Dear god...Normally, I try to read through an entire thread before I "pick my battles," but I just could NOT let this one go. Seriously, what is SO wrong with trying something NEW. You remind me of those old people who desperately cling to their culture and traditions. "Dragoons -fight- dragons." That's what they've done in the past (aside from in XI), so that's what they should always do for the rest of eternity? That's your masterful insight on the issue? And no one said they couldn't still be "powerful attackers." Yoshi said he would have to find a way to balance the job...that might just mean something like "no more skewer/doomspike moves" -so it's a beast of a job on single targets, but it has nothing that can do significant damage to crowds (except for maybe a single 2k+ tp that combines w/ a breath move from wyvern, or something

-possibly? hopefully?).
Anyway, towards the end of XI (pre-abyssea, cuz I haven't touched the game since it was released), dragoon finally found it's "edge" with colibris and what-not. Of course, polearm-weilding sams could still outdmg em, if i remember correctly, but that wouldn't be an issue in this game, since wpns are "the jobs." (on a side note...I hate that -makes each class less unique when you restrict their wpn options, but that's another issue). I realize that it's a lot to take on, but it's worth the effort. One thing I hated about XI is that they never really, fully, utilized Dragoon's potential. They should have found some more innovative ways to portray the different sub job combinations (like they did w/ rdm and whm subs).
The best thing about a wyvern is that it furthers the OVERWHELMING need to distinguish one class/job from another. Instead of figuring out how to properly "nerf" lancer/dragoon, how bout trying to find some innovative ways to "beef up" the other classes, since as of right now...cnj and thm are GROSSLY overpowered.