Join Date
    Jun 2015
    Posts
    118
    Character
    Noah Dotharl
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by TheCount View Post
    That's a wrong assumption. In Stormblood the Paladin for example now has much more to make it a really good tank choice even if Warrior DPS were better. It has better utility by a large margin, and its damage would still be good just not AS good as the warrior whom brings no utility at all. It would be a good balance
    I agree that WAR should have higher dmg than PLD and it currently does have higher DPS than PLD. The threads I've seen which show parses and actual data all show that WAR has 100-200 higher DPS than PLD and DRK. I don't anyone has argued that they should be the same.
    (0)


    http://eu.finalfantasyxiv.com/lodestone/character/14725396/

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