Did a Susano earlier on my Dark Knight instead of the Paladin, boy can you notice the sudden lack of mitigation. Even on normal Susano where you don't even have TBN to help you because that one is max level only, lol.
It depends on whether you're cool with spamming Dark Arts. It feels worse to me than both PLD and WAR, but it's not like you can't play it if the style suits you. Despite the "meta" talk, any tank does fine unless you're trying to speedrun savage.
It has the outright worst mitigation right now. Dark Mind being extremely situational, TBN requiring a lot of muscle memory, and Shadow Wall being on a longer cooldown than Vengeance for no reason isn't good. WAR makes a fine MT now, and PLD makes a fine MT and OT. DRK is kind of stuck in that part where they still want it to be the middle ground, and it's just not working.
Dark Mind has good uses in both the Ex fights, as well as V1, 3, and 4.
I found allredy during off darkside will help you in phase switches where u can ask bards refresh to start whit full mp bar. (darkside effect now is no natural mpgain in combat so u whant do that)
5 Aoe that are more harder to use then warior overpower + steel cyclon because in trash bulls u sit in grit and whit bloodprice nef u have no resources to spamm that 5 aoes u have where anyway you select 2 to use then fall back to syphon rotation to gain manna.
dont see much magic in susano.
@OP
on casual dungeon crawling drk still work u might need get usto whit manna managment that is still there even if bleed is removed from darkside.'
as raider on drk main tank
my biggest worries are:
* lack of dps what drk us to be compare counterparts.
* lac of mitigation compare to counterparts.(at 62 susano normal drk cant tank that alone because u run out of tank cd and no tbn there to save your as*)
* flavor of day change atm ppl are overly exited about TBN(sort of 6 fell cleave moment) in raid combs calling it utility where it is just equal to shildron or ib. what still leaves dark behind whit mitigation and utility skills.
drk dont fit well to be offtank due lack raid utility and dps*
drk dont fit well to be maintank due lac of raid midigation and tank cooldowns (dont mention LD and shadow wall disadvanges over counterparts)
Last edited by Eliroth-Kaminari; 07-13-2017 at 04:53 PM.
I would say there are a few pain points.
1) Blood Price is bollocks and is completely useless outside of generating blood gauge. its MP restoration has been nerfed to the ground unless you are getting hit by an entire dungeon.
2) Dark Mind is near pointless. It no longer servers the unique purpose it had in 3.0, which helped separate DRK and PLD. Now its just kind of a gimp cool down. Imo Dark mind should just have its magic damage reduction changed to a general damage reduction while keeping everything else the same.
3) Dark Passenger is now completely useless.
4)No Scourge
5) Delirium needs a recast reduction.
6) We lost a lot of our moves and gain virtually nothing. Reprisal : Taken and Nerfed, Dark dance: Taken, Scourge: removed, Shadowskin: removed, Dark Passenger: nerfed into uselessness. In terms of sheer job abilities DRK got royally screwed.
7) My biggest gripe is all the complexity has been removed from the job. DRK used to be loaded with off GCD's to manage as well as 3 combos with MP management. Now it just uncomplicated as 3.0 PLD with none of the advantages. Basically 3.0 PLD and 3.0 DRK switched places and styles in 4.0. Instead of just buffing PLD they basically took what was great about DRK and gave it to PLD
"Reality is merely an illusion, albeit a very persistent one."- Albert Einstein
Grit MP management was moved to Syphon Strike, your MP generation is now more normalized across AOE/Single target. It's a good change for single target.
"You get used to it"
Just pop it on any magic damage? Use it together with another cd for further reduction? It's still as good as it was, spending the mp on TBN is just simply better.2) Dark Mind is near pointless. It no longer servers the unique purpose it had in 3.0, which helped separate DRK and PLD. Now its just kind of a gimp cool down. Imo Dark mind should just have its magic damage reduction changed to a general damage reduction while keeping everything else the same.
In 99.5% of the cases yes.
Scourge potency was moved into our dark arts spam. Creates a more unique class, more than a "fire and forget" weaponskill ever could.
Why? What's the reasoning for this?
Reprisal essentially turned into TBN for a shorter defensive CD. TBN is many times better than reprisal.
Dark Dance was extremely situational as a defensive CD for bosses and was more of a trash defensive, it's still in the game as "Anticipation" if you want it.
Shadowskin is the same as rampart
Scourge potency has been shifted around
Dark passenger.... is not great
Single target MP generation went up. Single target tanking mitigation went up. The class was made more different from the other two classes. Almost all abilities are useful for most fights.
Drk sure is screwed, feels like I'm really holding my party back when I'm playing now! /s
We have more button presses now than before, just because it changed from pressing 5 oGCDs into pressing dark arts doesn't mean it lost any complexity.7) My biggest gripe is all the complexity has been removed from the job. DRK used to be loaded with off GCD's to manage as well as 3 combos with MP management. Now it just uncomplicated as 3.0 PLD with none of the advantages. Basically 3.0 PLD and 3.0 DRK switched places and styles in 4.0. Instead of just buffing PLD they basically took what was great about DRK and gave it to PLD
"Manage" combos. Power slash for Enmity, Delirium for damage/int down, Souleater if you used dark arts. So instead they put the damage into Souleater because they removed the int/str/dmg down debuffs from tanks and this change also increases survivability of drk with the (grit) HP steal.
There is literally only one physical attack in Susano other than auto attacks. "Assail" used in the first phase. The rest are magical.
TBN is the DRK equivalent of sheltron and inner beast, but also have the utility of "Intervention". You have the choice between using it to protect someone else(utility) or yourself(defensive cd).
The sheer number of skills may be lower but wont change how they can be used. TBN costs a single Syphon Strike worth of MP meaning you can always have it up for a tank buster as long as they are at least 15 seconds apart.
Last edited by Falgern; 07-14-2017 at 12:48 AM.
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