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  1. #111
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    The death issue is IMO the most pressing issue. EF stacks and DWT should carry over death. So that you just continue your DPS when you get rezzed.
    It would be nice also if DWT would allow the use of EF skills. Maybe putting all the skills on CD when you use one but at least. You can spread your dots, fester and do aoe.
    (1)

  2. #112
    Player
    Talec's Avatar
    Join Date
    Aug 2013
    Posts
    322
    Character
    Violet Drakarys
    World
    Twintania
    Main Class
    Summoner Lv 80
    I'm a bit surprised the Live Letter didn't mention any changes to SMN. Bahamut-Problem seems not priority, even tough I wipe whole Susano Ex Groups up to Abandon or get kicked. Aetherstacks Problem doesnt even get mentioned, beside while they confirmed once again, that DMG should be based on complexity. I'll wonder how the patchnotes gonna look. Did they really have forgotten us?
    (5)

  3. #113
    Player
    Angry_Evil's Avatar
    Join Date
    Jul 2017
    Posts
    129
    Character
    Angry Evil
    World
    Cerberus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Talec View Post
    I'm a bit surprised the Live Letter didn't mention any changes to SMN. Bahamut-Problem seems not priority, even tough I wipe whole Susano Ex Groups up to Abandon or get kicked. Aetherstacks Problem doesnt even get mentioned, beside while they confirmed once again, that DMG should be based on complexity. I'll wonder how the patchnotes gonna look. Did they really have forgotten us?
    Summoner is an afterthought for a while now(or always was? hm)
    (2)

  4. #114
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    I really wonder how they will change smn in reference to "harder jobs should be rewarded more"... they tried this with the sss parser hp with smn on 3rd place after smn/blm but... sadly its just dps in theory until now - let's see if they change anything at all, without taking smn into concern in the last live letter... : /
    (0)

  5. #115
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    The only thing I would tweak from SMN is Devotion. Allowing me to chose who gets it rather than a free for all.
    (1)

  6. #116
    Player
    paradigmfellow's Avatar
    Join Date
    Aug 2013
    Posts
    215
    Character
    Trance Paradinefellow
    World
    Balmung
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Neela View Post
    I really wonder how they will change smn in reference to "harder jobs should be rewarded more"... they tried this with the sss parser hp with smn on 3rd place after smn/blm but... sadly its just dps in theory until now - let's see if they change anything at all, without taking smn into concern in the last live letter... : /
    Didn't they say they were trying to make the jobs less complex overall? All they did was eff it up even more with SMN.
    (3)

  7. #117
    Player
    Alisi's Avatar
    Join Date
    Apr 2015
    Posts
    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Angry_Evil View Post
    Summoner is an afterthought for a while now(or always was? hm)
    I disagree. There has to be a great level of insane planning that went into this job to make it so terrible. I don't think anyone could just fall over and make so many painful things to this job.

    Designer 1: Next up, SMN! Any ideas?
    Designer 2: Oh, I know! Let's give them an incredibly clunky aether gauge of horror. If they mess up on one stack, they'll be punished with a minute CD.
    Designer 3: We can also make all the animations long so that they don't get the full value of those seconds. Imagine the tears of the SMNs when they try to cast Ank/DF when they still have time left and FAIL! Bwahahah!
    Designer 2: That's WONDERFUL! Let's also leave the Egi out on the field until Bahamut's animation is over so there's a chance it'll die and waste a two minute set up!
    Designer 1: And we'll have to give them very hard hitting abilities and ZERO ways to negate that damage. Healers love that shit. Still... We need more...
    Designer 2: We can make Baha fill the entire screen! Fun for all!
    Designer 1: PERFECT!
    (11)

  8. #118
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Everybody wants to be a Summoner but nobody wants to be a Summoner......
    (1)

  9. #119
    Player
    AstralKaos's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah
    Posts
    562
    Character
    Sophia Aintree
    World
    Odin
    Main Class
    Pugilist Lv 70
    My isue with SMN is literally everything. The patch notes weren't a good sign, but I told myself it'll be not so bad and it just seems bad on paper; oh how naive.

    Without going to town in this comment, I will be brief (not very constructive I know) and just say - revert it to HW SMN. I don't care why the changes were made, I don't care for defensive reasoning or even softening of the blow; the class feels gimped to me now. Everything is completely unnecessary that was changed.

    The top offenders are: The overly long cooldown on Aetherflow. The trash that has become Bane. Paper skinned pet that vanishes for no reason and dies easily with no heal skill available. The overly long cooldown on Shadow Flare. The gigantic Bahamut.

    At the very least the timer on Aetherflow should be reverted, as well as returning Shadow Flare to how it was; I can live with the other mutilated limbs if they fix that at least.
    (5)

  10. #120
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Dreadwyrm Trance

    Aetherflow actions are no longer required to inflict an effect on a target to gain Aethertrail Attunement.
    Whoopeeee..................and we got a big of nothing once again......
    (4)

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