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  1. #1
    Player
    Angry_Evil's Avatar
    Join Date
    Jul 2017
    Posts
    129
    Character
    Angry Evil
    World
    Cerberus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Sunako View Post
    I did 10min summoner parse and 10min blm parse with same ilvl 318 gear and blm damage was around 4.6k dps and summoner 3.9k dps. I wonder what utility from summoner cover that 700 dps loss or am i playing this class totally wrong.
    I don't see how we can play differently. Lining up things like in eirene snow guide... Even then for some reason my ping became worse in 4.0 and it's pretty hard for me to do 11-12 wyrmwaves cause of that in actual fights.
    Funny how they easily boosted BLMs but didn't even acknowledge SMN problems. Speaking about neglect...
    Also pretty telling even before 4.0 they spend a lot of time talking about BLMs changes on liveletter and didn't mention summoner except clip with bahamut.

    Quote Originally Posted by TheLenrir View Post
    If it wasn't for the penalty to LB for the same class, a 2x SMN setup would actually be kinda neat.
    4x SMN, nonstop contagion all day erryday, hell with lb lol
    (1)

  2. #2
    Player
    TheLenrir's Avatar
    Join Date
    Nov 2013
    Posts
    21
    Character
    Irisu Kyouko
    World
    Hyperion
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Angry_Evil View Post

    4x SMN, nonstop contagion all day erryday, hell with lb lol
    "We Summon Together, We Bahamut Together, Into the depths of hell we go!"
    (0)

  3. #3
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Sunako View Post
    I did 10min summoner parse and 10min blm parse with same ilvl 318 gear and blm damage was around 4.6k dps and summoner 3.9k dps. I wonder what utility from summoner cover that 700 dps loss or am i playing this class totally wrong.
    No, you are right here. Buffs/Debuffs don't cover that kind of dps deficient. Since parsers don't really track utility as caster dps we can only estimate (unless you really want to go line per line) and even then it can't cover that huge of gap.

    Eirene's guide is spot on when describing the SMN play design about revolving around Aetherflow cooldown and the glaring issues around this. Bascially you fester X 3 which put you at 15s, DWT puts you at 16s or 31s before AF. That's 29s of filler time to do something. Then the optimal way to use Bahamut is to wait for AF for Wyrmwave spam but this make even more filler time and messes up the smooth transition from DWT/DB phases to AF cooldown phases.

    In the vein of that design I would suggest the following changes:

    Dreadwyrm Trance: Add Spur effect to pets for increased dps.
    Enhance Enkindle: Change to reset cast time after exiting Dreadwyrm Trance.
    Ruin Mastery:: Change to 20% and upgrades ruin I, II, or III.
    Ruin IV: Instant cast.

    Things people will most likely hate
    Demi-Bahamut:
    *Change Wyrmwave to 2.5s recast, up potency to 200, add additional effect 30% to upgrade next Wyrmwave to Mega-Flare.
    *Change Ahk Morn, change to 600 potency. additional effect: 100% chance the next Enkindle Bahamut will be upgraded to Tera-Flare
    *Add Mega-Flare, 250 potency
    *Add Tera-Flare, 800 potency
    *Add Party Buff Eikon's Favor: All party members receive Direct Hit increase for 20s.
    *Add Summoner buff: Increases magic damage dealt by 10% while lowering the MP cost of Ruin III.
    *Lock-out Aetherflow during Bahamut summon. The reason is reduce the clunky nature of the current design, reduce large gaps of AF filler space, and reduce wait time to summon Bahamut.

    The idea behind the Demi change was simply looking at it as the ultimate upgrade of DWT rather than a simple upgrade to Egi. You need to adjust in a way that merges both Egi and DWT into one but balance it out so you don't need AF to maximize damage. Ideally you would recast DoTs, Summon Bahamut, boom boom boom, Bahamut is de-summoned and you have 5s to 10s left until AF is ready again.

    P.S. Devotion needs something but I need to go to work.
    (0)
    Last edited by Dyvid; 07-22-2017 at 03:40 AM.

  4. #4
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Personally I think Summoner issues can be summed up quite nicely in a single sentence; [i] you're working harder to do equal to what others do [i]
    I think mostly what they should be focusing on is making Summoner feel more rewarding. Jumping through aetherflow, trance, contagion line-up and pet management hoops, just to summon Bahamut and keep your dps the same everyone else's.
    (0)

  5. #5
    Player
    Schondetta's Avatar
    Join Date
    Feb 2015
    Posts
    30
    Character
    Veno Sera
    World
    Ultros
    Main Class
    Blacksmith Lv 50
    just wanted to add my 2 cents on Bahamut summon itself

    having Ahk Morn on a weird recast timer within Bahamuts summon times feels inorganic and sloppy to me. I dont see why this makes sense to try to squeeze 2 casts out let alone dealing with the pet lag issue, makes the whole thing more convoluted than it needs to be. Just have one Ahk Morn per summon. play with potency numbers to make the change make sense. Maybe that will even have the fortunate side effect of making the move its self feel more powerful in dungeons since it isn't really that awe inspiring like Flare was in days of ol
    (1)

  6. #6
    Player
    Angry_Evil's Avatar
    Join Date
    Jul 2017
    Posts
    129
    Character
    Angry Evil
    World
    Cerberus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Schondetta View Post
    just wanted to add my 2 cents on Bahamut summon itself

    having Ahk Morn on a weird recast timer within Bahamuts summon times feels inorganic and sloppy to me. I dont see why this makes sense to try to squeeze 2 casts out let alone dealing with the pet lag issue, makes the whole thing more convoluted than it needs to be. Just have one Ahk Morn per summon. play with potency numbers to make the change make sense. Maybe that will even have the fortunate side effect of making the move its self feel more powerful in dungeons since it isn't really that awe inspiring like Flare was in days of ol
    Or just make him cast Ahk Morn automatically when he leaves. Actually they should do the same for deathflare lol
    Tho we would need something else to not make SMN super brainded...
    (0)

  7. #7
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Death. Death is the most glaring issue. Loosing your stacks for da big-daddy dragon upon a death is a MAJOR weakness. No other job is totally wrecked like SMN is by a death.
    (5)
    可愛い悪魔

  8. #8
    Player
    Angry_Evil's Avatar
    Join Date
    Jul 2017
    Posts
    129
    Character
    Angry Evil
    World
    Cerberus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Maku View Post
    Death. Death is the most glaring issue. Loosing your stacks for da big-daddy dragon upon a death is a MAJOR weakness. No other job is totally wrecked like SMN is by a death.
    Don't die. Also dragoons are.

    Quote Originally Posted by Koyuki38 View Post
    Death flare should not end the DWT as bahamut does not leave the field when he uses akh morn.
    How this will help exactly?
    (1)
    Last edited by Angry_Evil; 07-22-2017 at 02:28 PM.

  9. #9
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Maku View Post
    Death. Death is the most glaring issue. Loosing your stacks for da big-daddy dragon upon a death is a MAJOR weakness. No other job is totally wrecked like SMN is by a death.
    yeah i learned that again in d1s, d2s and current d3s progress - if everything goes well I share dps with our Brd but if I die, mess up Bahamuts timing in boss mechanics or have to help with (hardcast) ressing in progress phases I instantly lose 500-700 overall dps compared to her...

    A knockout really hits us pretty hard : /
    (0)

  10. #10
    Player
    Koyuki38's Avatar
    Join Date
    Apr 2015
    Posts
    121
    Character
    Koyuki Tanaka
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Death flare should not end the DWT as bahamut does not leave the field when he uses akh morn.
    (0)

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