All the jobs are reactionary, if you really want to get technical. Not every fight goes exactly the same way every time. Not all abilities proc like clockwork in every given situation. RDM is just as reactionary as any other job. It's not immune to mechanics. There are situations where you need to throw out those cures and raises. That entire side of the job is reactionary, as well as dodging the mechanics.
As far as thinking ahead... RDM's do need to know what the mobs are going to use as far as abilities are concerned, and when they're going to use them. Just as much, if not more, than other jobs. Otherwise you rush in with your melee combo, into an AOE, then jump back into another one. You should also know when to stop and cast, and when you can instacast on the run. Not to mention looking for opportunities where you might have to throw out a cure or raise. It's not the exaggerated "brain dead" job everyone is making it out to be. People talk like RDMs just stand in one spot and instacast their spells non-stop.
I played SMN for a long time, (all through 2.X as second job to BRD, and first job through HW story) and I really don't care that RDM can take over the raises. It's like the most petty argument against RDM atm. SMN is also not that complicated, has a ton of mobility as well, and really shouldn't be "above" RDM on damage. SMN was, for the most part, an attrition job, rather than a cannon job like BLM. Yes, it has some spike damage now, but it wasn't always that way. They never really got the pet part of it right from the start. It needs a lot of work, imo. And for the love of everything that is decent, bring Sustain back.
BLM is in a fix, that I would mostly blame on things like Ley Lines. They should just have a trait that increases damage over time if the BLM happens to settle in a spot. Maybe it could even decrease casting times as well. Like a sort of casting tunnel vision. Make it a gamble on when the BLM wants to move out of the way. Overall, BLM wasn't entirely too complicated after learning the rotation. I'll admit I haven't played it past 60 in Stormblood yet, so maybe that has changed. I've read a lot of people don't like the gauge it got.
But if damage is lacking on BLM's part, then buff it. I'm not against changes, but I feel "nerfing" is the worst way to obtain balance. It's better to set standards, and push other jobs up to those standards. RDM is in a perfect spot, as I'm sure content is going to get harder as 4.X moves along. (We haven't even had our first savage mode raid yet.) If anything, bring BLM up a little, so the shortlist is BLM > RDM > SMN. After all, RDM is supposed to have some of that BLM cannon fire as well. If this means making BLM, or even SMN, a little "simpler," then by all means do it. This whole "it needs to be complex to be rewarding" argument is outright groundless twaddle.



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