Page 12 of 13 FirstFirst ... 2 10 11 12 13 LastLast
Results 111 to 120 of 147

Hybrid View

  1. #1
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    So I checked everything from 2 to 10 mobs and this is what I got. Assuming no TC, as then everything goes out the window.

    2: T4 B4 F3 F4 F4 Flare Flare
    3-5: T4 B4 F3 Flare Flare
    6-8: T4 B4 F3 F2 F2 Flare Flare
    9+: T4 F3 F2 F2 Flare

    The more SS you have, the more T4 B4 F3 F2 F2 Flare Flare will probably creep into other areas, because of T4 clipping.
    (0)
    Last edited by Waliel; 07-16-2017 at 05:09 AM.

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  2. #2
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Since this thread is all about numbers:
    Has anyone found out the Spell Speed breakpoint for 4.0 yet?
    In Hw it was 16/17, but I couldn't find anything on Sb stat weights yet.
    (0)

  3. #3
    Player
    Kaalia_Stormborn's Avatar
    Join Date
    Jul 2017
    Posts
    32
    Character
    Kaalia E'kieron
    World
    Ultros
    Main Class
    Thaumaturge Lv 70
    From a concept of class progression, it just doesn't make sense that any alteration of a lvl 60 3.0 rotation should be viable over what the intended lvl 70 4.0 rotation is meant to be. Ok, I guess UI is great for AOE since it lets you flare twice, but outside of that, where are the gains? You can't sell me on it's viability for the mere aspect of allowing me to get an extra tick of mana. I was hoping for something more when the changes to BLM were announced it regards to UI to phase us into our 4.0 rotation without looking back at 3.0. I think they could have fixed this by buffing our Fire IV to pre-nerf levels while under improved UI. That gives us a reason to want that Blizz 4 before going into AF.
    (0)

  4. #4
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    185
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Kaalia_Stormborn View Post
    I think they could have fixed this by buffing our Fire IV to pre-nerf levels while under improved UI. That gives us a reason to want that Blizz 4 before going into AF.
    Or just make it a general buff to all Fire spells with the Umbral Heart bonus.

    "Also increases potency of Fire spells by 20."
    (1)

  5. #5
    Player
    Kaalia_Stormborn's Avatar
    Join Date
    Jul 2017
    Posts
    32
    Character
    Kaalia E'kieron
    World
    Ultros
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Pyitoechito View Post
    Or just make it a general buff to all Fire spells with the Umbral Heart bonus.

    "Also increases potency of Fire spells by 20."
    I think the bottom line is B4 needs to provide more than just a mana reduction, or it needs to fire off quicker to make a 4.0 rotation effective and appealing to us. How about making B4 an instant cast when having 3 stacks of UI? Let's say that would make our rotation out of AF: B3>B4 insta cast>T3>Foul (or however would be the best way to stack that for a full mana bar going into AF). A lot of the debate is that B4 just takes too long to cast and keeps us in UI for too long a duration. I mean, B4 is a minuscule speck in our overall damage chart, so I don't think an instant cast is overpowering or would break the game by any means and it reduces our time in UI considerably.
    (0)

  6. #6
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Ideally we'd get some kind of cumulative bonus per-time-we-spend-Umbral-Hearts, so that not only is it worthwhile to use B4-F3-F4-F4-F4 on single targets, but it's worthwhile to use B4-F3-F2-F2-Flare on grouped targets.

    It doesn't even have to be a straight buff. For instance, what if Foul had a 60s charge timer, but each time you spent one or more umbral hearts you automatically gained 10s of charge?
    (0)
    Last edited by Ferrinus; 07-25-2017 at 02:54 AM.

  7. #7
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Bahd_Monkey View Post
    I was going to recommend that! Between this thread and BLM Sanctuary, there is a lot of information spread all over the place. It would be great to have a thread dedicated to "Current BLM Rotations"
    BTW thanks Galvuu and others that have spent so much time figuring out all of the maths, and sharing your work with us. I really appreciate it!
    Agreed, big thanks on all the effort you put into this, both the theory and the testing. I don't think anyone is still caring for that Blm guide, so might be time to do a new one.

    Btw, about the Spell Speed issue I brought up earlier, a friend and I tested it out, Gcd decreases by 0.02 every 133 points invested in Spell Speed. You have to spend either 66 or 67 (alternating between increases) points to get an increase of 0.01.
    (1)
    Last edited by Lelila38; 07-25-2017 at 04:12 AM.

  8. #8
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Lelila38 View Post
    Agreed, big thanks on all the effort you put into this, both the theory and the testing. I don't think anyone is still caring for that Blm guide, so might be time to do a new one.

    Btw, about the Spell Speed issue I brought up earlier, a friend and I tested it out, Gcd decreases by 0.02 every 133 points invested in Spell Speed. You have to spend either 66 or 67 (alternating between increases) points to get an increase of 0.01.
    I think I did say it was 66 a while back. Dervy's folk have crunched most steps for us in most stats.
    I have this huge table that I need to format. Next week I'll put up a new thread, tied up with work
    Not sure I'm the indicated person for this kind of job, but it's nice to collect all data in one place and I don't mind doing it x)
    (3)

  9. #9
    Player
    Finkledoodoo's Avatar
    Join Date
    Jul 2017
    Posts
    38
    Character
    Takamachi Nanohachan
    World
    Mateus
    Main Class
    Black Mage Lv 70
    I don't know which thread to post this on, so I'll post it to both. Apologies if I'm doing this wrong.

    So let me see if I got this straight. B4 is a dps loss, but openers and TC rotations make B4 a dps gain?

    In single rotation,
    If I understand this right, my goal is to: B4 opener, 3.X (5xF4 version), 4.X, 3.X (5xF4 version) with LL, 4.X, 3.X (5xF4 version), repeat from B4 opener...

    As for the multiple target rotation,
    These are my optimum rotations per enemy total atm:
    2: T4 B4 F3 F4 F4 Flare Flare
    3-5: T4 B4 F3 Flare Flare
    6-8: T4 B4 F3 F2 F2 Flare Flare
    9+: T4 F3 F2 F2 Flare

    There was a disclaimer for progressing SpS that I left out...

    Also, if this is correct, what number of enemies should I switch from single to multiple rotation. I believe in HW, we weren't supposed to switch from single until at least 3 enemies. Can we switch as soon as there is 2 enemies in SB?
    (0)

  10. #10
    Player
    Kaalia_Stormborn's Avatar
    Join Date
    Jul 2017
    Posts
    32
    Character
    Kaalia E'kieron
    World
    Ultros
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Finkledoodoo View Post

    So let me see if I got this straight. B4 is a dps loss, but openers and TC rotations make B4 a dps gain?
    I believe from my understanding, this is correct, but if someone could confirm that'd be great. Also, if that new thread ever gets going, could it please get linked here =]
    (0)

Page 12 of 13 FirstFirst ... 2 10 11 12 13 LastLast