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  1. #1
    Player
    TarynH's Avatar
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    Sep 2015
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    Limsa Lominsa
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    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Jeckyl_Tesla View Post
    I don't deny SMN is hard to play, I used to play one myself. It has a lot to it that's for certain.
    They both take different skill sets to play, with SMN it's more reactionary and with BLM it's all about thinking 1 minute ahead at all times.
    Funny thing is that RDM has none of these problems.
    All the jobs are reactionary, if you really want to get technical. Not every fight goes exactly the same way every time. Not all abilities proc like clockwork in every given situation. RDM is just as reactionary as any other job. It's not immune to mechanics. There are situations where you need to throw out those cures and raises. That entire side of the job is reactionary, as well as dodging the mechanics.

    As far as thinking ahead... RDM's do need to know what the mobs are going to use as far as abilities are concerned, and when they're going to use them. Just as much, if not more, than other jobs. Otherwise you rush in with your melee combo, into an AOE, then jump back into another one. You should also know when to stop and cast, and when you can instacast on the run. Not to mention looking for opportunities where you might have to throw out a cure or raise. It's not the exaggerated "brain dead" job everyone is making it out to be. People talk like RDMs just stand in one spot and instacast their spells non-stop.

    I played SMN for a long time, (all through 2.X as second job to BRD, and first job through HW story) and I really don't care that RDM can take over the raises. It's like the most petty argument against RDM atm. SMN is also not that complicated, has a ton of mobility as well, and really shouldn't be "above" RDM on damage. SMN was, for the most part, an attrition job, rather than a cannon job like BLM. Yes, it has some spike damage now, but it wasn't always that way. They never really got the pet part of it right from the start. It needs a lot of work, imo. And for the love of everything that is decent, bring Sustain back.

    BLM is in a fix, that I would mostly blame on things like Ley Lines. They should just have a trait that increases damage over time if the BLM happens to settle in a spot. Maybe it could even decrease casting times as well. Like a sort of casting tunnel vision. Make it a gamble on when the BLM wants to move out of the way. Overall, BLM wasn't entirely too complicated after learning the rotation. I'll admit I haven't played it past 60 in Stormblood yet, so maybe that has changed. I've read a lot of people don't like the gauge it got.

    But if damage is lacking on BLM's part, then buff it. I'm not against changes, but I feel "nerfing" is the worst way to obtain balance. It's better to set standards, and push other jobs up to those standards. RDM is in a perfect spot, as I'm sure content is going to get harder as 4.X moves along. (We haven't even had our first savage mode raid yet.) If anything, bring BLM up a little, so the shortlist is BLM > RDM > SMN. After all, RDM is supposed to have some of that BLM cannon fire as well. If this means making BLM, or even SMN, a little "simpler," then by all means do it. This whole "it needs to be complex to be rewarding" argument is outright groundless twaddle.
    (0)
    I used to be an adventurer, but then my ping increased.

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by TarynH View Post
    I'm not against changes, but I feel "nerfing" is the worst way to obtain balance.
    "Balance" is attained via both nerfs and buffs and which you use depends entirely on which is easier to do. If BLM and SMN are currently in a good spot compared to the melees and physical ranged DPS, then it's far easier to bring RDM down than to bring those two up, because then you also need to address every other DPS, at which point you made adjustments to 8 classes just to not nerf one. That's unreasonable. And the same argument goes if you'd try to argue to bring everyone down to MCHs current level instead of buffing it.

    If you want balance, you can't be concerned about or afraid of nerfs. Nobody likes their class being nerfed, sure, and everyone likes riding the OP train, but if you actually want balance, you gotta stop caring about that and do the unpopular decisions sometimes. Whether that is the case right now - Honestly, I have no idea. I'm just talking general principle here.
    (6)

  3. #3
    Player
    TarynH's Avatar
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    Sep 2015
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    Limsa Lominsa
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    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Zojha View Post
    If you want balance, you can't be concerned about or afraid of nerfs.
    You also shouldn't be afraid to buff something when it is the better course of action. This goes back to setting standards. RDM and SAM should set the precedent for the current expansion. When new jobs are introduced, usually the content is drawn up to what those jobs are capable of doing. A lot of the current content has the inside > outside AOE mechanics, most likely due to RDM's ability to jump in and out of melee range. A lot of the overworld content is scaled to RDM's solo ability.

    The problem with this method, is sometimes you forget to look at what the older jobs can do in that same content. Since BLM is part of this topic, we'll say that this particular job doesn't have a lot of mobility. They tried to address this with Between the Lines. Which is all fine, but they failed to address the loss of DPS that BLM sustains while moving.

    The other problem you have to look at is the certain bubbles created by different forms of DPS. Since a caster was added (RDM) you have to put that job, and the new standard in the caster bubble. A lot of people are crying foul at RDM outperforming certain melee classes. Casters should, and traditionally have, outperformed melee in terms of what is perceived as "cannon fire or nuke" damage. BLM should be at the top of that list, but also be brought in to the new standard set. Therefore, BLM should be buffed, over RDM being nerfed. Why? Because of SMN.

    SMN, while in the same category, has a different style in creating damage. It has a lot of spike damage now, but the DoT aspect of the job should be the focus when looking at raising it's damage within the caster bubble. It should not outperform RDM in this case, seeing as RDM should traditionally have a piece of BLM's powder keg. A lot of SMN's damage came in the form of it's pets, which this game is having a hard time simulating. This needs adjusting, but RDM has always been better at DPS over SMN. It should not be brought down to (or below) SMN's level. I'm just glad RDM didn't get DoT, or we'd have an even bigger argument going.

