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  1. #1
    Player
    Berethos's Avatar
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    Sep 2013
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    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by usalia View Post
    really how bad the team or the game engine/net code need to be that any thing most mmos now day have is to hard to implement.
    I'm curious as to which particular features you feel FFXIV doesn't have that exists in the majority of other MMOs...notably features that exist in very similar formats, rather than being similar as a concept (i.e. glamour log) but differing significantly from game to game.
    (1)

  2. #2
    Player
    usalia's Avatar
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    Jun 2017
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    87
    Character
    Usalia Killia
    World
    Zodiark
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Berethos View Post
    I'm curious as to which particular features you feel FFXIV doesn't have that exists in the majority of other MMOs...notably features that exist in very similar formats, rather than being similar as a concept (i.e. glamour log) but differing significantly from game to game.
    glam want to talk glam here for a moment.
    more interesting dungeons, want to talk of this?
    and its the developers saying it to much for them to do some things.
    (3)

  3. #3
    Player
    Berethos's Avatar
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    Sep 2013
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    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by usalia View Post
    glam want to talk glam here for a moment.
    "Notably features that exist in very similar formats, rather than being similar as a concept (i.e. glamour log) but differing significantly from game to game."

    And you mention the one example I used as something that exists as a similar concept but has significant differences in implementation from game to game (namely that only a few actually have glamour logs, others have a handful of wardrobe slots that when you think about it aren't that functionally different from how our armoury system works, except that ours switches out gear with stats instead of just gear appearance, and still others just have you cover up specific items with one outfit/piece of gear at a time).

    Were you even trying?
    (1)

  4. #4
    Player
    Princess_Momoka's Avatar
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    Jun 2017
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    106
    Character
    Prototype Zero
    World
    Balmung
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Berethos View Post
    "Notably features that exist in very similar formats, rather than being similar as a concept (i.e. glamour log) but differing significantly from game to game."And you mention the one example I used as something that exists as a similar concept but has significant differences in implementation from game to game (namely that only a few actually have glamour logs, others have a handful of wardrobe slots that when you think about it aren't that functionally different from how our armoury system works, except that ours switches out gear with stats instead of just gear appearance, and still others just have you cover up specific items with one outfit/piece of gear at a time).

    Were you even trying?
    I find it sad how an old game like runescape walks all over this one when it comes to item management. I mean it seems SO HARD to make a currency tab and glam logs. The collect 1 item a week so it takes 4 weeks to get one gear is getting old, or 7 in the case of weapons. It might of took wow a long time to make a glam log but that does not give an excuse for this game to take the same amount of time. WoW is much older and this game came out using wow (i'm guessing) as a base. Since that is the case, where the development gets ideas from other games, a glam log in this one should been here some time in HW. If they are going to give the excuse "our servers can't handle it" I have to question if that server move did anything for upgrading. As things stand and continue to sound, they only did that move to save money, I see no effects from server upgrades.

    Also doing progression the same as HW, should be called HW 2.0, Same, need 4 items for body/legs, the same need 2 items for head, hands, feet, the same need 1 item for belt/ accessories, while having some trial give you current ilevel weapon (or something very close) to whatever is highest. Same game, just different skin.

    Also why does deltascape have the same music for 3 out of the 4 runs??? that gets old fast, alexander was nice.
    (1)
    Last edited by Princess_Momoka; 07-16-2017 at 11:33 AM.

  5. #5
    Player
    Syrus718's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    66
    Character
    O'siris Nunh
    World
    Faerie
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Princess_Momoka View Post
    I find it sad how an old game like runescape walks all over this one when it comes to item management. I mean it seems SO HARD to make a currency tab and glam logs. The collect 1 item a week so it takes 4 weeks to get one gear is getting old, or 7 in the case of weapons. It might of took wow a long time to make a glam log but that does not give an excuse for this game to take the same amount of time. WoW is much older and this game came out using wow (i'm guessing) as a base.
    FF14 Used FFXI as a Base. Wow Released Late 2004, And FF11 Released Early 2002
    (0)

  6. #6
    Player
    Princess_Momoka's Avatar
    Join Date
    Jun 2017
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    106
    Character
    Prototype Zero
    World
    Balmung
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Syrus718 View Post
    FF14 Used FFXI as a Base. Wow Released Late 2004, And FF11 Released Early 2002
    FFXIV is nothing like FFXI, FFXI has better ways of searching for people even, no way that is true. The way you use actions and such like that feels like wow. FFXI had a completely different system in managing how to use abilities. Edit, I just remembered something, FFXIV did take a good amount from FFXI with character models and beastman and stuff along those lines. One can also suggest the 3 kingdom things is deeply rooted in ffxI as well, a desert, a forest, a shipyard. I believe all 3 kingdoms share the same flag colors for PvP, always did find it weird that uldah is blue, but thinking about this, makes sense. Past character models and the 3 kingdom concept, FFXIV has no relation to FFXI.
    (4)
    Last edited by Princess_Momoka; 07-16-2017 at 10:59 PM.

  7. #7
    Player
    Naunet's Avatar
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    Aug 2013
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    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Syrus718 View Post
    FF14 Used FFXI as a Base. Wow Released Late 2004, And FF11 Released Early 2002
    Yoshi has repeatedly stated that he's looked to WoW as guidance for designing an accessible game. Which is funny, because they seem to have ignored many of the best parts.
    (11)

  8. #8
    Player
    Princess_Momoka's Avatar
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    Jun 2017
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    106
    Character
    Prototype Zero
    World
    Balmung
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Naunet View Post
    Yoshi has repeatedly stated that he's looked to WoW as guidance for designing an accessible game. Which is funny, because they seem to have ignored many of the best parts.
    Maybe he does not know or understand truly how far people go with glams.
    (1)

  9. #9
    Player

    Join Date
    Apr 2015
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    658
    Quote Originally Posted by Naunet View Post
    Yoshi has repeatedly stated that he's looked to WoW as guidance for designing an accessible game. Which is funny, because they seem to have ignored many of the best parts.
    Like what? what are these best parts you speak of.
    (3)

  10. #10
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Syrus718 View Post
    FF14 Used FFXI as a Base. Wow Released Late 2004, And FF11 Released Early 2002
    FF 14 use FF 14 1.0 merged with WoW as base.
    What mechanic (not visual) unique to other MMO, except all jobs on 1 character, shared FF XIV ARR with FF XI?
    (0)
    Last edited by Felis; 07-16-2017 at 10:58 PM.

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