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  1. #1
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80

    Letter from the Producer LIVE Part XXXVII Discussion Thread

    (Updated) unofficial translations by MrHappy/MarkoTurn https://docs.google.com/document/d/1...ceKo17xJo/edit

    Official translations by Bayhonne http://forum.square-enix.com/ffxiv/t...13#post4303113

    RIP PLD, welcome back WAR!
    (1)
    Last edited by alimdia; 07-16-2017 at 12:40 PM.

  2. #2
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Just realized most of the document is not visible, but so far: PLD Holy Spirit will be nerfed, WAR will be buffed, DRK will be buffed through dark arts, WAR beast gauge wont halve when changing stance, "shake it off" will change, all fending accs will have a bit of STR (not as much as slaying)

    Cards and aetherflow will be displayed in the party list in 4.1
    (6)

  3. #3
    Player
    NaesakiAshwell's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Naesaki Ashwell
    World
    Odin
    Main Class
    Summoner Lv 90
    The answer to the physick question (Q11) is just plain irritating, its just like why even keep this spell on Summoner in the first place, its just useless as it is right now. Remove it and give us back sustain so we can keep the pet alive :c
    (43)
    Everyone needs an internet hug every now and then.


  4. #4
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Will say the issue with RDM being able to have a potent cure, raise, SMN having a raise and not so potent cure and BLM getting nothing, he's missing the point of how useful those tools are to have outside the support role.

    A RDM able to cure strong can keep a tank alive in a dire moment, can revive healers that both died, SMN can do the raising part, but BLM gets nothing in that respect. RDM can even have instant access to "Swift casting" any cure or raise. Only adjustments I would suggest in this respect is either remove Cure/Raise from being able to dualcast, increase the mp cost of the cure or lower the potency and maybe have it where SMN/RDM can only raise targets that don't have weakness and when they raise the target has double weakness.
    (6)

  5. #5
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    INB4 the text command for Bahamut is something only the SMN can see. (When it's added eventually)
    (4)

  6. #6
    Player
    Dalmacus's Avatar
    Join Date
    Aug 2014
    Posts
    349
    Character
    Emilia Summers
    World
    Chocobo
    Main Class
    Gunbreaker Lv 90
    That holy spirit nerf not even a month of it's debut yet! oh well
    (2)

  7. #7
    Player
    Niraves's Avatar
    Join Date
    Jul 2016
    Posts
    373
    Character
    Niraves Lunas
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by NaesakiAshwell View Post
    The answer to the physick question (Q11) is just plain irritating, its just like why even keep this spell on Summoner in the first place, its just useless as it is right now. Remove it and give us back sustain so we can keep the pet alive :c
    Pretty much exactly how I feel. Its a little ridiculous that I have an easier time soloing as Samurai than Summoner. My chocobo won't heal my pet, and Physick is a joke. I was really hoping we would get Sustain back. T_T
    (19)

  8. #8
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by alimdia View Post
    [...] all fending accs will have a bit of STR (not as much as slaying)
    Let's just hope it's gonna be at least enough to blow old STR accs out of the water, because otherwise, literally nothing changes with the situation >_>
    (2)

  9. #9
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I'm not going to lie, I'm a little bitter that PLD's damage output was abysmal for so long and then when it finally gets a redesign to be the 'king' it immediately gets hit with the nerf bat. Yet WAR was allowed to hit like a truck for a very long time, was reigned in and then is set to be boosted once more. I'll reserve my judgement for how things play out but...I'm wary.

    Not really a fan of the idea of Aurum Vale being nerfed either. Not every dungeon needs to be trivial and all it requires is people to pull enemies cautiously and pay attention to the mechanics of each boss to succeed.

    A raid roulette is a great addition, though. It's sorely needed.
    (32)

  10. #10
    Player
    Kukajoo's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    639
    Character
    Quin Decim
    World
    Adamantoise
    Main Class
    Viper Lv 100
    I am very happy with the implementation of Alliance raid roulette and cross world alliance party's, i'll finally have motivation to go back in those things
    (8)

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