Yes, but they specifically mentioned the chance of getting an AoE balance, not the odds of drawing the Balance card.
We're literally saying the same thing ("Player decision doesn't affect the CHANCE at drawing the card" vs. "all cards have the same chance of being drawn").
"Beware that, when fighting monsters, you yourself do not become a monster. For when you gaze long into the abyss, the abyss gazes also into you."
- Friedrich Nietzsche
Perhaps I misunderstood. The chance at getting an AoE Balance depends on the chance at getting a Balance and a Ewer/Spire. While players affect which of these cards they RR/Spread, they don't affect the chance at drawing them (outside of Redraw, which ups the chances a bit due to non-replacement), that's the point I'm trying to make. I'm sure we're saying the same thing, and I apologize for the confusion in that regard. Since Stormblood launched, Astros have had their heads on the chopping block within this forum because we're not in the "dampened" state as the other healers, so forgive me if I come across as anything less than informative.
I still have to invest a GCD for Regen, and Assylum, Tetra, Bene, and Assize are on CD's, so not constantly available to me. The Fairy is fire and forget in comparison, and considerable less efford to hold up compared to having to manage 7 abilities for healing if going after your list. Micro managing was always more about the other abilities that came bundled with it. I know the Fairy is weaker than before, but I feel that only balances out the advantages it gives SCH over the other healers. Also, using an off-GCD still requires me to switch targets from the boss to the tank, something you don't have to do if we only strictly look at the skills you mentioned. I know you got Lustrate and what not that requires you to switch, so don't even try teaching me on this.
I counted Stratagem not as a healing ability, but a DPS increase for the group, meaning it aids your DPS contribution even if you currently have to spam heal. You ripped it out of context. I also don't have a 'hate boner' for WHM. WHM is the only healing I actually like in this game. I despice AST if that wasn't obvious yet, and don't have much love for SCH, either. I am, however, quite angry about the def teams blindness when it comes to this class in comparison to the other healers, because I feel there is much wrong there. Also, you apparently didn't read my post at all, because I talked about the balance between DPS and healing. Yes, I know I can recover from party fuck ups quickly. I actually almost solo healed Menagerie once because the SCH (and half of the rest of group...) died of almost every mechanic since it was their first time. Doesn't mean that will have any relevancy in premade statics trying to clear Omega, since they usually perform much better. But I was talking about DPS, not healing, and I feel SCH got it easier here still. I have to basically drop my dps to almost 0, while the other two healers still have their party buffs to contribute indirectly. Don't know what's so hard to understand about this.I don't know why you counted Chain Strategem in here. You seem to just have a hate boner for WHM. WHM is the LEAST reliant on party playing perfectly since they have the best mana management for Cure II healbombs/rezzes at the moment and the most oGCDs dedicated to recovering HP if party is dumb enough to get hit by unavoidable mechanics. Thin Air alone puts it miles ahead of the other 2 healers for recovering from party fuck ups.
Thing is that I am quite angry. Angry because I feel they did far too little and it hasn't changed anything about WHMs problems outside of MP. And, frankly, I didn't have many issues with MP in the past, either. I just had to work for it more than now, and now I almost fall asleep with how easy it is to keep my MP. Also, I simply don't buy into the 'it's so much better for being oGCD alone'. Yes, Stoneskin wasn't too great in 3.x. But that was more a result of it getting nerfed to uselessness, not that the skill itself was inherently useless. Also, I could have turned it into a pseudo-instant with Swiftcast if I wanted, eliminating the cast time; I was dead last in the rez order anyways because my MP pool didn't support it, so no use not using Swift for anything. Like this, it went out for AoE healing. Also, as said before, if you want to use Benison and doesn't have a Lily, you have to cast Cure II, meaning you are adding a cast time after all. I feel they could have just buffed Stoneskin in a number of ways and it would have been useful again. No need to take it away and replace it with a level 66 ability. That just feels extremely lazy, as if they plain didn't want to think about what else to give WHM in that skill slot. Just like they didn't want to think about how to make WHM keep as many abilities as everyone else, instead of just blatantly letting them have fewer. So guess most of my complaints are opportunity cost related?
