Quote Originally Posted by Greedalox View Post
I'll hand you that one, poor choice of words.
As far as mobility goes, if they raised Jolt, Verfire/stone to the normal base cast time (2.5 seconds as opposed to 2). They'd be a tad more vulnerable to mechanics, at least on the same space as SMN for example, although with the notable difference that'd it'd be similar to if a SMN always chained Ruin 2 right after Ruin. Tbh a minor potency nerf (20-30 range, maybe 40) alongside damage buffs to the underperforming classes seems reasonable, as I said before it's tiring arguing with people who conclude that the only option is nerfing RDM and not going the buff/damage tweak route first, usually espousing the "Content will be too easy" line as if SE is just going to ignore the fact that content would need to be retuned.