Saying the servers haven't been upgraded is inaccurate. You have to look at characters from their base inv to their current inv. If we are to assume that the servers were always designed to hold 300 people per zone when we have. 3.0=100 + 300=400 total inv compared to 4.0=140 + 420= 560. If servers at 400 inv could handle 300 people that's 120,000. Now that's 168,000, 48k more than before. In theory the servers have been upgraded to handle 1/3 more of the load than before. In theory if one were to remove the inventory increase, then the zones could potentially handle 420 people. Have to consider the way things are working from a resource management point since the servers need to be aware of the player's inv, which sadly is the result of those who would cheat and dupe items given the option. so saving said inv at regular intervals prevents this as well as preventing any risk of item loss.
With that in mind I do feel there are smarter ways to handle this fate. you have to keep in mind, the only reason this situation exist is because of one instance which congest a location. if it wasn't for that people would not be aware of these server issues and the only reason said congestion continues is because people want that one item yet once they get it the congestion will leave. So then honestly ask yourself, why upgrade the servers for something that in a month or two will die down because a majority of people would of gotten it by then?
As a suggestion as to how they could potentially do things different, I'd suggest something I had suggested once before for Behemoth. FATE instances that lock at 64, you can only enter one of the instances and the instances remain up until the timer on the FATE is done. You group up with people, to enter the same area, then you work with the other randoms that joined the same instance to take down ixion. I think making it 64 limit is more than fair to keep it easy without adding unnecessary difficulty to it. Basically by doing this, more people will have the chance to do the fight, to get the gear faster and the congestion will be reduced because of it. The lag will be reduced because now it's 64 people in a single area rather than sharing with 300+. If they could integrate a system like this, they could then add in more FATEs of this magnitude into the game without having to worry about congesting a zone.
I agree, it's time they stopped inconveniencing their playbase, and added the required hardware. They can even pull it later if they want. They know how many are logging in (or trying to), they know how many games they sold. The excuses are tiresome and wearing thin.
Servers at this point are fine. Ixion's only causing an issue because Ixion's a mistake of a fate.
If Ixion didn't take forever to respawn it wouldn't cause this much of an issue. Outside of Ixion we aren't getting any server overload anymore.
Make the mount a 100% drop if you get gold and the Ixion issue will solve itself in 2-5 days.
This doesn't solve anything. You'll just make the new zones Ixion can spawn in being too congested.
NOW: The Lochs gets congested.
YOUR SUGGESTION: The zone Ixion spawns in gets congested.
Last edited by magnanimousCynic; 07-20-2017 at 05:48 PM.
Ixion's issues are less of an issue about the servers and more of an issue of how it's freaking designed in the first place.
It should have just been an infrequently spawning (as in, every 12 hours) semi multi-stage FATE like the Dataqi Chronicles. And I say semi multi-stage because the Verdolfnir Devoteth FATE (which most people have never ever seen due to extremely obscure spawn conditions) required you to clear four specific separate FATEs in a row successfully before it spawned. They could have done something similar for Ixion.
Like, split it up into 3 phases.
- Phase 1: A Resistance supply convoy is en route from Porta Praetoria to the Ala Mihgan Quarter. Suddenly, Ixion's minions swoop down to attack it. It's a dual escort/kill boss mission - the escort has to survive, AND all enemies must die BEFORE the escort reaches the goal. (A variation of the new type of FATE only seen in the Peaks, where you have to kill the Imperial weapon before it reaches a certain point.) Ideally, players form several groups to fight and tank each enemy precisely where they spawn, with other groups going ahead to intercept further enemies to ensure the escort's safety while previous groups kill their enemies and catch up later. This sort of spaces out the zerg rush, because everyone focusing on one enemy means that a future enemy might be left unattended to attack the convoy (the convoy can't be healed!), but at the same time, all enemies also have to die before the convoy reaches its destination. Failure obviously means Phases 2 and 3 don't occur. (This phase awards a housing item for successful completion.)
- Phase 2: Ixion revives and sends its minions all over the Lochs. -THREE- FATES occur simultaneously (one in the northeast area, one in the center, and one in the southwest), each featuring a different minion. All three must be killed before the time limit. If even one group fails, the final phase does not occur. The bosses are spaced far enough apart that zerg rushing them one by one is not recommended given that all have the same time limit, ESPECIALLY considering the fact that they're spaced apart precisely to avoid the zerg rush lag. (Each boss in this phase awards a different Triple Triad card.)
- Phase 3: Ixion descends from the skies to fight everyone. The actual FATE radius happens to extend over a massively wide area. Stygian Ash is no longer required to hurt Ixion - instead players have to seek out and kill adds that occasionally spawn somewhere along the fringes of the FATE circle that removes Ixion's invulnerability once killed. Because players are not allowed to use mounts once they're engaged with Ixion itself, having EVERYONE fight Ixion at once means that finding the adds quickly enough would be highly problematic. Using Stygian Ash DOES remove you from Ixion's aggro list, however, in case not enough people are out scouting for the adds. The instance should split into two groups - one fighting Ixion itself, and another group flying around to scout for the adds. (Clearing this phase immediately awards the mount itself.)
Last edited by SaitoHikari; 07-21-2017 at 02:50 AM.
Bah, the same issue from 2.0 odin and SE still learn nothing about their server limitations.
IMO i think they should just stop designing such content and just put it in trial where everyone can enjoy the content. If you want the mount work for it i guess.
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.
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