May I remind you of what happened with patch 2.1? They didn't even give it an entire patch before messing with it. From what I've seen in game, Moar DPS Warriors were alive and well, they were simply not crushing everyone else anymore.Guys, wait for that patch before screaming out again. From what I read I don't think Pld is gonna get back to HW status. I think it's still gonna be fairly powerful, but also other tank combinations will be possible.
On a side note, my static has always run a Pld and we never regretted it, Pld are great.




See, I would feel sorry for PLD, but weren't you almost gloating over how much better it was than WAR? Seems that may have backfired.
Yes. Ninja has the best damage utility, the only aoe with no diminishing returns and pulled numbers rivaling Monk and Red Mage. Basically, the job had absolutely no drawbacks whatsoever.
Last edited by Bourne_Endeavor; 07-15-2017 at 08:42 PM.


they will only touch holy spirit that is a good burst dps, nothing much. plus i will be blunt, but warrior was looking down on pld for ages like they was the best of the best. i don't remember any warrior asking for paladin to be boosted... and now that it did happend warrior are screaming that it's not natural that they can't be the best at the dps...when they are *sighs*. and you did come crying soo hard that was not easy to resist to gloats over the reaction of the war, when drk was more in trouble than you and was less vocal.
but a point, your substain will still be less good than before and they have said they will rebalance your potency, but don't expect a massive boost that will make you as you was in HW, since SB tank are not means to be counted in the dps check.
they only reduce the potency of gut slash not a massive nerf will be interesting to wait the patch note before scream to the nerf if not rebalance.Yes. Ninja has the best damage utility, the only aoe with no diminishing returns and pulled numbers rivaling Monk and Red Mage. Basically, the job had absolutely no drawbacks whatsoever.
all i did noted that no nerf for the sam and rdm (exept vercure) that will maybe make some people stop with this and make them focus on them jobs.




Then you weren't paying attention. Warriors ranging from the reddit side to veteran tanks like Xeno have been asking for Paladin buffs throughout all of 3.x. There is only so much pushback we can do when the devs come out and claim Paladin will never block magic. If you follow Frosty TV's podcast, Paladin buffs were a frequent discussion point with many high profile raiders. Furthermore, you've missed the point entirely regarding Warrior complaints. No one good cared Warrior wasn't "the best." Complaints mounted because it was arguably the worst tank; lacking any raid utility and having the most punishing rotation for the least payoff by far. People also need to stop overreaching on the supposed difficulty of Stormblood. Tanks only take more damage because people were trying pulls in Shire gear. I have been in parties where tanks do the mega pulls wearing 270 Slaying Accessories and live through it all. Susano and Lakshmi are the easiest EXs released in the game. It isn't that hard nor has much changed.
Tanks are still prioritizing damage once they reach the mitigation and aggro checks, which are easy to accomplish thus far. Put all that aside, Warrior doesn't need a massive damage boost. It needed to play like it did in 3.x. The removal of the stance swap penalty alone brings it back to its old playstyle.
Small steps, but it will still bring Ninja down slightly, which needs to happen.they only reduce the potency of gut slash not a massive nerf will be interesting to wait the patch note before scream to the nerf if not rebalance.
all i did noted that no nerf for the sam and rdm (exept vercure) that will maybe make some people stop with this and make them focus on them jobs.
Red Mage is an odd one since Black Mage really just needs to be better. Hopefully all the buffs it gets brings it to where it should be. Samurai, on the other hand, is perfectly fine.
Can you name a single drawback Red Mages have? I'll list all the positives.
- Highest damage potential of the casters; second highest of DPS overall
- Arguably the best utility of all DPS jobs
- The only DPS capable of healing a raid; one of only two DPS with raise
- Excellent mana efficiency
- A simplified and generally easy to execute rotation
There are only so many buffs you can make to other jobs. Now I am not one to advocate for sweeping nerfs. If they can bring the other casters up, wonderful. But what Red Mage offers at the moment is insane.
Last edited by Bourne_Endeavor; 07-16-2017 at 11:34 AM.


