(Updated) unofficial translations by MrHappy/MarkoTurn https://docs.google.com/document/d/1...ceKo17xJo/edit
Official translations by Bayhonne http://forum.square-enix.com/ffxiv/t...13#post4303113
RIP PLD, welcome back WAR!
(Updated) unofficial translations by MrHappy/MarkoTurn https://docs.google.com/document/d/1...ceKo17xJo/edit
Official translations by Bayhonne http://forum.square-enix.com/ffxiv/t...13#post4303113
RIP PLD, welcome back WAR!
Last edited by alimdia; 07-16-2017 at 12:40 PM.
Just realized most of the document is not visible, but so far: PLD Holy Spirit will be nerfed, WAR will be buffed, DRK will be buffed through dark arts, WAR beast gauge wont halve when changing stance, "shake it off" will change, all fending accs will have a bit of STR (not as much as slaying)
Cards and aetherflow will be displayed in the party list in 4.1
The answer to the physick question (Q11) is just plain irritating, its just like why even keep this spell on Summoner in the first place, its just useless as it is right now. Remove it and give us back sustain so we can keep the pet alive :c
Everyone needs an internet hug every now and then.
Pretty much exactly how I feel. Its a little ridiculous that I have an easier time soloing as Samurai than Summoner. My chocobo won't heal my pet, and Physick is a joke. I was really hoping we would get Sustain back. T_T
Or better yet have SMNs get a trait to turn Physick into Sustain. Bam, problem solved for both skills. SCHs can heal their fairly manually if they need to but SMNs have no real way to keep Titan alive at all right now...
They Already said they really didn't think people used or would miss sustain and they are looking into options
Last edited by Syrus718; 07-16-2017 at 01:52 PM.
I'm all for removing it on my SMN and getting sustain back for sch and smn, as long as everyone shuts up about it after it is gone. The sustain is more important.
Well, I hope that this change to the accessories helps these tanks. I've given up on these veteran tanks for help, all I've gotten from them is the impression they're the old people who "back in my day..potions only cost a gil" Mindless complaining and backtracking..it's like going to SMN's and hearing how they want to summon a primal like the boss that summoned garuda, only to get a primal and complain. But I like my axe and I have learned to figure things out for myself so..with that said the gauge adjustment makes me happy and I wonder what Shake it off will do now.
I would assume they'll back track PLD but personally I like having it as my OT or MT. A PLD who knows their stuff is beyond helpful. They bragged, but with good reason. Problem was the vocal minority went and said "Oh! Look..this guy says pld is good! Spread the word! For he holds the truth! Praise him!" I'm not referring to anyone I guess I could replace him with "it" though! ^_^ I'm leveling it now, for my retainer. It's like dragging my feet through mud, even at 60 I do so much more on my war..i hope the 60's make it...more fun?
I do like the answer to the healer role question. "No...choose" I had a healer last night who didn't have Esuna on and instead kept using Rescue..good or bad, that's..that. I like the answers, some things he admits were a problem, others he says "You asked for it..quiet you." and others I can just feel the sense of confusion and the thought "if the playerbase had just one throat..."
Last edited by Leigaon; 07-17-2017 at 10:12 PM.
Will say the issue with RDM being able to have a potent cure, raise, SMN having a raise and not so potent cure and BLM getting nothing, he's missing the point of how useful those tools are to have outside the support role.
A RDM able to cure strong can keep a tank alive in a dire moment, can revive healers that both died, SMN can do the raising part, but BLM gets nothing in that respect. RDM can even have instant access to "Swift casting" any cure or raise. Only adjustments I would suggest in this respect is either remove Cure/Raise from being able to dualcast, increase the mp cost of the cure or lower the potency and maybe have it where SMN/RDM can only raise targets that don't have weakness and when they raise the target has double weakness.
That holy spirit nerf not even a month of it's debut yet! oh well![]()
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