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  1. #1
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    WASD movement is not jump intuitive. You can only do jump puzzles with an analog control stick.

    Just to climb the mountain in the Golden Saucer you have to find the 'right spot' just to get on it in the first place, and then to jump accross things you have to back up a little and then jump forward because the game's jumping is a fixed action.

    Likewise with the "rescue from the goblins" minigame in the other part of the Golden Saucer, that again has you jumping while avoiding bombs. You can't actually just jump and run, you have to stop and jump.
    Eh...? I play on mouse and keyboard and I've made it to the top of the tower twice...



    And because doing the Bomb Dance off the edge is funny...



    I know people on controllers that can't do it... For the GS GATE, I literally race through both versions of Cliffhanger now...
    (0)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  2. #2
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,261
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    WASD movement is not jump intuitive. You can only do jump puzzles with an analog control stick.

    Just to climb the mountain in the Golden Saucer you have to find the 'right spot' just to get on it in the first place, and then to jump accross things you have to back up a little and then jump forward because the game's jumping is a fixed action.

    Likewise with the "rescue from the goblins" minigame in the other part of the Golden Saucer, that again has you jumping while avoiding bombs. You can't actually just jump and run, you have to stop and jump.
    That's not a problem with wasd it's a problem with xiv's janky movement system. Plenty of games allow you to adjust your trajectory in air and their jumping feels organic and fluid. Try playing gw2 or wildstar for jumping done right.
    (1)

  3. #3
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Roda View Post
    That's not a problem with wasd it's a problem with xiv's janky movement system. Plenty of games allow you to adjust your trajectory in air and their jumping feels organic and fluid. Try playing gw2 or wildstar for jumping done right.
    Yar. If they're going to add more jump puzzles, they need to complement it with a better movement system. I like jump puzzles, but not when I'm struggling with a barely controllable character and the "puzzle" is guessing what invisible hitbox extension to land on.
    (1)

  4. #4
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,776
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Roda View Post
    That's not a problem with wasd it's a problem with xiv's janky movement system. Plenty of games allow you to adjust your trajectory in air and their jumping feels organic and fluid. Try playing gw2 or wildstar for jumping done right.
    The Keyboard is not an analog controller. The Mouse is.

    An analog controller you can direct how far and how fast you want to go into the jump. The keyboard only lets you "jump" with 100% momentum. Literately Keyboard jumps are identical to NES/SNES era jumps in Mario games, where you control your landing by leaning into or against the amount of airtime you get from the jump.

    FFXIV's jumps are not that, they are just one jump of a single momentum, you jump the same distance regardless you are standing or running, and can neither lean in or against your landing. I don't know of any PC game that lets you jump in 3D space the same way of a mario game. Those that offer some kind of mario-ness to them are typically console game ports and are best played with a controller since they were designed around it.
    (0)

  5. #5
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    FFXIV's jumps are not that, they are just one jump of a single momentum, you jump the same distance regardless you are standing or running, and can neither lean in or against your landing. I don't know of any PC game that lets you jump in 3D space the same way of a mario game.
    I've not played Mario games tbh, but both WildStar and GW2 let you adjust your jump as you are jumping. WS even has double-jumping
    (0)

  6. #6
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I am okay with jump puzzles however the two we have (least that I know of) 1 relied heavily on invisible ledges which I feel makes it harder than it needs. In dungeons, I am okay if they are simple (and if a button at top opens a staircase or way for those who can't to jump up.
    (1)

  7. #7
    Player
    Holy-chan's Avatar
    Join Date
    Apr 2014
    Posts
    219
    Character
    Suzuran Shiraishi
    World
    Adamantoise
    Main Class
    Fisher Lv 100
    I really like them a lot, but I believe it should be kept for optional, side content, such as the Kugane hostelry sightseeing log. It definitely should not be used for things the masses do, as it is a niche gameplay aspect that not that many people enjoy.
    (3)
    Innocence doesn't mean an absence of wickedness, nor is it represented by the absence of anger or hatred. Innocence is when seeing others hurt also hurts you. When one becomes blind to the people suffering in the world, that is what it means to have lost one's innocence.

  8. #8
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,668
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    Add as many jump puzzles as you like -- with no more reward than some sort of 'Eorzea Jump Squad' achievement, and maybe another crown.

    It was bad enough that they tied an aether current to a jump puzzle around level 62/63. That one was problematic as it was (a) in a cave with extremely low lighting and (b) impossible to achieve except by trial-and-error since you had to be at exactly the right angle to make several of the jumps.
    (2)

  9. #9
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    I hate jumping puzzles in MMOs. Platforming challenges deserve controls, handling, and physics that were designed for platforming.
    (4)

  10. #10
    Player
    Ferrasper's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Doctor Fumbles
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    As long as they are optional because I would not do them. The tower one I couldn't complete because it drove me to almost break my keyboard in two out of pure rage I felt towards it. I don't like feeling that way, so I would rather avoid them being required.
    (0)

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