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  1. #11
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Araxes View Post
    Oh well i see opinions differ here. While Tanking as a Paladin it feels like im getting a lot less damage (no not only because of shield oath) and Healers can do way more dps. As a Warrior. I eat heavy hits even with Defensive CD's and since Tanks have shared gear, this doesnt seem to be the Problem.....
    If you are actually tanking in tank stance then that's why. Pld and drk do tank less damage that war in tank stance because shield/grit give 20% damage reduction while war gives 20% increased max health and 20% increased healing receives. So yes you will notice a difference because of it. But war does have 1 more cooldown, they have 4 we have 5 so it can be worked with.
    (0)

  2. #12
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,106
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    I know what all the Stuff does, thanks. I tanked 80% of my FFXIV time until Stormblood. People just dont seem to get me. Warrior felt so much more Tanky in HW. Maybe its just me but it feels like im getting more damage since SB but well.... i think we can end this conversation, i only seeked some opinions about melds and all people write is complains about my post..
    (0)
    Last edited by Araxes; 07-18-2017 at 06:22 AM.

  3. 07-18-2017 06:53 AM
    Reason
    Read post wrong

  4. #13
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    Warrior isn't squishy. With rampart added they have almost constant access to good damage mitigation when rotating cooldowns. Vengeance is beast, and raw intuition is amazing for phys bosses and trash when coupled with awareness.
    (1)

  5. #14
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Shinkyo View Post
    Hummm, Defiance also reduces damage by 20%... always has.
    From the official job guide:
    "Increases maximum HP by 25%, while reducing damage dealt by 20% and increasing enmity. Increases own HP recovery via healing magic by 20%."
    So uh, not sure if you're joking, but... that 20% reduced damage dealt applies to the Warrior, and not to the damage we're receiving. If Defiance made Warriors take 20% less damage AND gave us 25% more HP, we would be BROKEN AS FUUUUUU LOL just imagining it is making me laugh.

    Quote Originally Posted by Dizzy_Derp View Post
    As for ib, do your best to avoid using it. Its not bad if you need the mitigation but it's mostly for timed when you fuck up and need extra, don't ever put it into hour rotation.
    What else are you going to use it for while in Defiance? I sure hope your answer is not about to be something like "don't tank in Defiance", because if is, then let's just say players like you are perhaps the exact reason why Square-Enix introduced penalties to tank swaps.
    (0)
    Last edited by BluexBird; 07-18-2017 at 07:36 AM.

  6. #15
    Player
    Keldon's Avatar
    Join Date
    Nov 2016
    Posts
    39
    Character
    Keldon Allond
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Shinkyo View Post
    Hummm, Defiance also reduces damage by 20%... always has.
    From the official job guide:
    "Increases maximum HP by 25%, while reducing damage dealt by 20% and increasing enmity. Increases own HP recovery via healing magic by 20%."
    Only reason for WAR to do more damage in tank stance is unchained (which is now a no no), Upheaval and IB ignoring the damage penalty.
    I'm assuming you read him wrong: Shield Oath makes the paladin take 20% less damage, while also dealing out 15% less damage. Defiance gives the warrior +25% hp and +25% healing received, while also dealing out 20% less damage: it doesn't reduce his damage taken at all, it gives him more hp/healing instead.

    Or whatever the exact % are, I'm not at my home computer to check right now.
    (0)

  7. #16
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Keldon View Post
    I'm assuming you read him wrong: Shield Oath makes the paladin take 20% less damage, while also dealing out 15% less damage. Defiance gives the warrior +25% hp and +25% healing received, while also dealing out 20% less damage: it doesn't reduce his damage taken at all, it gives him more hp/healing instead.

    Or whatever the exact % are, I'm not at my home computer to check right now.
    Haha, I read the post wrong... I though he meant outgoing damage penalty. Just confused with all the other tank dps related thread...
    My bad.
    (0)

  8. #17
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    I definitely feel fragile in the 61-70 dungeons when rounding up large mobs, but that might just be me biting off more than I should.
    (0)

  9. #18
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by FallenWings View Post
    This has always been a false notion that misinforms new players.

    WAR's HP does not bounce down more than the other tanks if played correctly as their CD suite is often times as effective when used and used more frequently. It bounces upwards because of their burst heals through Inner Beast, Equilibrium and previously Bloodbathed Fell Cleaves.

    I believe that the notion of it bouncing up and down is through the misinterpreted idea that they take more damage and receive more healing in Defiance thus their HP moves up and down more. This is not the case as WARs HP is larger than the other two and when taking a similar hit, percentage wise, it goes down all the same.

    i.e

    War 12 500 HP (100%)
    PLD/DRK 10 000 HP (100%)

    They take a hit that would deal 10 000 damage.

    PLD and Drk reduce this down to 8000, War takes the full brunt.

    WAR: 2500/12500 (20%)
    PLD/DRK: 2000/10000 (20%)
    Reposted from another thread.
    (2)

  10. #19
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Ekimmak View Post
    I definitely feel fragile in the 61-70 dungeons when rounding up large mobs, but that might just be me biting off more than I should.
    You should be using CD sets in large pulls, my rotation atm is Rampart + Thrill + Conva (mitigation and increased healing) -> Vengeance + Awareness + RI (big boy mitigation). If you're taking Anticipation that's also free every pull, though make sure not to stack it with RI. For bosses you can pretty freely use Rampart and RI, I use Vengeance in my zerk window if it's up as well or Thrill for my Upheavel if Vengeance isn't up.

    This isn't even accounting IB usage, but I'm in Deliverance for 90% of the dungeon anyway (my stacks always end up in nightmare territory but thankfully that'll be gone by tomorrow).

    e: Should note that there's a buttload of caveats and I usually adjust on the fly. Sometimes it's better to stagger CDs especially if the pull is going to last awhile, sometimes it's worth delaying CDs (WHM Holy stun, Vengeance procs go to waste and you're not taking any damage), sometimes it's better to chill in Defiance, etc. etc. Main point was that WAR's CD kit is insane and adaptable, no real reason you should be squishy.
    (0)
    Last edited by SpookyGhost; 07-18-2017 at 12:06 PM.

  11. #20
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Araxes View Post
    I know what all the Stuff does, thanks. I tanked 80% of my FFXIV time until Stormblood. People just dont seem to get me. Warrior felt so much more Tanky in HW. Maybe its just me but it feels like im getting more damage since SB but well.... i think we can end this conversation, i only seeked some opinions about melds and all people write is complains about my post..
    You could sustain yourself through pulls (and some bosses) without a pinch of healer intervention in HW due to Bloodbath. That's not the case anymore.


    That said, the fact that tanks are slightly more healer-depedent in SB doesn't make WAR squishy at all. If anything, by healing through countless dungeons on WHM and SCH I'd say the squishiest tanks for pulls are DRKs, at least pre-70, but it's also probably a case of players not understanding their toolkits or being grossly undergeared.

    As for melds, if what you're looking for is feeling less squishy, go for full Tenacity, I guess, since it's the only stat that reduces damage taken.
    (0)
    Quote Originally Posted by Lyth View Post
    In 3.x, Cover was useless and everyone wanted a gap closer. In 4.x, gap closers are useless and everyone wants Cover.

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