I would honestly already be satisfied by now if they let Benison only take the one Lily it needs instead of removing them all, or give it additional effects for more Lilies used, since I doubt they will do more with Lilies than what they currently are, sadly. But yes, they definitely have to do something about how we generate Lilies, too; only two spells proccing them, that aren't even used that often if played right, and one of them only with an RNG chance, just isn't enough. I feel I could take Cure off my bar and not miss much some times...To answer some of your points more directly - Yes, I am hoping Lily generation gets changed. Not in terms of % proc rate but more in terms of the number of ways to get Lilies would be increased. This would make the WHM kit less narrowly focussed and funner to play overall.
[QUOTE]I don't find PI to be terrible, but it definitely needs some QoL love and not a giant overhaul. Again, to mimic other suggestions made, I'd be happy with infinite duration Confession stacks or higher / more ways to generate Confession. There was even one suggestion where turning PI into a DPS ability and I'd actually wouldn't mind seeing that either. Holy damage under a title of "repentance" that generates when you DPS a mob. The way the Live Letter went, it seems they've hit these two issues I had a concern with the WHM kit and I'm reserving further judgement on changes until I see what they're actually changing.
I barely ever see even one Confession, and only saw 3 of them once so far, on a truly horrible tank that needed Cure II spamming like no tomorrow to keep alive, LOS'd me constantly, etc. It definitely needs better ways and infinite stacks (until used). I guess I just expected too much for our 70 skill, after how good Tetra was as a 60, and the disappointment of WHM being the only healer without group utility is just far too strong to get over for me.
Trouble is that it doesn't feel like marginally better, but a lot better on side of the AST, especially with DPS contribution...Even if a kit may be marginally better than the other, your comfort level can make up that difference or make you play the other kit worse and make you an overall worse healer. I get tired of the players blindly following the meta and the rage that ensues. Yeah, I know I'm not exempt from that rage either *Points to earlier comments in the thread* so I'll apologize for that.
I do agree that if we want to give WHM more damage, the way to go is through things like Stone IV and Aero II.
Also, I love the theory of "if you are a good healer, you are much more desirable than a bad one on a better class!". It is, of course, true. But sadly... people don't know if you are that better healer, and if you are excluded from joining a party from the get-go due to your class, you can't proof them you are. And sadly, that happens a lot. That's the core of the problem, really. You are 100% right, but if I can't proof it to people because they won't let me, there is no chance in hell that knowing this helps me any.
I'm sorry but I think it's the complete opposite. People "miss SS" and think it was more useful than it actually was. I rarely used SS on anyone other than a tank who had weakness, and it was a complete waste to use your GCDs to Stoneskin mutiple people individually. That's a massive waste of MP and GCDs for a measly 10% buffer, especially since they have weakness (lower max HP).
The only thing I miss about SS is making myself immune to certain knockbacks, like in Ifrit HM.
And I don't recall a time when SCH could mimic WHM healing, pound for pound.
The probability of drawing ONLY Balances over the course of a 3 minute fight is: 1/46656. Increase the duration of the fight and that probability gets exponentially smaller. Pretty game breaking if you ask me...
Have you been advocating the nerf to Balance since Astros implementation? If not, then you're simply upset that it gives Astro an edge above the other two healers -- in which case you should be a bit more salty towards the current state of their toolkit, rather than that of the Astros. This whole forum thread is people calling for Astro nerfs when really all their wanting is White Mage/Scholar buffs. They're not the same thing! Nerfing Astros won't make them on-par with either of the other two classes because it won't fix the issues that the player base is shrieking about with respect to WHM and SCH. Fix those issues and then we'll talk.
Last edited by Novak_04; 07-16-2017 at 05:44 AM.
I tried being reasonable you seem to think ever fight is A you get a godly amount balance or B you get none at all and all you had say was it's still rng and that's why it's balanced. Belive it or not there is a middle ground. And I thought 3 was a pretty decent middle ground since I can do like 5 aoe at once
Btw Im a whm main but been playing ast cuz it's obvious how broken it is. Aoe damage buffs aoe benediction that has no cast time and don't have to be charged to be good.
See the thing that confused me the most was the removal of Miasma II, followed by the addition of the Miasma III spell. Like, why did they take II out if they added a third iteration of it to the Stormblood ability list? Seems like it was removed on accident, or they just needed to take something out so every job would lose 4 abilities.
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