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  1. #1
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    You guys saying 3.0 SMN was better...no way. The only thing that HW SMN had better was the damage. The gameplay was an absolute mess with a million OGCDs coming up in the middle of a DWT, a horrible raging strikes and nonresponsive contagion which had to be lined up with a nonreseteable tridisaster. Not to mention shadowflare and how it forced to burn your swiftcast for some DPS gain turning your raise spell into useless utility.
    Stop smoking weed 3.0 SMN was horrendous.
    (2)
    Last edited by Gallus; 07-16-2017 at 06:00 AM.

  2. #2
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Gallus View Post
    You guys saying 3.0 SMN was better...no way. The only thing that HW SMN had better was the damage. The gameplay was an absolute mess with a million OGCDs coming up in the middle of a DWT and a horrible raging strikes and nonresponsive contagion which had to be lined up with a nonreseteable tridisaster.
    Stop smoking weed 3.0 SMN was horrendous.
    Heavensward was 100% better. You Contagion after your dots are up. As long as your pet does contagion any time in the next 15 seconds you were set. Your unresponsive pet does the same thing now and all of your cooldowns are misaligned. You literally could Macro your pet to contagion after you use tri-disaster.
    Contagion was a hard 560 potency Increase, You could Fester for 15k under dreadwyrm and raging Strikes, Summoner was more then a ruin mage.

    OGCDS? Summoner literally only had three. Aetherflow stacks Tri Disaster and deathflare. Everything else like Enkindle or the pet buffs and had a minute, or two minute cooldown. Ninja, Monk, and Dragoon have way more OGCDS then Summoner ever had to deal with. Mudras, Mug, Jugulate, Dream within a Dream, Duality, Trick attack, or for monk, internal release, Shoulder tackle, Perfect Balance, Steel Peaks, Howling Fist, Elixir Field, Forbidden Chakra, the list goes on and on.

    And Summoner gave you all the time in the world, Your dots easily let you weave OGCDS. Swiftcast Raging Strikes Dreadwyrm Trance Ruin 3 and Tri Disaster and contagion is super easy. You literally use most of your OGCDs in dreadwyrm trance and you don't have to worry about them.

    You're wrong if you think anything about new summoner is ok.
    (9)

  3. #3
    Player
    Angry_Evil's Avatar
    Join Date
    Jul 2017
    Posts
    129
    Character
    Angry Evil
    World
    Cerberus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Gallus View Post
    You guys saying 3.0 SMN was better...no way. The only thing that HW SMN had better was the damage. The gameplay was an absolute mess with a million OGCDs coming up in the middle of a DWT, a horrible raging strikes and nonresponsive contagion which had to be lined up with a nonreseteable tridisaster. Not to mention shadowflare and how it forced to burn your swiftcast for some DPS gain turning your raise spell into useless utility.
    Stop smoking weed 3.0 SMN was horrendous.
    I mean... nothing rly changed then? There's still million OGCDs and now you actually need to line em up properly? Contagion is still unresponsive but now you also need to deal with bahamut which is clunky and unresponsive too...
    3.0 SMN was in fact an improvement over 2.0 SMN.
    If 3.0 summoner was horrendous then 4.0 is straight up a disaster lol...
    (8)

  4. #4
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ariomi View Post
    snip
    I have to agree that the Ruin-spamming it has become now is pretty boring and I think SE not add anything interesting at all in 60-70 also is something to blame here. Yes, Demi-Bahamut looks cool but it's pretty much another Deathflare that's a tad stronger, but that's not really my problem about Demi-Bahamut.

    I do miss a lot of things about the old Summoner though. Now that I think about it, the only thing I really like about the new SMN is easier DoT management (which made Tri-Disaster pretty pointless as you said. If only the Ruination buff was a lot better...) and Aethertrail having no countdown...that's it I guess. I'd like the new SMN a lot better if they fixed the problems pretty much most people agree with, right now I have mixed feelings for it, mostly hate.
    (1)

  5. #5
    Player
    nanatotempole's Avatar
    Join Date
    Jun 2015
    Posts
    9
    Character
    Charlie Daye
    World
    Excalibur
    Main Class
    Sage Lv 90
    I agree that messing up your stacks is far too punishing. Nothing like hitting fester on a dotted boss, only to have him go invuln so it misses. It honestly would be better if there were two different bars; one for aether and the other for deathwyrm stacks. That way if you have deathwyrm trance ready to go, but are for some reason OOM**, you can still aetherflow to be ready to cast the aether abilities as soon as you exit deathwyrm trance.

    **for me, it happened when i was trying to solo Mog Ex, and my mana was stolen.

    I personally don't want sustain to return; it left b/c of bar clutter, tho they do need something. Maybe increased potency of physick on your pet and/or it also applies a regen effect.
    (0)

  6. #6
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by nanatotempole View Post
    I personally don't want sustain to return; it left b/c of bar clutter, tho they do need something. Maybe increased potency of physick on your pet and/or it also applies a regen effect.
    Sustain doesn't have to add to bloat. Just change Physick to Sustain when you pick the Summoner job at level 30. SE already changes other actions dynamically based on your sync level so this shouldn't really be that hard.
    (3)

  7. #7
    Player
    ThirdKeyOfSun's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Writ Mo'gi
    World
    Lamia
    Main Class
    Dancer Lv 66
    Despite the issues (whether some believe them to exist or not) is anyone else excited by them adding a text command to resize Demi Bahamut at a player's discretion? Doesn't this open up the door for SMN to get 'Demi' versions of other primals and other players can freely decide if they are cluttering their screen or not and take action independantly so no one can complain? I think this could lead to something very amazing! I think someone also suggested that enkindle could be a mini form of summon Bahamut but for our current Egi (changing with the skin I suppose?). The demi could come out and we have a short time to use an exclusive (or set of exclusive) ability with them and end with the actual 'astral flow' ability that enkindle currently uses (I only know the FFXI name for it sorry D: )
    (1)
    Currently Playing: Blue Revolver

  8. #8
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    The death issue is IMO the most pressing issue. EF stacks and DWT should carry over death. So that you just continue your DPS when you get rezzed.
    It would be nice also if DWT would allow the use of EF skills. Maybe putting all the skills on CD when you use one but at least. You can spread your dots, fester and do aoe.
    (1)

  9. #9
    Player
    Talec's Avatar
    Join Date
    Aug 2013
    Posts
    322
    Character
    Violet Drakarys
    World
    Twintania
    Main Class
    Summoner Lv 80
    I'm a bit surprised the Live Letter didn't mention any changes to SMN. Bahamut-Problem seems not priority, even tough I wipe whole Susano Ex Groups up to Abandon or get kicked. Aetherstacks Problem doesnt even get mentioned, beside while they confirmed once again, that DMG should be based on complexity. I'll wonder how the patchnotes gonna look. Did they really have forgotten us?
    (5)

  10. #10
    Player
    Angry_Evil's Avatar
    Join Date
    Jul 2017
    Posts
    129
    Character
    Angry Evil
    World
    Cerberus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Talec View Post
    I'm a bit surprised the Live Letter didn't mention any changes to SMN. Bahamut-Problem seems not priority, even tough I wipe whole Susano Ex Groups up to Abandon or get kicked. Aetherstacks Problem doesnt even get mentioned, beside while they confirmed once again, that DMG should be based on complexity. I'll wonder how the patchnotes gonna look. Did they really have forgotten us?
    Summoner is an afterthought for a while now(or always was? hm)
    (2)

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