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  1. #121
    Player

    Join Date
    Sep 2011
    Posts
    838
    your playing 1.19, what do you want to know about it that you don't already know?
    1.20 is just around the corner and there is lots of info that will be released about it soon. so why waste time talking about something that you are about to find out about anyway.
    patch 1.21 and and beyond are being worked on. if they say too much now. but then decide to change their mind they will have a troll like you saying "you promised this and now you are changing things" sometimes its best to say nothing
    (2)
    What I have shown you is reality. What you remember, that is the illusion.

  2. #122
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Delsus View Post
    So what about the fact that we havent had 20 patches yet? therefore its not minor version 20, also what about devs that go from 1.20, straight to 1.30, when there havent been 10 patches, also when this game started with these patches was 1.15, and sure as hell there werent 15 patches before then.

    You logic is completly wrong in this matter.
    February 2nd patch 1.15a was released. This was the earliest reference I could find for them using version numbers. Prior to that they were just referenced as "version updates".

    But, lo and behold, how many version updates were there? Why don't you count with me?
    • FINAL FANTASY XIV Version Update (Sep. 23) - One
    • FINAL FANTASY XIV Version Update (Sep. 30) - Two
    • FINAL FANTASY XIV Version Update (Oct. 8) - Three
    • FINAL FANTASY XIV Version Update (Oct. 15) - Four
    • FINAL FANTASY XIV Version Update (Oct. 22) - Five
    • FINAL FANTASY XIV Version Update (Oct. 28) - Six
    • FINAL FANTASY XIV Version Update (Nov. 25) - Seven
    • FINAL FANTASY XIV Version Update (Nov. 30) - Eight
    • FINAL FANTASY XIV Version Update (Dec. 03) - Nine, ah ha ha ha
    • FINAL FANTASY XIV Version Update (Dec. 06) - Ten
    • FINAL FANTASY XIV Version Update (Dec. 15) - Eleven
    • FINAL FANTASY XIV Version Update (Dec. 21) - Twelve
    • FINAL FANTASY XIV Version Update (Jan. 12) - Thirteen
    • FINAL FANTASY XIV Version Update (Jan. 18) - Fourteen

    Good day, sir.
    (0)

  3. #123
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by normalforce View Post
    February 2nd patch 1.15a was released. This was the earliest reference I could find for them using version numbers. Prior to that they were just referenced as "version updates".

    But, lo and behold, how many version updates were there? Why don't you count with me?
    • FINAL FANTASY XIV Version Update (Sep. 23) - One
    • FINAL FANTASY XIV Version Update (Sep. 30) - Two
    • FINAL FANTASY XIV Version Update (Oct. 8) - Three
    • FINAL FANTASY XIV Version Update (Oct. 15) - Four
    • FINAL FANTASY XIV Version Update (Oct. 22) - Five
    • FINAL FANTASY XIV Version Update (Oct. 28) - Six
    • FINAL FANTASY XIV Version Update (Nov. 25) - Seven
    • FINAL FANTASY XIV Version Update (Nov. 30) - Eight
    • FINAL FANTASY XIV Version Update (Dec. 03) - Nine, ah ha ha ha
    • FINAL FANTASY XIV Version Update (Dec. 06) - Ten
    • FINAL FANTASY XIV Version Update (Dec. 15) - Eleven
    • FINAL FANTASY XIV Version Update (Dec. 21) - Twelve
    • FINAL FANTASY XIV Version Update (Jan. 12) - Thirteen
    • FINAL FANTASY XIV Version Update (Jan. 18) - Fourteen

    Good day, sir.
    And some of those were similar to the smaller patches like 1.15a, 1.16a etc, ie bug fixes and preperation for a large update, so I would say for what would be actual numbered patches atleast half that number.

    Also if 1.15a was the ealiest patch version you could find then what happened to 1.15, The Garleans stole it?
    (0)

  4. #124
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Bethor View Post
    I want to know if we ever getting this....



    or this....



    The opening movie really has caught my attention back in the day. The protective bubble shield is even in the LL Starting Movie... but CNJ's have yet to get that "Skill" or the possibility to make a flame arrow for archers.
    /sadpanda

    i think the npc that does it in game is supposed to be an arc, and we havent gotten arc yet
    (2)

  5. #125
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Maybe OP flailed his arms a little too wildly, but I too would have liked more 1.20 info about the transfer and changing of abilities. I would have liked them to branch from that into talking about the job system in more depth. I feel like I got more info about 1.20 from the European interviews last week than from the Live Letter.

