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  1. #1
    Player
    jamvng's Avatar
    Join Date
    May 2016
    Posts
    21
    Character
    Jamvng Strife
    World
    Exodus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by AxiomPITCH View Post
    So I put some insight in this thread into practice yesterday. I ran Delta 1.0 a few times using Blizzard IV during every Umbral rotation, my last run ended at 3.8k.

    Conversely, I ran it a few more times, this time only using Blizzard IV when Convert was ready for the 8 Fire IV rotation. I cast it a total of three times in the entire fight. My number ended at 4.3k on the final run.
    I'm curious. If you only did 4.0 rotation three times in the whole fight, did you always have Foul up on every UI 3.0 rotation? Wouldn't using 3.0 rotation so much cause Foul to not always be available?

    Also, did you not encounter the issue where Thunder III was not refunded before you went back to AF from UI and left you with 120MP, causing you to wait for a mana tick before you could cast Thunder III/Foul in UI?
    (0)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by jamvng View Post
    I'm curious. If you only did 4.0 rotation three times in the whole fight, did you always have Foul up on every UI 3.0 rotation? Wouldn't using 3.0 rotation so much cause Foul to not always be available?

    Also, did you not encounter the issue where Thunder III was not refunded before you went back to AF from UI and left you with 120MP, causing you to wait for a mana tick before you could cast Thunder III/Foul in UI?
    The 3.0 rotation assumes at least 2k MP when moving into ice (F4 x 4 and F1 leaves a full MP black mage at 2400)

    This means you B3, Thunder 3, Foul if it's up, then F3. In only the worst case scenarios do you enter with less than 14k MP ( which still keeps you comfortably within the 1-2k MP range). Foul not always being up in UI isn't an issue, because the rotation is much quicker so there is never a danger of overlap
    (0)

  3. #3
    Player
    AxiomPITCH's Avatar
    Join Date
    Oct 2013
    Location
    Rowena's Center for Cultural Appropriation
    Posts
    53
    Character
    Wicked Quasar
    World
    Leviathan
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by jamvng View Post
    I'm curious. If you only did 4.0 rotation three times in the whole fight, did you always have Foul up on every UI 3.0 rotation? Wouldn't using 3.0 rotation so much cause Foul to not always be available?

    Also, did you not encounter the issue where Thunder III was not refunded before you went back to AF from UI and left you with 120MP, causing you to wait for a mana tick before you could cast Thunder III/Foul in UI?
    I did, but those scenarios are relatively rare. And I always try to watch my MP bar, as to try not to spend it down to not have enough to B3. If such scenarios do happen, I actually do default to the 4.0 rotation because of transpose UI. 0/120 MP > Transpose > T3 > B4 > F3, if I have to move, I have swiftcast saved for Fire III to save the foul oven.

    The 4.0 rotation is better on paper, you must modify it to suit your needs for the duration of your next AF. If you know you must move, then skip B4. If you are unsure that you must move, then skip B4. I also try to use it with sharpcast as well, the firestarter proc gives a bit of breathing room for fire iv casts. Every UI you must make the choice. As it has always been with BLM, knowing the content you're running and when cooldowns help you with your rotation the most is how you make the best out of it. But eh, on dummies just use 4.0.

    Also yes, my fouls usually end all jumbled up if I deviate after the first 3.0 rotation after the first 4.0 rotation. But it is pretty negligible to cast it during AF if you absolutely have to, especially with the new patch incoming.
    (0)

  4. #4
    Player
    jamvng's Avatar
    Join Date
    May 2016
    Posts
    21
    Character
    Jamvng Strife
    World
    Exodus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by AxiomPITCH View Post
    The 4.0 rotation is better on paper, you must modify it to suit your needs for the duration of your next AF. If you know you must move, then skip B4. If you are unsure that you must move, then skip B4. I also try to use it with sharpcast as well, the firestarter proc gives a bit of breathing room for fire iv casts. Every UI you must make the choice. As it has always been with BLM, knowing the content you're running and when cooldowns help you with your rotation the most is how you make the best out of it. But eh, on dummies just use 4.0.
    So you're saying that 6xFire IV + Blizz IV should be done as long as you can get the full rotation in still right? But if you can't get 6XF4 in, then that B4 wasn't worth casting. Just seemed like you hardly did it if you only did Blizz IV 3 times in the fight. It'll probably be easier in 4.05 to do 6xFire IV with the new 2.8s cast.
    (0)

