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Thread: Dragoon pet

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  1. #1
    Player
    Zanfire's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    too many people are quickly thinking how FFXI's worked, but as we have all learned, it dont work that way here, i think it would do great if he did it his way.
    (2)

  2. #2
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    May 2011
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    I'll just throw in my two gil and say I'm one more of the many who really don't want a pet. It's been done.
    (5)

  3. #3
    Player
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    It's simple: give me my dragon pet without the stupid polearm-wielding bullshit. If you're going to lock it into any single job, then at least give it to Dark Knight as it most properly belongs to.
    (0)

  4. #4
    Player

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    Mar 2011
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    add me to the list for dragon pet
    (3)

  5. #5
    Customizable wyverns only! Not one that looks like every other dragoons wyvren.
    (1)
    Retired FFXI character: Ranok of Sylph

  6. #6
    Player
    AmyRae's Avatar
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    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    A really simple way to give Dragoons a pet (wyvern or otherwise) without tripping over balance issues is to take out the things that cause balance issues.

    Design the wyvern like this:
    - Wyvern can't auto-attack
    - Wyvern has 0 hp, 0 mp, 0 tp (i.e. can't be drained or killed)
    - Wyvern can't give or receive enmity, and can't be targeted
    - Wyvern cannot exist without the Dragoon, shares the same status effects
    - Wyvern is an extension of the Dragoon's abilities (i.e. scale's with the Dragoon's level and attributes, consumes Dragoon's expendable points like tp)

    Basically, the wyvern acts an extension of the Dragoon (like a spirit force), so you're not trying to balance two beings, it's all emanating from one.

    To use, say, a wyvern breath attack, the Dragoon would equip it on her action bar, and could only use it when the proper conditions are met (e.g. when the Dragoon has 1000 tp) just like any other ability. The Dragoon's tp would be consumed for the wyvern's attack. The damage the wyvern caused would be based on the Dragoon's attributes and relevant equipment.
    (2)
    (original by GalvatronZero)

  7. #7
    Player
    Hyrist's Avatar
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    Oct 2011
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    Next to a dead Snurble.
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    Character
    Lin Rey-celistine
    World
    Goblin
    Main Class
    Dragoon Lv 100
    If you tie the Wyvern directly to the Dragoon in terms of attack times, etc. Then there's no point of having the Wyvern there for anything than aesthetic reasons. And, as I said before that's absolutely pointless. Why would we even want something like that as it adds zero game-play value?

    If you create wyvern specific moves from the dragoon, then you're essentially taking away from the dragoon's moveset itself. (If you're going to tie it directly to the Dragoon's motions, a Dragoon might as well just be doing it itself, it ceases to have any context of a pet class and you're just making more work for the animation department.)

    I don't know, some of these half-baked ideas are really coming from left field here. You've gone from "Oh We're going to take 10% of a Dragoon's damage and tack it on a pet" to "We want a graphical extension of Dragoon."

    It's horribly demeaning to the concept of both Dragoon and Wyvern.
    (2)

  8. #8
    Player
    AmyRae's Avatar
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    Character
    Amy Rae
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    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Hyrist View Post
    If you tie the Wyvern directly to the Dragoon in terms of attack times, etc. Then there's no point of having the Wyvern there for anything than aesthetic reasons. And, as I said before that's absolutely pointless. Why would we even want something like that as it adds zero game-play value?
    You could have level 50 gear look exactly like level 1 gear. I mean, it's just the stats that matter, right? You could have all the characters look identical as well. It's just the stats that matter, right? You could have the mobs look like giant cubes no matter what they're really supposed to be. It's just the stats that matter, right?

    Or maybe... looking cool actually has some value in itself?
    (4)
    (original by GalvatronZero)

  9. #9
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    Quote Originally Posted by Hyrist View Post
    If you tie the Wyvern directly to the Dragoon in terms of attack times, etc. Then there's no point of having the Wyvern there for anything than aesthetic reasons. And, as I said before that's absolutely pointless. Why would we even want something like that as it adds zero game-play value?

    If you create wyvern specific moves from the dragoon, then you're essentially taking away from the dragoon's moveset itself. (If you're going to tie it directly to the Dragoon's motions, a Dragoon might as well just be doing it itself, it ceases to have any context of a pet class and you're just making more work for the animation department.)

    I don't know, some of these half-baked ideas are really coming from left field here. You've gone from "Oh We're going to take 10% of a Dragoon's damage and tack it on a pet" to "We want a graphical extension of Dragoon."

    It's horribly demeaning to the concept of both Dragoon and Wyvern.
    Did you ever even stop to consider the casual player base? Not that I fall under that category, and personally, I have no intention of playing dragoon as a main; however, we both need to consider where people are coming from and why something as "important" as DPS just doesn't measure up to the prospect of "enhancing gameplay" from an aesthetic perspective. Seeing a little flying wyvern follow you around may make all the difference in the world to someone who enjoyed DRG in XI.

    Why do you want to completely ostracize an entire group of people, simply because YOU don't like something, or b/c you believe that it MAY undermine the overall "effectiveness" of the class/job. Instead of whining about how big of a "failure" it would be, why don't you try to figure out ways to satisfy both parties....just as plenty of other ppl in here have done. While the names mean, essentially, the same thing: maybe a Dragon Knight could be a Lancer Pet class, and Dragoon could be the traditional FF-styled job.

    Dragon Knight: "A Dragon's Knight" (fought, but never killed, and eventually "tamed" or befriended numerous dragons, and as a result they were given a young wyvern partner from which they draw and share power)

    Dragoon: "A Master Dragon Killer" (killed numerous dragons and learned "special skills" as a result)
    (3)

  10. #10
    Player
    Nabiri's Avatar
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    Mar 2011
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    Gridania
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    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Hyrist View Post
    If you tie the Wyvern directly to the Dragoon in terms of attack times, etc. Then there's no point of having the Wyvern there for anything than aesthetic reasons. And, as I said before that's absolutely pointless. Why would we even want something like that as it adds zero game-play value?
    Like jump. :3
    No point in having it aside from aesthetic reasons, absolutely pointless. Why would people want it something that adds zero game-play value? Might be a good question to ask the jumpers.

    Anyways.. I still don't see why wyvern pets couldn't be quested and optional. With people who don't obtain them not losing out on anything.
    (0)
    Last edited by Nabiri; 11-05-2011 at 05:18 AM.

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

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