    But I'm not complaining. I'd hate 50 people to tell me to shut up and wait until next week.
    (0)

  6. #126
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    I just want ze Donkey ze Knight
    (0)

  7. #127
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    i would kills for some real meaty info on the crystal towers, large scale pve is pretty much only thing i care about and would love even a tiny smidge of info on this and what it may look like.
    (0)

  8. #128
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Delsus View Post
    I'll tell you exactly whats changing in the next year EVERYTHING, the 7th umbral era is going to shake the very foundations of Eorzea, the primal fights are 7th umbral era content as well, if they told you everything they want to change in the next year, well the live letter would have been about 24hrs long. which is why they pick the questions they answer.
    Again, Yoshida circled the globe talking about 2.0. This was said to be a retrospective on 1.19 and a look forward at 1.20 with the notion that he's speaking to the current playerbase who spent weeks dropping questions on a 60-page official thread.

    That's great, everything is changing in 2.0 and we're playing that story.

    Will bard mean that archers never shoot a single arrow in endgame?
    Will shield gladiators ever parry?
    What's up with that insta-synth crafting for NQ/ minigame for HQ business he mentioned? How will it differ from Hasty Hand?
    How will class changes alter/balance things?
    What are the DoL treasure maps?
    How many more recipes are coming?
    Is anything being done about gaining exp in the final 10 levels of DoLs?
    How is Thm/Blm going to be balanced against melee DDs?
    Is beating Ifrit/Moogle/Garuda mandatory for progressing in pre-2.0 story content or are they ends of individual roads?
    Are there methods planned to buy Crysta direct from SE without a third party involved?
    What kinds of Materia are being considered for addition?
    Any plans on changing the success rate of additional materia or changing it to depend on item condition and materia grade?
    How about that "any DoH can repair anything" notion mentioned in a previous interview?
    Any plans to allow any DoH to meld materia onto any item (seeing as how melding is done with a special universal key item and not the tools of the trade)?
    Are future primal battles being designed with the severe server latency in mind since it can't be fixed till 2.0?
    What's up with that party search feature?
    What's up with the linkshell management function?
    How bout those Alchemy changes?
    How bout those Cooking changes?
    What Action House "features" are coming prior to 2.0 and how will the affect the current ward system?
    What kind of balancing is being done to leves?
    What ever happened to that notion of recharging Guardian Aspect by logging off in a specific area?
    Stealth is great, but what about those 51+ mobs that like to sit on nodes like the raptors in Glory?
    Any improvements coming for targeting, especially since Stronghold bosses require more than one party and, thus, cross-party healing?
    Any word on the relationship between U/U items and conversion?
    Will hamlet defense be open world or instanced? GC or general? Capped participation on a timer or open to all?
    Does the dev team still consider GC seal acquisition rate ideal?
    DoH guilds offer crystals, can shards be added given that DoHs need to do a drastinc number of synths to level up?
    When will DoH guild mark abilities be removed?
    When will DoH leves use current recipes?
    Any plans to adjust the distribution of DoH leves?
    Any plans to allow DoLs more than two leves per trip?
    Are the battle algorithms complete or is there more to be done?


    Just a few additional topics off the top of my head that will impact current players which are far more pressing matters than what we recieved. But what did we get? Half-developed jump, undecorated mog house interior, 2.0 UI rehash, wireframe models of potential mounts and a priimal battle cutscene spoiler.

    Not an effective use of 90 minutes. I didn't expect a step-by-step plan of the next 14 months, just some stuff that was a little more current.
    (1)

  9. #129
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Sephrick View Post
    That would be item 6, them combo system.
    combo system has not been mentioned as the replacement for bat reg system as far as a i know. i thought they were gonna be separate things.i could be wrong though, idk
    (1)

  10. #130
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Sephrick View Post
    Again, Yoshida circled the globe talking about 2.0. This was said to be a retrospective on 1.19 and a look forward at 1.20 with the notion that he's speaking to the current playerbase who spent weeks dropping questions on a 60-page official thread.

    That's great, everything is changing in 2.0 and we're playing that story.

    Will bard mean that archers never shoot a single arrow in endgame?

    That will be up to the players basicly, we all know they get a bowharp that transforms, so they will have the ability, but if they players dont want it doing it wont.

    Will shield gladiators ever parry?

    I expect its coming in the class balancing.

    What's up with that insta-synth crafting for NQ/ minigame for HQ business he mentioned? How will it differ from Hasty Hand?