  5. #5
    Player
    AxiomPITCH's Avatar
    Join Date
    Oct 2013
    Location
    Rowena's Center for Cultural Appropriation
    Posts
    53
    Character
    Wicked Quasar
    World
    Leviathan
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by jamvng View Post
    So you're saying that 6xFire IV + Blizz IV should be done as long as you can get the full rotation in still right? But if you can't get 6XF4 in, then that B4 wasn't worth casting. Just seemed like you hardly did it if you only did Blizz IV 3 times in the fight. It'll probably be easier in 4.05 to do 6xFire IV with the new 2.8s cast.
    Yep, that's exactly right. With my current spell speed value (1,478, no food) I have exactly 2.8s cast time on Fire IV/Bliz IV. The upcoming changes will save us roughly 0.8-1.2s in each AF phase across the board depending on your current spell speed. The reason a modified 3.0 rotation (with the addition of foul basically) is "better" without convert is because it allows you to spend less time in UI and more time in AF, as well as more room to use every Thunder proc you get. Unless you can nuke with 6/8 fire ivs uninterrupted in the following AF phase, using T3 > B4 > Foul is just too much time spent in UI. Admittedly I'm still experimenting with the changes, but so far the less I cast Blizz IV, the more damage I do.
    (0)

  6. #6
    Player
    Kaalia_Stormborn's Avatar
    Join Date
    Jul 2017
    Posts
    32
    Character
    Kaalia E'kieron
    World
    Ultros
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by AxiomPITCH View Post
    Admittedly I'm still experimenting with the changes, but so far the less I cast Blizz IV, the more damage I do.
    So much reading in this thread , but from what i've gathered - refreshing Blizz 4 in our rotations hinders our dps because it forces us to be in UI more than we have to be versus squeezing out more time in AF? Is there ever a time we want to be using Blizz 4 outside of our opener, even if the encounter allows for it? It just doesn't seem like it from what people are saying.
    (0)

  7. #7
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Kaalia_Stormborn View Post
    So much reading in this thread , but from what i've gathered - refreshing Blizz 4 in our rotations hinders our dps because it forces us to be in UI more than we have to be versus squeezing out more time in AF? Is there ever a time we want to be using Blizz 4 outside of our opener, even if the encounter allows for it? It just doesn't seem like it from what people are saying.
    I should just make a new thread.
    ATM you can 5xF4 without using B4. This is an unconditional pps gain, and you do this "new 3.X rotation" whenever possible.
    The only reason not to is if you get a slow tick going into UI and then don't get a refund on the T3 mana. If this happens, B4 afterwards.
    You end up swapping between both rotations based on mana tick timing.
    (1)

  8. #8
    Player
    Bahd_Monkey's Avatar
    Join Date
    Aug 2013
    Location
    Tower Of Latria
    Posts
    173
    Character
    Pale Esper
    World
    Midgardsormr
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Galvuu View Post
    I should just make a new thread.
    I was going to recommend that! Between this thread and BLM Sanctuary, there is a lot of information spread all over the place. It would be great to have a thread dedicated to "Current BLM Rotations"
    BTW thanks Galvuu and others that have spent so much time figuring out all of the maths, and sharing your work with us. I really appreciate it!
    (0)

  9. #9
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by AxiomPITCH View Post
    The 4.0 rotation is better on paper, you must modify it to suit your needs for the duration of your next AF.
    My papers still show 4x being better than 6x with the upcoming changes. Only time this is not true is when you can't cast Foul during ice.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  10. #10
    Player
    jamvng's Avatar
    Join Date
    May 2016
    Posts
    21
    Character
    Jamvng Strife
    World
    Exodus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Waliel View Post
    My papers still show 4x being better than 6x with the upcoming changes. Only time this is not true is when you can't cast Foul during ice.
    That's because you are including Foul (which skews the PPS on 3.0 because it's a shorter rotation). # of Fouls do not change regardless of which rotation you do. You will always get the same amount. If you take away Foul, 4.0 > 3.0.
    (1)

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