Here is my assessment for now. After running dungeons and clearing both ex primals and Omega. I am not expecting savage to be that much different. I am looking at the system at its core
not the damage/heal output those are things that can be tweaked.
Benision... sigh I rarely use it maybe that's my flawed play but the fact it uses up all lilies simply makes it to random for me.
And I feel I am being held at ransom most of the time so I tend to ignore it.
I rather use the lilies for the other skills that are more useful in the long run (Assize, Tetra etc.).
Solution Make it consume 1 Lilly period.
Why? because then it might make it worth weighing your options during a fight and give you the option of using it more often without accidentally locking yourself out of the skill the moment you proc a second Lilly
eg. If your have 3 lilies and/or you have a situation where some raid wide damage is incoming and you see multiple people low on health and/or out of range for a proper aoe heal.
You can either choose to multi shield some people or go for the shorter cd on skills. It would make the class a little more dynamic I think.
Planetary indulgent and confessions.. where to even start with this one.
I thought the vision for stormblood was fixing classes so that they wont have to stare at their buffbars constantly?
So why would you introduce this for the WHM class? If I would try to make proper use of this confession mechanic staring at the party buff bar would take up the majority of the fights I am healing.
Tbh if it would not have been our max lv skill I might have been more lenient towards it but the fact its our max lv skil and added mechanic to our class, the current system is unacceptable tbh.
First I have seen a handful of confessions during raids and even less during dungeons.
Second most of them go on the tanks, not to mention on moments they dont require any additional healing because the actual heal they received that procced the confession already topped them off.
Most of the time the stack drops of again before I actually have use for it. Same for the few confession stacks I managed to get on the DPS. Not to mention the missed procs that I simply dint notice.
current system: when I do see planetary light up I need to look through the tiny buffs on the party frames.
Then find out who it has and if that person needs healing not (because the rate is so low you dont want to waste it) not to mention if there's a other WHM in the party which buff is actually mine on top of that! Its just to distracting.
Right now I am actually considering just ignoring it completely (I have done completely fine without it.)
If I do notice it light up I either just press it if it heals it heals if it doesn't because the person is full health already meh.. no skin of my back )
Don't get me wrong the system has its potential if implemented in a correct way.
Right now I really wished this would have actually been the focus of our new healing System and the WHM hud we have would actually have been build displaying this mechanic next to the current lilly system (more classes have Dual hud elements )
My main problem with this system is that its hard to track actual stacks, on who those stacks are and what the duration is. if they would proc more often and or would not have a timer
then I dont really care on who they are. Overhealing or healing people with full health will happen regardlessy, because that is how you have build this mechanic to begin with.
So that is what I will be ignoring completly in my solution.
If its possible to track the stacks in a normal matter either with or without timer I will be happy If I just have a general idea about the distribution of the amount of stacks across my party.
Solution:
this system can have multiple solutions which range from low change of implementation to high change (rework of the whole system).
Low change
Proc rate needs to go way up if SE is dead set on keeping it proc only off Cure 1 and 2 and keep it on a timer(current system)
or keep it as it is (current proc rate and proc system) but lose the duration of the stacks.
Medium change
Make it proc of all of our healing skills tweak the proc rate appropriately (with regen, medica and medica 2 being a lower rate because they are dots/Aoe) either keep the timer
or decide to remove the timer and introduce a max amount of stacks you can put up on someone.
These 2 options are my least favorable options because they are basically quick fixes of a system that has other core issues and it contradicts the vision you as SE had for Stormblood. eg. people not staring at there buffbars.
But I can understand if its gets implemented. and I will deal with it for SB and hope for a rework in the next exspac.
Complete rework:
Redo the HUD split it up in 2 parts use the current art as base.
Requirements:
Confessions can only be procced in your own party (reason for this ill explain later)
Decide if you keep it on a timer or not
Decide number of max stack (Was thinking about 3 maybe 4max to keep some dynamic element in it) and if you put it on a timer this might be a good amount to get during the timer.
Decide Proc rate and the skills it procs of.
the current lily system (eg reducing CD stays as secondary element) rename it to blessing of the water elemental(or something else creative) (instead of lilies you generate droplets)
(the little droplets are already part of the current artwork as static art they are basically become the second element of our HUD)
example Spit our current art up in 2 separate parts (Similair to the SCH Hud the way they track Aetherstacks)
Basic system
The confession becomes the new lilly system they will be tracked in the new Hud (you can make a design choice to either track them globally or on party member basis)
Confessions proc in different rates -High (Cure, Cure2) -Medium (Cure3, Assize) -Low(Medica, Medica 2, Regen) -Guaranteed(Tetra)
Global tracking
If you track them globally the confession stacks will be on the WHM themselves and the amount of stacks basically represent the range and potency of the heal done (it will basically turn in a glorified medica/Cure3)
eg if you have between 1-3 stacks its has the range of Cure3 but more potent then Cure3.
Possible Ranges:
1-3 Range cure3 Buffed up Cure3
4-6 Range Medica Buffed Medica
7-9 Full Range(like how the confession stacks work now) But buffed Medica2 instead. lower potency or shorter Dot regen then normal Medica2
10 Optional!: Added effect: Group shield aka benison or if you want to get creative little Faith/bravery proc for a couple of seconds) possibilities are endless I guess.
basically if you decide to add the 10th stack it should be something exciting to get it should not be too easy to get but it should be a nice risk/reward thing.
With this option you have the choice of keeping the timer or not.
Because you can add the timer to the hud and because its tracked on the WHM itself you can display this nicely in the hud as well!
eg. reuse of the 3 current lillies (but instead they have 3 phases 1 Bulb - 2 Closed flower - 3 Open flower and because the hud has placement for 3 flowers already it fits nicely with the 1-9 stack system.
If you add the 10th stack the flowers start pulsating or glow)
And you can tweak the procrate based on having a timer and/or if you decided to add the 10th bonus stack.
Individual tracking.
If you track them individually the hud needs to accommodate being able to display 7 confession elements (dont think you can put confessions on yourself so the spot of the 8th element (yourself) stays empty or can be used as a timer element).
(the reason above why I said your only able to proc them in your own group.)
think of the current lilly elements just 7 of them.
There will be a max of 3 stacks. (see above about the flower stages bulb,closed flower, open flower)
Basically every element represent a party member (only big issue I see with this solution? Seeing is its possible to sort your party list in different ways how are you going to display this in the HUD?).
Might be forced by internal allocation based on party list or prio system (eg. tanks always near the top then healer then dps etc)
But personally for me as stated earlier in my post I dont really need to know specific who is who on the HUD as long as I have a good visual on how many stacks are up globally and what the remaining timer is then I would find this acceptable as well.
Like stated before with how this system is implemented you end up over healing or healing people at full health anyway because of the limitations of the timer.
Personally I find the global tracking option the most interesting. Because it becomes our own mechanic of confession building next to the current lillie aka Droplet generation system
during a fight. And the higher let the stacks get the more interesting the skill becomes (eg instant buffed cure3 to buffed instant medica2 or even something more unique like a instant party heal with short buff or even a unique buff)
while the individual tracking is just basically there to deal with the current system and make it manageable.

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