Quote Originally Posted by jamvng View Post
I'm curious. If you only did 4.0 rotation three times in the whole fight, did you always have Foul up on every UI 3.0 rotation? Wouldn't using 3.0 rotation so much cause Foul to not always be available?

Also, did you not encounter the issue where Thunder III was not refunded before you went back to AF from UI and left you with 120MP, causing you to wait for a mana tick before you could cast Thunder III/Foul in UI?
I did, but those scenarios are relatively rare. And I always try to watch my MP bar, as to try not to spend it down to not have enough to B3. If such scenarios do happen, I actually do default to the 4.0 rotation because of transpose UI. 0/120 MP > Transpose > T3 > B4 > F3, if I have to move, I have swiftcast saved for Fire III to save the foul oven.

The 4.0 rotation is better on paper, you must modify it to suit your needs for the duration of your next AF. If you know you must move, then skip B4. If you are unsure that you must move, then skip B4. I also try to use it with sharpcast as well, the firestarter proc gives a bit of breathing room for fire iv casts. Every UI you must make the choice. As it has always been with BLM, knowing the content you're running and when cooldowns help you with your rotation the most is how you make the best out of it. But eh, on dummies just use 4.0.

Also yes, my fouls usually end all jumbled up if I deviate after the first 3.0 rotation after the first 4.0 rotation. But it is pretty negligible to cast it during AF if you absolutely have to, especially with the new patch incoming.