
Originally Posted by
Sephrick
Again, Yoshida circled the globe talking about 2.0. This was said to be a retrospective on 1.19 and a look forward at 1.20 with the notion that he's speaking to the current playerbase who spent weeks dropping questions on a 60-page official thread.
That's great, everything is changing in 2.0 and we're playing that story.
Will bard mean that archers never shoot a single arrow in endgame?
That will be up to the players basicly, we all know they get a bowharp that transforms, so they will have the ability, but if they players dont want it doing it wont.
Will shield gladiators ever parry?
I expect its coming in the class balancing.
What's up with that insta-synth crafting for NQ/ minigame for HQ business he mentioned? How will it differ from Hasty Hand?
Could have just been I missed somthing but this is the first I heard of it, but it could easily mean the end of hasty hand
How will class changes alter/balance things?
These will add to having multiple classes to do all events, but with thier own little quirks, currently its ARC only for DH and LNC only for Ifrit
What are the DoL treasure maps?
You really need to know this they are maps that tell DoL where treasure is, 99% certain gathering points
How many more recipes are coming?
1652198329868240389472834732048276, is that enough for you? the number of recipies doesnt really matter
Is anything being done about gaining exp in the final 10 levels of DoLs?
Class balancing will probably address this, but I havent seen many people complain
How is Thm/Blm going to be balanced against melee DDs?
BLM always does more damage because they have a finite amount of MP, also the higher MP a spell does usually it does more damage for DD spells
Is beating Ifrit/Moogle/Garuda mandatory for progressing in pre-2.0 story content or are they ends of individual roads?
Will new players after the launch of 2.0 be able to play the current scenario? Also, how about the Instance raid? How about the Primal battles? Also, you said something along the lines of "fights with current adventures will be engraved.” What does that mean?
A: As for the main scenario, yes it will be possible, as it will be different from Seventh Umbral Era. As for the Primal battles, it will be taking place in Seventh Umbral era, so it may be only possible to challenge now. Anyway, in order to play everything you have to play as it goes on now.
From the live letter, therefore obviously not or people cant start again after 2.0
Are there methods planned to buy Crysta direct from SE without a third party involved?
They are changing the payment options because players dont want to use C&B
What kinds of Materia are being considered for addition?
You really want to be spoon fed everything, think stats, and anything else that can be influanced by gear
Any plans on changing the success rate of additional materia or changing it to depend on item condition and materia grade?
Yoshi-p said before materia was released he wanted it to be a big risk to use forbidden materia
How about that "any DoH can repair anything" notion mentioned in a previous interview?
Any plans to allow any DoH to meld materia onto any item (seeing as how melding is done with a special universal key item and not the tools of the trade)?
Are future primal battles being designed with the severe server latency in mind since it can't be fixed till 2.0?
There probably being designed like the content we have had up to now
What's up with that party search feature?
[b]I believe that was said to be in 1.20 or 1.21
What's up with the linkshell management function?
How bout those Alchemy changes?
How bout those Cooking changes?
What Action House "features" are coming prior to 2.0 and how will the affect the current ward system?
An AH is coming, well probably buying from the item search, so they will be the same system
What kind of balancing is being done to leves?
What needs to be done
What ever happened to that notion of recharging Guardian Aspect by logging off in a specific area?
Never heard that before source please
Stealth is great, but what about those 51+ mobs that like to sit on nodes like the raptors in Glory?
Reps said this is being looked into
Any improvements coming for targeting, especially since Stronghold bosses require more than one party and, thus, cross-party healing?
Any word on the relationship between U/U items and conversion?
Will hamlet defense be open world or instanced? GC or general? Capped participation on a timer or open to all?
Well hamlets are in the open world, and its about the 7th umbral so GC probably
Does the dev team still consider GC seal acquisition rate ideal?
Appart from the low leve rewards there fine, just increase the GC leves a little, but not too much
DoH guilds offer crystals, can shards be added given that DoHs need to do a drastinc number of synths to level up?
MWs and get people that can break them down simples
When will DoH guild mark abilities be removed?
When the rest get removed
When will DoH leves use current recipes?
They changed most of em because you cant get some of the mats that were needed in the old ones now
Any plans to adjust the distribution of DoH leves?
Explination please
Any plans to allow DoLs more than two leves per trip?
Are the battle algorithms complete or is there more to be done?
I think they are supposed to be complete, but some changes may be done to to bring it up a little bit, because it seems broken atm
Just a few additional topics off the top of my head that will impact current players which are far more pressing matters than what we recieved. But what did we get? Half-developed jump, undecorated mog house interior, 2.0 UI rehash, wireframe models of potential mounts and a priimal battle cutscene spoiler.
Not an effective use of 90 minutes. I didn't expect a step-by-step plan of the next 14 months, just some stuff that was a little more current.