    This "caster bubble" should now be set aside, and not weigh in the decision of the melee classes' bubble. Instead, SAM should be creating the standard for the new melee bubble. It's ability, power, utility, should be weighed in with the other melee classes in the same manner. I have yet to touch SAM, so I can't really say how or where other jobs should be adjusted in relation to it. The argument on why NIN should be near the top is kind of obvious. It "casts" as well.

    BRD was somewhat revamped, and should probably set the standard for ranged classes. MCH needs a lot of work, from what I've read/seen, but would you want BRD nerfed down to MCH? Or would it be better to buff MCH up to BRD's standards? Either way, you create yet another bubble with that.

    When you're done creating these "bubbles" or areas of DPS, you then balance them against each other. Casters should be on top. Usually anything that delivered elemental damage was considered "better" than hitting and poking stuff. Despite how people feel about RDM, damage delivered shouldn't revolve around the complexity of the job. And stabbing something with a spear should never be compared to hitting something with a fireball. Except that they should be relatively close, but slightly skewed in the favor of the fireball.

    Now you might be saying, "but everyone will leave the other classes behind and just play casters because they're better!" This is where the balance in content comes into play. Why there should be different buffs between jobs. Why mobs should have certain weaknesses, and strengths. And why taking a caster/ranged/melee in is better than caster/caster/caster. I said it earlier, but the complexity of the game should lie in the content, and be balanced to where combinations of jobs is more viable than using the flavor of the month.

    Buffing is never the easy route, but in the case of RDM, buffing BLM is actually the best route for balance. Because you have to look at it outside of "RDM outperforms DRG," or "RDM outperforms MNK." It should outperform those jobs, even at the very basic level. If it is outperforming melee classes by a slight margin, then RDM is in the perfect spot, and shouldn't drop to match them. If RDM is outperforming BLM, but will be equal to, or less than melee DPS if nerfed, then the best course of action is to buff BLM. If RDM is outperforming some of the melee by huge margins, on par with others, and outperforming BLM; but will be hurt detrimentally by nerfing it, to where it is under-performing against all melee, then buffing BLM, and tweaking a few melee is the better course of action.

    So far all I've seen is that RDM is "outperforming" BLM and SMN. And the one rare thread of it being better than DRG. (And of course MCH) It should be outperforming SMN and DRG. BLM should be better.
    (0)
    I used to be an adventurer, but then my ping increased.

  4. #4
    Player
    jackass1203's Avatar
    Join Date
    Aug 2013
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    80
    Character
    Drei Luran
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TarynH View Post
    snip
    The way I see it is all dps should do roughly the same dps on dummies or whatever % apart that SE wants them to be and then depending on fights is what their actual dps is at. Stationary fights should favor blm over smn with rdm in the middle and movement heavy fights should favor smn over blm with rdm in the middle.
    (0)

  5. #5
    Player Jeckyl_Tesla's Avatar
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    Aug 2013
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    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    Quote Originally Posted by TarynH View Post
    snip
    When a class is too high, and you keep buffing, then you jsut make the content quicker and easier. You should be ready for a RDM nerf, as will NINs.
    (2)

  6. #6
    Player
    TarynH's Avatar
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    Sep 2015
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    Limsa Lominsa
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    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Jeckyl_Tesla View Post
    When a class is too high, and you keep buffing, then you jsut make the content quicker and easier. You should be ready for a RDM nerf, as will NINs.
    If they nerf it, they nerf it. Again, we haven't even touched on "content" in this expansion, so who's to say it will get easier if RDM stays the same. I actually found NIN quite lacking running around doing solo content. So if people are crying "nerf" on it, they must have their raid-colored lenses on. Either way, there are more viable options, and it's quite alright to express an opinion on why something shouldn't be nerfed, without being a white knight about it.
    (0)
    I used to be an adventurer, but then my ping increased.

  7. #7
    Player Jeckyl_Tesla's Avatar
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    Aug 2013
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    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    Quote Originally Posted by TarynH View Post
    If they nerf it, they nerf it. Again, we haven't even touched on "content" in this expansion, so who's to say it will get easier if RDM stays the same. I actually found NIN quite lacking running around doing solo content. So if people are crying "nerf" on it, they must have their raid-colored lenses on. Either way, there are more viable options, and it's quite alright to express an opinion on why something shouldn't be nerfed, without being a white knight about it.
    Classes are not balanced based on solo content in the world, they're balanced based on their PvE capabilities in the raids.
    (5)

  8. #8
    Player
    BlackThought's Avatar
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    Aug 2013
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    163
    Character
    Black Thought
    World
    Malboro
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Jeckyl_Tesla View Post
    Classes are not balanced based on solo content in the world, they're balanced based on their PvE capabilities in the raids.
    Tell that to Yohsi-P!
    (5)

  9. #9
    Player
    TarynH's Avatar
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    Sep 2015
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    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Jeckyl_Tesla View Post
    Classes are not balanced based on solo content in the world, they're balanced based on their PvE capabilities in the raids.
    And therein lies the problem. If you just start swinging the nerf stick around, you cause issues in other areas of the game. If you lower damage across the board on RDM, you hurt it in other areas as well. Aside from PvP (which should have it's own balance) you need to look at the game as a whole, not just the latest raid content. And there will be more content coming than just raids to think about. The "nerf RDM" train is a little early to leave the station, imo.
    (1)
    I used to be an adventurer, but then my ping increased.

  10. #10
    Player Jeckyl_Tesla's Avatar
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    Aug 2013
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    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    You do not balance a class based on the easy parts of the content. The solo open world content is very very easy, to the point that healers can do it all as well.
    (4)

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