Page 19 of 98 FirstFirst ... 9 17 18 19 20 21 29 69 ... LastLast
Results 181 to 190 of 975
  1. #181
    Player
    Romulo's Avatar
    Join Date
    Jul 2017
    Posts
    9
    Character
    Romulo Remo
    World
    Zodiark
    Main Class
    White Mage Lv 80
    Hi. First time posting.

    Just wanted to contribute with my ideas as Dark knight too.

    My main problem is with Living dead, which is a very dangerous skill that can make the healers think "I made it", stop healing when you get over half, and then see you die to nothing.
    I think that would be partially solved by increasing the timer to 12s and giving every skill the Dark arts effect under those 12 seconds, which would effectively increase the self heal and the solo usability, along with some DPS problems.
    Also, changing the players name in the party screen to pitch black with a grey or white HP bar, would effectively tell the healers that Walking dead is still under effect.
    (2)

  2. #182
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    For me, I just hate how much Dark Arts spamming is now because of Siphon Strike and I hate The Blackest Night. Neither of them feel fun or satisfying to use at all any more. TBN turns out "use MP for more damage" mentality into a psuedo-defense-offense mindset which isn't fun to use at all. I think if TBN was a much longer cooldown I could tolerate it more, but wanting to feel like it has priority over Dark Arts isn't fun at all. I also feel very pressured about having to Dark Arts every Bloodspiller as well which takes a lot of the fun out of the Bloodgauge. Don't get me wrong, I loved DRK in 3.0 because of its difficulty and rewarding to master, but I don't think the mastery required in 4.0 DRK is satisfying or rewarding at all and it really killed the thematic reasons I played DRK.
    (0)

  3. #183
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Mithron View Post
    I think if TBN was a much longer cooldown I could tolerate it more, but wanting to feel like it has priority over Dark Arts isn't fun at all. I also feel very pressured about having to Dark Arts every Bloodspiller as well which takes a lot of the fun out of the Bloodgauge. Don't get me wrong, I loved DRK in 3.0 because of its difficulty and rewarding to master, but I don't think the mastery required in 4.0 DRK is satisfying or rewarding at all and it really killed the thematic reasons I played DRK.
    As someone whose in the top 50 parses for DRK, this is fairly accurate. Not using DA on Bloodspiller is bad imo, but you typically don't use Bloodspiller that much (from my experience from v1-3.) I really only pop it during the opener for a free delirium or MAYBE whenever I need a delirium, just depends on the fight really but it's never overused in my experience (MT DRK as well so, take that as you will).
    (0)

  4. #184
    Player
    Tankstuff's Avatar
    Join Date
    Jul 2015
    Posts
    77
    Character
    Ship Md
    World
    Hyperion
    Main Class
    Dark Knight Lv 70
    tbn bloodspiller is actually a slight dps loss outside of grit though after the buff to souleater potency, or at best youre breaking even. You use tbn for busters and on the opening pull to get bw delirium asap, maybe as ot on o3s for crit hit. and theres still a da priority system just like 3.x. CnS, bloodspiller, souleater, and if youre overflowing with mana, siphon strike. It does suck not having low blow, scourge, dp and old reprisal, i hope in the next patch we can get a dp fix, some potency upgrades, maybe scourge at the end of a powerslash combo, or on a da plunge, tbn cast point/duration fix cuz server ticks, living dead qol buff, shadow wall recast reduction, etc
    (0)

  5. #185
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Tankstuff View Post
    tbn bloodspiller is actually a slight dps loss outside of grit though after the buff to souleater potency, or at best youre breaking even.
    It's true that it's a personal loss, but I think most people are referring to the fact that it's either raid wide DPS increase, or that the DRK will need to use it for multiple hard hitting mechanics per minute, whereas it doesn't need to be tuned like that at all.
    (1)
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

  6. #186
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DWolfwood View Post
    It's true that it's a personal loss, but I think most people are referring to the fact that it's either raid wide DPS increase, or that the DRK will need to use it for multiple hard hitting mechanics per minute, whereas it doesn't need to be tuned like that at all.
    There's also that "must use it" feeling because your other CDs are on well, cooldown. There's no inbetween mitigation so you (imo) feel pretty obligated to use it every time it's up (which isn't feasible in a lot of encounters)
    (0)

  7. #187
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Just throwing this out there.
    Warrior has raw intuition for Autos
    Paladin has Bulwark for Autos
    DRK has nothing for Autos
    Why.
    (7)

  8. #188
    Player
    Tankstuff's Avatar
    Join Date
    Jul 2015
    Posts
    77
    Character
    Ship Md
    World
    Hyperion
    Main Class
    Dark Knight Lv 70
    just requires fight knowledge and planning. Bosses dont non stop auto attack you on savage they usually do a buster, do a cast bar mechanic, more autos, another mechanic, tankbuster etc. You can tbn tail swipes and twin bolt, or catastrophes auto nukes and still have it up for double cleave, use it for o3s first crit and one aoe and the next pair of autos and the next ch. You dont spam it off cd you time it right so it becomes a strong "in between" mitigation as well as a pair up with another cd for a buster
    (1)

  9. #189
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Deathshiro View Post
    Paladin has Bulwark for Autos
    and Bulwark is a great CD for autos... on a 3min recast timer... ya...

    If you so desperately need something for auto attacks just use Anticipation. it's superior to Bulwark cause of the much lower recast. just in dungeons of course.
    (1)

  10. #190
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Starkbeaumont View Post
    and Bulwark is a great CD for autos... on a 3min recast timer... ya...

    If you so desperately need something for auto attacks just use Anticipation. it's superior to Bulwark cause of the much lower recast. just in dungeons of course.
    Something is better than nothing. In savage it's not something I typically take for prog
    I'm currently using conv-rampart-awareness(swap for reprisal on anything but 3)-provoke-shirk
    3 of those are practically manditory. Would just be nice to have a niche again, something DRK hasn't had since 3.x
    (0)

Page 19 of 98 FirstFirst ... 9 17 18 19 20 21 29 69 ... LastLast