5. stats and gearing [5% complete]
Better info TBA
For a savage-clearing raider who can expect to obtain all the i340 gear in this gear set, I believe your stat weights are or are close to:
19.25 Physical Damage
1.000 Strength
0.166 Critical Hit
0.149 Direct Hit
0.145 Determination
0.120 Skill Speed
For a tomestone-only dragoon who will only be getting to i340 sometime in patch 4.1, this is what you can look forward to. Your weights at i340 are rather different:
19.28 Physical Damage
1.000 Strength
0.128 Critical Hit
0.147 Direct Hit
0.142 Determination
0.126 Skill Speed
Lately I've been thinking that since stats are tiered, the concept of weights has a shaky theoretical foundation anyway. #DestroyAllWeights #DYEL
What to meld? At the start of 4.05: Direct Hit (Heaven's Eye Materia) is the choice with the most damage to it. Grade VI materia is best, of course, but Grade V is an acceptable budget option. Some gear will come with maximum Direct Hit; Determination (Savage Might Materia) is the next best thing, and you can use that. Accessories give you the option to use Vitality for more HP. For most players, this is the prudent choice;* however, Direct Hit > Determination is still the technically stronger DPS option. Whether it is better to lose a few points to a capped stat or to move to the next best stat is a toss-up.
Approaching item level 340, however, it would appear your priorities truly depend on what gear is available to you. Someone with a choice of any Lost Allagan and Genji gear and all the Grade VI materia they want can maximize damage from Critical Hit (Savage Aim Materia) > Direct Hit > Determination. The difference is more theoretical than practical, it should be noted. Some players may wish to keep some skill speed for reasons that have nothing to do with dummy DPS. And being so early in the expansion, some of this analysis will later seem foolishly wrong to begin with. Therefore, I will not say there is something you should do, other than to meld sensible materia to your the slots.
*Technically, this is just my opinion. But I do feel that at high levels of play there is a long history of raiders doing early clears and speedrunners cheesing the healing a bit with a little more HP (someone being able to DPS at all > slightly more DPS of your own), and at lower levels of play it's just more forgiving of your own mistakes and competent but less skilled healing.
"Put on gear with lots of Strength. That seems to help."
TBA
6. making keybinds you can work with
TBA