Not claiming that war would be "broken", but that allows for more uptime and damage dealing in Deliverance.
I stand by the opinion that if everything else was the same but PLD and War DPS logs were swapped the only thing we'd hear on the forums is crickets chirping.
And this is somehow different from DRK and PLD how when playing efficiently?but that allows for more uptime and damage dealing in Deliverance.
And I stand by you being wrong because many people enjoyed how WAR played. Not just damage. I choose WAR because I was scared of dying so I picked not only a tank but one that people told me had good self healing. That is literally the reason why I ended up with WAR. I stayed with it because it was amazing fun to play.
I am not a great player. I barely hit top 20% of WAR players. I played because it was fun more then anything and because I was useful to the team in various ways.
You're welcome to believe that the majority only care about DPS.
You're just going to end up wrong because most people play for fun and do not follow a meta. It goes without saying that the majority of people who play a class do it because they enjoy it. It's only a minority that play a class only for meta reasons.
This same reasoning applies to, I would argue virtually every single game in existence. Playing for fun will always be more important.
Last edited by Tegernako; 07-13-2017 at 04:46 AM.
Literally thousands of people switched to War during HW, was that because they suddenly realized how awesome and fun it was to play? Hardly.
I could be wrong, I'd even like to think that I would be. But nearly every suggestion on here ties back to increasing warrior dps in some fashion.
And I'm not trying to suggest that people only care about their dps, I'm simply suggesting that if dps was higher a lot of current war issues would be overlooked.
While I agree that you see those, generally those are included in lists of all changes. With the key one being the removal of losing gauge and not having unchained/IB on shared cooldown. While those might be small dps increases (very small) then would make the class more enjoyable to play (or at least in my opinion it would).Literally thousands of people switched to War during HW, was that because they suddenly realized how awesome and fun it was to play? Hardly.
I could be wrong, I'd even like to think that I would be. But nearly every suggestion on here ties back to increasing warrior dps in some fashion.
And I'm not trying to suggest that people only care about their dps, I'm simply suggesting that if dps was higher a lot of current war issues would be overlooked.
As someone who was a ARR, HW and now SB WAR that is what I would like the most.
Last edited by AdamZ; 07-13-2017 at 05:43 AM.
But those are the biggest changes that could be made. Outside of just buffing potencies. War would be able to ignore damage penalty while building threat then switch to dps stance with no penalty or cost whatsoever. That's a huge boost. Not only that, it would really eliminate any choices you'd have to make. Lack of choices generally equals stagnant gameplay.While I agree that you see those, generally those are included in lists of all changes. With the key one being the removal of losing gauge and not having unchained/IB on shared cooldown. While those might be small dps increases (very small) then would make the class more enjoyable to play (or at least in my opinion it would).
As someone who was a ARR, HW and now SB WAR that is what I would like the most.
I too have been war tanking since days of first coil. All tanks in fact. I liked warrior a bit more because it's an offensive-based tank, but I never hesitated to switch to pld or drk if it was better for a particular fight. Though admittedly I was never all that good at drk, since I didn't spend nearly as much time on it as I did with pld and war.
It is really not that big of a boost from a meta point of view. Pally will still have greater DPS and utility, meaning it is still not that unlikely we will see double pally in the world first race. Sure without DRK buffs to DPS it likely makes WAR>DRK, but I am for DRK buffs.But those are the biggest changes that could be made. Outside of just buffing potencies. War would be able to ignore damage penalty while building threat then switch to dps stance with no penalty or cost whatsoever. That's a huge boost. Not only that, it would really eliminate any choices you'd have to make. Lack of choices generally equals stagnant gameplay.
Opening in tank stance with unchained is really just a quality of life thing, so you can do it in pug/more causal setting. As any speed kill, or if progression hits a enrage wall, will have the tanks open in dps stance. Same with the halving of the gauge. In theory WAR's will just be pushing to be in dps stance full fight, never needing the switch. Basically optimal WAR dps is tied to the skills of your group more then ever, adjusting for what I said just allows for a bit of separation.
I'm for Unchained being separated from Inner Release, but meta wise, Unchained is actually a DPS loss. What the meta groups would do is have the WAR open with Tomahawk+Equilibrium while having a NIN use Shadewalker. Unchained is good for pugs though.But those are the biggest changes that could be made. Outside of just buffing potencies. War would be able to ignore damage penalty while building threat then switch to dps stance with no penalty or cost whatsoever. That's a huge boost. Not only that, it would really eliminate any choices you'd have to make. Lack of choices generally equals stagnant gameplay.
It's a dps loss when you can just jump through a hoop of fire on one leg while balancing 3 glasses of milk and an egg on your forehead instead.
I still think unchained is a strong cd, no other tank can ignore their tank stance damage penalty. If top end meta players aren't going to use unchained anyways, then it's basically just a QOL change for those of us in the middle. I mean I'm not saying I'd be pissed or happy if they do or don't change it, literally makes no difference to me. I just see it leading to more convoluted technique finagling if they both reduced/eliminated the cost of swapping stances and untied IR/Unchained. And it provides further incentive to tank in deliverance as much as possible which I think is the exact opposite direction the devs intended by the changes.
Last edited by whiskeybravo; 07-14-2017 at 04:24 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.