Let me this right away: I think warrior is still amazing and is good as it is right now. While I currently don't have a 70 warrior - I just wanted to try paladin out first - I have been one since 2.0 and witnessed every change about them and to this day, I still think HW made the warrior one of the best off tanks of the game.
With that said, I can't shrug off the idea that some skills could've used more polish or some more tweaks in this expansion, and mostly because of the new bar mechanic. They're not game breaking for sure but the more I play the SB warrior, the more I think that something could've been done. I have 3 major gripes right now and these are as follows.
1) The Beast Gauge...and how easy it is to charge it.
I love this mechanic: I feel like a true warrior now and I totally dig into it, but I can't stop thinking that it's far too easy to charge it. Now you might say "this is not a bad thing" and it surely isn't, but not only this goes in contrast with my second and third point, but this also means that I'll be spamming one rotation and use Steel Cyclone every time - or Inner Beast against bosses. Sure I do use Overpower once or twice and the aggro combo during certain moments but after the first fight I just use Steel Cyclone all the time. I mean the Gauge doesn't even decay out of combat, it's that easy to keep it charged - unless you change stances but you surely wouldn't do it BEFORE a pull, right?
This will go over on the second point too, which is...
2) Overpower is practically useless right now.
I already said I don't need to spam the BB combo most of the time - and even as a paladin at 70 I barely use the aggro combo too.
But for the AoE? Well, considering how easy it is to charge the Beast Gauge what's the point of using Overpower all the time? Beside being a one time to pull tool?
I mean yes, it is still useful, but I practically use it a total of ONE time during a combat with multiple enemies and since bloodbath was removed, Overpower has kinda lost me in transition...I just spam Steel Cyclone/Decimate and since it's super easy to charge the gauge I can do it all the time (remember, no decay, unless you change stances) I can easily spam it 3 or 4 times in a row (storm's path combo delivers 30 gauge). I thought they would allow OP to grant 5 "rage" per enemy hit or something but nope, OP is still the same old skill. It made sense why it couldn't work before ( we had a static 5 stack of wrath/abandon before), but with an actual gauge, I think it is possible to allow OP to build "rage" better the more enemies you fight! However, it doesn't stop here, since there's another "small" issue and that is...
3) The warrior has so much defense going on!
Oh no, this isn't a bad thing at all (no sarcasm intended), but at the same time, I feel some skills just don't feel as good as before.
Before SB was a thing, Warriors had basically 2 cooldowns: Vengeance and Foresight, with their biggest "cd" being the inner beast alongside their constant 10% damage reduction debuff (which is now removed and is a job role). In HW however, we got Raw Intuition, which is a 100% parry that worked for over 20 seconds but had the downside of making you get critical hits if you were hit on the sides and back....and that was stupid since most of the time the enemies would reposition themselves around me and potentially kill me.
The way I - and many other warriors - fixed it was to macro it with awareness so that you would get no more critical hits, and that's how it works to this day: only change is to awareness being a job role and lasting 25 seconds (instead of 15).
But let me ask, what's the point of having a 90cd defensive cooldown that can backfire so much and potentially kill you unless you macro it, while you have a rather tame alternative (anticipation) with a measly 60 sec cd?
Sure, 100% parry vs 30% parry is a big difference and I would definitely agree to keep RI with you...until I forgot that I also have rampart, which is a flat 20% damage reduction for over 20 seconds, and Inner Beast which adds another 20% for 6 seconds.
It surely doesn't sound so strong but did you forget that we can spam it now?
Rage build is easy, you can literally spam Inner Beast 3-4 times in a row if you time it correctly and even if you don't you might just have 5 or 10 seconds of downtime at worst. It's basically a mini rampart now, which works together with normal rampart too! And yes it's also a good combo with Raw Intuition but, considering the nuisance it is, I have basically replaced it with Anticipation and I've been doing fine as of now.
Besides, nothing stops me to have both Anticipation and (Macro) Raw Intuition with me...which means I have even more defensive skills!
I think Raw Intuition could use a tweak and have a more interesting side effect - just like Paladin's Passage to Arm forces them to stand still - and perhaps we should also get some more changes over our current cooldowns as well: Vengeance could just grant 50% damage reduction and have a bigger cool down, and Inner beast could last longer and maybe have less damage reduction?
I don't know what to say, but this is just my thoughts about my warrior right now so don't take all of this as a rant: is more of a discussion I wanted to bring up and if people agree that's fine, no need to pull your torches and forks.