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  1. #11
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Ixion's issues are less of an issue about the servers and more of an issue of how it's freaking designed in the first place.

    It should have just been an infrequently spawning (as in, every 12 hours) semi multi-stage FATE like the Dataqi Chronicles. And I say semi multi-stage because the Verdolfnir Devoteth FATE (which most people have never ever seen due to extremely obscure spawn conditions) required you to clear four specific separate FATEs in a row successfully before it spawned. They could have done something similar for Ixion.

    Like, split it up into 3 phases.

    - Phase 1: A Resistance supply convoy is en route from Porta Praetoria to the Ala Mihgan Quarter. Suddenly, Ixion's minions swoop down to attack it. It's a dual escort/kill boss mission - the escort has to survive, AND all enemies must die BEFORE the escort reaches the goal. (A variation of the new type of FATE only seen in the Peaks, where you have to kill the Imperial weapon before it reaches a certain point.) Ideally, players form several groups to fight and tank each enemy precisely where they spawn, with other groups going ahead to intercept further enemies to ensure the escort's safety while previous groups kill their enemies and catch up later. This sort of spaces out the zerg rush, because everyone focusing on one enemy means that a future enemy might be left unattended to attack the convoy (the convoy can't be healed!), but at the same time, all enemies also have to die before the convoy reaches its destination. Failure obviously means Phases 2 and 3 don't occur. (This phase awards a housing item for successful completion.)

    - Phase 2: Ixion revives and sends its minions all over the Lochs. -THREE- FATES occur simultaneously (one in the northeast area, one in the center, and one in the southwest), each featuring a different minion. All three must be killed before the time limit. If even one group fails, the final phase does not occur. The bosses are spaced far enough apart that zerg rushing them one by one is not recommended given that all have the same time limit, ESPECIALLY considering the fact that they're spaced apart precisely to avoid the zerg rush lag. (Each boss in this phase awards a different Triple Triad card.)

    - Phase 3: Ixion descends from the skies to fight everyone. The actual FATE radius happens to extend over a massively wide area. Stygian Ash is no longer required to hurt Ixion - instead players have to seek out and kill adds that occasionally spawn somewhere along the fringes of the FATE circle that removes Ixion's invulnerability once killed. Because players are not allowed to use mounts once they're engaged with Ixion itself, having EVERYONE fight Ixion at once means that finding the adds quickly enough would be highly problematic. Using Stygian Ash DOES remove you from Ixion's aggro list, however, in case not enough people are out scouting for the adds. The instance should split into two groups - one fighting Ixion itself, and another group flying around to scout for the adds. (Clearing this phase immediately awards the mount itself.)
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    Last edited by SaitoHikari; 07-21-2017 at 02:50 AM.