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  1. #21
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Avatre View Post
    What, you don't like standing on thin air when you jump to a spot? I go up that tower in Kugane at LEAST once a week, sometimes more just because I'm bored. I always land/stand on the platforms so that my character is on thin air to help show people where they can jump to.
    You're the true MVP
    (0)

  2. #22
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    I'm all for more jump puzzles, so long as they're optional. I quickly found out that my Free Company was very polarizing on their opinion of Kugane tower, and I'd rather they tie challenges like that to the Sightseeing log. Still, it was a great experience traversing the Kugane tower, one in which I hope they implement again .
    (2)

  3. #23
    Player Miles_Maelstrom's Avatar
    Join Date
    Aug 2013
    Location
    Idylshire
    Posts
    448
    Character
    Miles Maelstrom
    World
    Gilgamesh
    Main Class
    Scholar Lv 80
    As I said above the correct way to implement this in dungeons is bonus chests involved in jump down puzzles, they prevent people from getting frustrated and discouraging people from trying again after they fail.

    They could even make it a little harder than the example I gave. Add moving platforms.
    (0)

  4. #24
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Avatre View Post
    What, you don't like standing on thin air when you jump to a spot? I go up that tower in Kugane at LEAST once a week, sometimes more just because I'm bored. I always land/stand on the platforms so that my character is on thin air to help show people where they can jump to.
    Whether or not I or anyone else likes the fact of that does not change the entirely objective and completely observable fact the the clipping as awful. It's not a subjective call, the ability to stand in thin air like that is a very direct example of bad clipping as a matter of coding limitations.
    (1)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  5. #25
    Player
    Squigley's Avatar
    Join Date
    Feb 2016
    Posts
    191
    Character
    Miko Yaong
    World
    Cerberus
    Main Class
    Scholar Lv 81
    Jump puzzles could, for example, jump out of the window. That's how much I like them. Come to think of it, the other puzzles should join them!
    (3)

  6. #26
    Player
    Draxxion's Avatar
    Join Date
    Feb 2015
    Posts
    231
    Character
    Draco'li Tayuun
    World
    Faerie
    Main Class
    Red Mage Lv 80
    Yes to puzzles in dungeons. No to jump puzzles in dungeons. Jump puzzles are fun side things you can do, but shouldn't be something forced on someone to do because if Kugane tower has taught us anything is that they can get quite frustrating.
    (2)

  7. #27
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Malzian View Post
    Whether or not I or anyone else likes the fact of that does not change the entirely objective and completely observable fact the the clipping as awful. It's not a subjective call, the ability to stand in thin air like that is a very direct example of bad clipping as a matter of coding limitations.
    Oh, I know the clipping is bad. I'm all for adding jump puzzles for things like sightseeing log, or to a place that normally you would need flying to get to(locations in Yanxia and Ruby Sea come to mind), would be awesome since not everyone wants to do the sightseeing(especially from ARR since it relied on a lot of factors to complete some)
    (0)

  8. #28
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    WASD movement is not jump intuitive. You can only do jump puzzles with an analog control stick.

    Just to climb the mountain in the Golden Saucer you have to find the 'right spot' just to get on it in the first place, and then to jump accross things you have to back up a little and then jump forward because the game's jumping is a fixed action.

    Likewise with the "rescue from the goblins" minigame in the other part of the Golden Saucer, that again has you jumping while avoiding bombs. You can't actually just jump and run, you have to stop and jump.
    (0)

  9. #29
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    WASD movement is not jump intuitive. You can only do jump puzzles with an analog control stick.

    Just to climb the mountain in the Golden Saucer you have to find the 'right spot' just to get on it in the first place, and then to jump accross things you have to back up a little and then jump forward because the game's jumping is a fixed action.

    Likewise with the "rescue from the goblins" minigame in the other part of the Golden Saucer, that again has you jumping while avoiding bombs. You can't actually just jump and run, you have to stop and jump.
    Eh...? I play on mouse and keyboard and I've made it to the top of the tower twice...



    And because doing the Bomb Dance off the edge is funny...



    I know people on controllers that can't do it... For the GS GATE, I literally race through both versions of Cliffhanger now...
    (0)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  10. #30
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Draxxion View Post
    Yes to puzzles in dungeons. No to jump puzzles in dungeons. Jump puzzles are fun side things you can do, but shouldn't be something forced on someone to do because if Kugane tower has taught us anything is that they can get quite frustrating.
    I'd prefer JPs to stay out of dungeons as well. :X JPs should be a small fun side-activity - not something that can frustrate a whole party.

    I'm personally OK with these being part of the sight-seeing challenges, but what if they added a small weekly (or daily?) bonus chest at the top? Might give some incentive for people to work past the frustration, and also reward those who do manage to complete it.
    (1)

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