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  1. #51
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    honestly? i think that loosing half your beast gauge upon switching is one of the major balancing factors with warrior. its designed so that you have to dump all your gauge before switching so you actually need to know the fight instead of being "ooops i need to be in tank stance now, let me just use my oGCD swap". This being said however, i do think that when you swap it should take half away BUT round it up or down to the closest multiple of ten.
    (0)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  2. #52
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by VenKitsune View Post
    honestly? i think that loosing half your beast gauge upon switching is one of the major balancing factors with warrior. its designed so that you have to dump all your gauge before switching so you actually need to know the fight instead of being "ooops i need to be in tank stance now, let me just use my oGCD swap".
    Which is a dumb argument to make because no other tank operates this way.

    It's a dumb, clunky, and un-fun mechanic. It doesn't balance shite because WAR isn't OP nor would being able to switch stances freely make it OP. it's overly punishing to the most gauge dependent class in the entire game for no good reason.

    It's hilarious how you think being able to swap stances on the fly to use an IB for instance would break the class somehow. It's no frigging different or more "OP" then PLD using it's like 7 on demand CD's or it's on demand healing no matter the stance.

    How does clemency being able to be used in sword reward learning a fight?

    By your very logic, it doesn't. But I don't see you putting up arguments for that. Why is sentinal able to be used in Sword? It's a highly defensive action, lock it behind the tank stance where it makes sense to have it. Why can I use Sheltron in sword oath? Makes zero sense for a defensive action to be used in the dps stance, it just rewards bad gameplay and makes people lazy. And self heals at any time in any stance? Take that crap out, healing is not a offensive action and it just rewards people for screwing up because they know they can ignore mechanics.
    (1)
    Last edited by Tegernako; 07-13-2017 at 04:24 AM.

  3. #53
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tegernako View Post
    It's hilarious how you think being able to swap stances on the fly to use an IB for instance would break the class somehow. It's no frigging different or more "OP" then PLD using it's like 7 on demand CD's or it's on demand healing no matter the stance.
    Not claiming that war would be "broken", but that allows for more uptime and damage dealing in Deliverance.

    I stand by the opinion that if everything else was the same but PLD and War DPS logs were swapped the only thing we'd hear on the forums is crickets chirping.
    (1)

  4. #54
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    but that allows for more uptime and damage dealing in Deliverance.
    And this is somehow different from DRK and PLD how when playing efficiently?


    Quote Originally Posted by whiskeybravo View Post
    I stand by the opinion that if everything else was the same but PLD and War DPS logs were swapped the only thing we'd hear on the forums is crickets chirping.

    And I stand by you being wrong because many people enjoyed how WAR played. Not just damage. I choose WAR because I was scared of dying so I picked not only a tank but one that people told me had good self healing. That is literally the reason why I ended up with WAR. I stayed with it because it was amazing fun to play.

    I am not a great player. I barely hit top 20% of WAR players. I played because it was fun more then anything and because I was useful to the team in various ways.

    You're welcome to believe that the majority only care about DPS.

    You're just going to end up wrong because most people play for fun and do not follow a meta. It goes without saying that the majority of people who play a class do it because they enjoy it. It's only a minority that play a class only for meta reasons.

    This same reasoning applies to, I would argue virtually every single game in existence. Playing for fun will always be more important.
    (1)
    Last edited by Tegernako; 07-13-2017 at 04:46 AM.

  5. #55
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Tegernako View Post
    Which is a dumb argument to make because no other tank operates this way.
    Paladins lose half of their oath gauge on stance swap. In addition to spending MP.
    (1)

  6. #56
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by VenKitsune View Post
    honestly? i think that loosing half your beast gauge upon switching is one of the major balancing factors with warrior. its designed so that you have to dump all your gauge before switching so you actually need to know the fight instead of being "ooops i need to be in tank stance now, let me just use my oGCD swap". This being said however, i do think that when you swap it should take half away BUT round it up or down to the closest multiple of ten.
    I'd argue that Warrior requires a lot more planning and skill to maximize DPS (and PLD is still highest), so I'm not entirely sure I'd call that balanced.

    Well, to be fair, the way I mostly used it was to pop Inner Beast for a tankbuster, which requires knowing the fight anyways. And Inner Beast is on the GCD so it's not too different than Grit or Shield Oath. Defiance is oGCD because it doesn't grant any mitigation. Hmm, well, Thrill of Battle and Equilibrium could be used for a quick heal, but I don't see that as any different from a PLD or DRK using their CDs, although you can argue WAR has the most CDs.

    I just personally don't like how clunky it feels. I feel they should have just made Grit and Shield Oath instant cast and buffed them instead of nerfing WAR, but I digress.
    (0)

  7. #57
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by TankHunter678 View Post
    Paladins lose half of their oath gauge on stance swap. In addition to spending MP.
    PLD has two skills that use gauge. It can also restore MP with a quick combo


    WAR has 10 skills that rely on stance, 8 that require gauge use, 4 that require 50 gauge, and requires two combos minimum to get the gauge back to where it was before the majority of the time. In addition IB is only usable in one stance whereas both defensive PLD skills can be used in either stance. Also WAR can only restore 200 TP in one stance unlike PLD which can restore MP in any stance with a damaging combo that transitions into their most powerful combo they have or a DOT.

    But sure, PLD has it hard.

    *edit, also your version of FC actually increases your gauge. Yeah truly suffering there.
    (1)
    Last edited by Tegernako; 07-13-2017 at 05:15 AM.

  8. #58
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Tegernako View Post
    WAR has 10 skills that rely on stance, 8 that require gauge use, 4 that require 50 gauge, and requires two combos minimum to get the gauge back to where it was before the majority of the time.
    This may be a separate topic, but I feel the Paladin gauge was unnecessary. They already had one resource: MP. The entire gauge should simply be a mirror of MP, and all their abilities should work of it. Same goes for Dark Knights.
    (1)

  9. #59
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Lyth View Post
    Oh, and by the way, if you want tanks to be unable to heal outside of tank stance, you're also going to have to remove the lifesteal from Storm's Path and lock Thrill of Battle behind Defiance as well. Sorry about that.
    Do I get a 360 potency combo finisher then, and add a dot to storm paths? (or the second hit in my combo almost equal to my now standard 3rd hit of storms path?) I will agree then

    On a different note I will now be creating a macro to spam "to create more engaging gameplay" Thank you P4X0R10N
    (1)
    Last edited by AdamZ; 07-13-2017 at 05:23 AM.

  10. #60
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tegernako View Post
    And I stand by you being wrong because many people enjoyed how WAR played.
    Literally thousands of people switched to War during HW, was that because they suddenly realized how awesome and fun it was to play? Hardly.

    I could be wrong, I'd even like to think that I would be. But nearly every suggestion on here ties back to increasing warrior dps in some fashion.

    And I'm not trying to suggest that people only care about their dps, I'm simply suggesting that if dps was higher a lot of current war issues would be overlooked.
    (0)

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