    Could have just been I missed somthing but this is the first I heard of it, but it could easily mean the end of hasty hand

    How will class changes alter/balance things?

    These will add to having multiple classes to do all events, but with thier own little quirks, currently its ARC only for DH and LNC only for Ifrit

    What are the DoL treasure maps?

    You really need to know this they are maps that tell DoL where treasure is, 99% certain gathering points

    How many more recipes are coming?

    1652198329868240389472834732048276, is that enough for you? the number of recipies doesnt really matter

    Is anything being done about gaining exp in the final 10 levels of DoLs?

    Class balancing will probably address this, but I havent seen many people complain

    How is Thm/Blm going to be balanced against melee DDs?

    BLM always does more damage because they have a finite amount of MP, also the higher MP a spell does usually it does more damage for DD spells

    Is beating Ifrit/Moogle/Garuda mandatory for progressing in pre-2.0 story content or are they ends of individual roads?

    Will new players after the launch of 2.0 be able to play the current scenario? Also, how about the Instance raid? How about the Primal battles? Also, you said something along the lines of "fights with current adventures will be engraved.” What does that mean?
    A: As for the main scenario, yes it will be possible, as it will be different from Seventh Umbral Era. As for the Primal battles, it will be taking place in Seventh Umbral era, so it may be only possible to challenge now. Anyway, in order to play everything you have to play as it goes on now.
    From the live letter, therefore obviously not or people cant start again after 2.0


    Are there methods planned to buy Crysta direct from SE without a third party involved?

    They are changing the payment options because players dont want to use C&B

    What kinds of Materia are being considered for addition?

    You really want to be spoon fed everything, think stats, and anything else that can be influanced by gear

    Any plans on changing the success rate of additional materia or changing it to depend on item condition and materia grade?

    Yoshi-p said before materia was released he wanted it to be a big risk to use forbidden materia

    How about that "any DoH can repair anything" notion mentioned in a previous interview?

    Any plans to allow any DoH to meld materia onto any item (seeing as how melding is done with a special universal key item and not the tools of the trade)?

    Are future primal battles being designed with the severe server latency in mind since it can't be fixed till 2.0?

    There probably being designed like the content we have had up to now

    What's up with that party search feature?

    [b]I believe that was said to be in 1.20 or 1.21
    What's up with the linkshell management function?

    How bout those Alchemy changes?

    How bout those Cooking changes?

    What Action House "features" are coming prior to 2.0 and how will the affect the current ward system?

    An AH is coming, well probably buying from the item search, so they will be the same system

    What kind of balancing is being done to leves?

    What needs to be done

    What ever happened to that notion of recharging Guardian Aspect by logging off in a specific area?

    Never heard that before source please

    Stealth is great, but what about those 51+ mobs that like to sit on nodes like the raptors in Glory?

    Reps said this is being looked into

    Any improvements coming for targeting, especially since Stronghold bosses require more than one party and, thus, cross-party healing?

    Any word on the relationship between U/U items and conversion?
    Will hamlet defense be open world or instanced? GC or general? Capped participation on a timer or open to all?

    Well hamlets are in the open world, and its about the 7th umbral so GC probably

    Does the dev team still consider GC seal acquisition rate ideal?

    Appart from the low leve rewards there fine, just increase the GC leves a little, but not too much

    DoH guilds offer crystals, can shards be added given that DoHs need to do a drastinc number of synths to level up?

    MWs and get people that can break them down simples

    When will DoH guild mark abilities be removed?

    When the rest get removed

    When will DoH leves use current recipes?

    They changed most of em because you cant get some of the mats that were needed in the old ones now

    Any plans to adjust the distribution of DoH leves?

    Explination please

    Any plans to allow DoLs more than two leves per trip?

    Are the battle algorithms complete or is there more to be done?

    I think they are supposed to be complete, but some changes may be done to to bring it up a little bit, because it seems broken atm

    Just a few additional topics off the top of my head that will impact current players which are far more pressing matters than what we recieved. But what did we get? Half-developed jump, undecorated mog house interior, 2.0 UI rehash, wireframe models of potential mounts and a priimal battle cutscene spoiler.

    Not an effective use of 90 minutes. I didn't expect a step-by-step plan of the next 14 months, just some stuff that was a little more current.
    Answering some of these in the quote cos i cant be bothered to break it up.

    Most of were easy to answer, some you worded badly and I would need more information about whats wrong, and some I do agree we could have some info about.
    (2)

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