the mana efficiency is not is forte, same his aoe capacity is extremely limited and not the best out. without forget that instant cast skill don't proc his dual cast. meaning that he is forced to cast all his first spell of dual cast.Red Mage is an odd one since Black Mage really just needs to be better. Hopefully all the buffs it gets brings it to where it should be. Samurai, on the other hand, is perfectly fine.
- Highest damage potential of the casters; second highest of DPS overall
- Arguably the best utility of all DPS jobs
- The only DPS capable of healing a raid; one of only two DPS with raise
- Excellent mana efficiency
- A simplified and generally easy to execute rotation
the heal gonna get a nerf and the rez... if your group play well is useless, then it's a big debate about the utility of this skill.
even his group buff is extremely tailored for be into a group mainly focusing on physical dps. (without forget it is decaying)
the reason of why the red mage is in front of the black mage? his burst dps, the strongest combinaison of skill is a melee combo. that the reason, plus it was discovered that a bug was allowing him to increase his damage artificially, i invite you to go check the dps forum someone have posted it.
the rotation of the blm is simpler for me than the one of the red mage but it's a debate of skill or habit of play then subjective.
Last edited by silentwindfr; 07-16-2017 at 01:36 PM.
1) Are you taking into account the glitch people have apparently been exploiting, buffing their numbers out the wazoo? Galvuu reported 3.4k without and 3.8k with iirc.
- Highest damage potential of the casters; second highest of DPS overall
- Arguably the best utility of all DPS jobs
- The only DPS capable of healing a raid; one of only two DPS with raise
- Excellent mana efficiency
- A simplified and generally easy to execute rotation
2) How so? A .75% rDPS increase *if* all the others jobs are physical and *if* all are in range when popped? Trick Attack shits on Embolden. Hell I'd say BL shits on Embolden.
3) Brings with it the idea that healers can be lazy/overreliance on RDM's rez to the point that I've seen pug healers neglect healing entirely cuz "Oh the RDM can just pick them up, I'll keep dpsing"
4) Sure. When not using point 3.
5) I know! Reminds me of BLM 2.x, I loved how simple and unbound to timers it was back then.
Last edited by Dualgunner; 07-16-2017 at 01:52 PM. Reason: Have a bad habit of using "melee" and "physical" interchangably




1) Why wouldn't we? If people are exploiting a glitch in the design, the devs need to address it, which would technically nerf RDM's damage output. You cannot handwave a glitch people are actively utilizing to increase their damage.1) Are you taking into account the glitch people have apparently been exploiting, buffing their numbers out the wazoo? Galvuu reported 3.4k without and 3.8k with iirc.
2) How so? A .75% rDPS increase *if* all the others jobs are physical and *if* all are in range when popped? Trick Attack shits on Embolden. Hell I'd say BL shits on Embolden.
3) Brings with it the idea that healers can be lazy/overreliance on RDM's rez to the point that I've seen pug healers neglect healing entirely cuz "Oh the RDM can just pick them up, I'll keep dpsing"
4) Sure. When not using point 3.
5) I know! Reminds me of BLM 2.x, I loved how simple and unbound to timers it was back then.
2) Utility is now exclusively damage buffs. The fact Red Mage has one in addition to Verraise and Vercure only emphasises the enormous versatility the job offers relatively to its counterparts.
3) You do not balance jobs around bad players. If healers are being lazy about raises, you kick them. On the flip side, I had seen and heard many Red Mages purposely letting a party wipe because they didn't want to waste mana on non-DPS abilities.
The point people are making is Red Mage lacks major drawbacks for what it offers. Ninja is getting a slight nerf. Pointing it actually hurts your argument. Regardless, I would prefer they start with buffs to the other casters, however as stated earlier, there is only so many buffs you can do before power creep occurs. Their fear of nerfing jobs led to Bard and Machinist pushing out the casters when Creator rolled around.
Uh, what? If I look on FF Logs and filter out the balances, the highest PLD DPS is higher than the highest WAR DPS on Susano EX. And the logged damage buffs aren't that different (obviously not taking Balance into account since it's filtered out). So I'm not sure where you're getting that WARs are the best at DPS.now that it did happend warrior are screaming that it's not natural that they can't be the best at the dps...when they are *sighs*. and you did come crying soo hard that was not easy to resist to gloats over the reaction of the war, when drk was more in trouble than you and was less vocal...
Me personally? No, what would the point be? Did I say something about it taking 3.5 years to finally give Paladin some love? Surely, but as ever, it didn't last long. I can't answer for other players. But since I was in Omega Delta 1 last night with a warrior who was better geared than I, but melted in front of the boss because they were in DPS stance, I have little sympathy with players who dress as tank, but would clearly prefer the DPS role.
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