Results 1 to 10 of 166

Hybrid View

  1. #1
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Reynhart View Post
    That's why I'd love to have one job (Just one) whose turtle tanking abilities would so drastically reduce the need for healing that healers could do significantly more DPS than when they would take care of aggressive tanks. To the point where the healers' increased damage ouput would balance with the turtle tank reduced one.

    It could be either by personal higher mitigation when main tanking, or high protective abilities when off-tanking.
    SE could do that with Paladin if they simply removed the CC resistance build up from mobs allowing Paladins to stunlock small groups of enemies.

    Why be a turtle that tanks things with his face, when you could just make the enemies not be able to attack you to begin with? If they cant hit you then you never need healing.

    That being said, pure turtles are boring as all hell and wont receive play because they are pure turtles. Its why in WoW tanks do such high damage, to get people to play them. Also why in WoW healers ask for damage output buffs because taking 10 minutes to kill a mob that a DPS kills in 10 seconds drives people from playing the class/spec.
    (0)
    Last edited by TankHunter678; 07-19-2017 at 06:15 PM.