Quote Originally Posted by SunAurel View Post
PLD main here and the argument 'but pld offers utility!!!' doesn't hold when you don't need it

Group Mitigation is all nice if you have shit healers or awful gear, but as the gear progresses, PoA & divine veil will lose its worth because 'hey we survive it just as well without it' and that's where the damage comes in.

The raids in this game are centered around damage. You can skip mechanics if you do enough damage, so why take a pld if you don'T need the mitigation when you can have a drk that makes more dps?


the HS nerf is minor, but the problem is real. The utility paladin offers is not something that gets used or is even needed outside the first 3 weeks of raiding

Group Utility is centered around dps. If PLD had a group buff that would increase the damage of the party by 5% or w/e, then the damage the paladin does not do would be done by the party, but a 4500 hp shield on top of a fully healed, already shielded party does not kill the boss faster
This I agree with, but there is nothing that can be done about it SE don't balance around DPS of a single tank as they said before in a LL. They balance overall group DPS with different comps, if they match there requirements everything fine. Its the player-base who creates this negative and meta game play in this MMO. There is nothing that can be done about this, people leave and people stay and make due. Unfortunately one of the tanks will always be left out just like DPS.

We will have to accept it and move on, no amount of complaints will make SE balance a fight on a per job basis as they would never be able to meat the 3 month patch requirements. That is from Yoshi's own mouth.