(Updated) unofficial translations by MrHappy/MarkoTurn https://docs.google.com/document/d/1...ceKo17xJo/edit
Official translations by Bayhonne http://forum.square-enix.com/ffxiv/t...13#post4303113
RIP PLD, welcome back WAR!
(Updated) unofficial translations by MrHappy/MarkoTurn https://docs.google.com/document/d/1...ceKo17xJo/edit
Official translations by Bayhonne http://forum.square-enix.com/ffxiv/t...13#post4303113
RIP PLD, welcome back WAR!
Last edited by alimdia; 07-16-2017 at 12:40 PM.
Just realized most of the document is not visible, but so far: PLD Holy Spirit will be nerfed, WAR will be buffed, DRK will be buffed through dark arts, WAR beast gauge wont halve when changing stance, "shake it off" will change, all fending accs will have a bit of STR (not as much as slaying)
Cards and aetherflow will be displayed in the party list in 4.1
The answer to the physick question (Q11) is just plain irritating, its just like why even keep this spell on Summoner in the first place, its just useless as it is right now. Remove it and give us back sustain so we can keep the pet alive :c
Everyone needs an internet hug every now and then.
Will say the issue with RDM being able to have a potent cure, raise, SMN having a raise and not so potent cure and BLM getting nothing, he's missing the point of how useful those tools are to have outside the support role.
A RDM able to cure strong can keep a tank alive in a dire moment, can revive healers that both died, SMN can do the raising part, but BLM gets nothing in that respect. RDM can even have instant access to "Swift casting" any cure or raise. Only adjustments I would suggest in this respect is either remove Cure/Raise from being able to dualcast, increase the mp cost of the cure or lower the potency and maybe have it where SMN/RDM can only raise targets that don't have weakness and when they raise the target has double weakness.
INB4 the text command for Bahamut is something only the SMN can see. (When it's added eventually)
That holy spirit nerf not even a month of it's debut yet! oh well![]()
Pretty much exactly how I feel. Its a little ridiculous that I have an easier time soloing as Samurai than Summoner. My chocobo won't heal my pet, and Physick is a joke. I was really hoping we would get Sustain back. T_T
I'm not going to lie, I'm a little bitter that PLD's damage output was abysmal for so long and then when it finally gets a redesign to be the 'king' it immediately gets hit with the nerf bat. Yet WAR was allowed to hit like a truck for a very long time, was reigned in and then is set to be boosted once more. I'll reserve my judgement for how things play out but...I'm wary.
Not really a fan of the idea of Aurum Vale being nerfed either. Not every dungeon needs to be trivial and all it requires is people to pull enemies cautiously and pay attention to the mechanics of each boss to succeed.
A raid roulette is a great addition, though. It's sorely needed.
I am very happy with the implementation of Alliance raid roulette and cross world alliance party's, i'll finally have motivation to go back in those things
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