I'm sorry, how does this explain why having our attack power scale at a fraction of our VIT is a problem?
.45/.45 Did feel good for a while, and it would have continued to feel good. It was a decent system and it wasn't broken. Why are we giving SE a free pass to constantly be undecided about how much damage tanks would be dealing? They wouldn't make adjustments by lowering our HP, they'd make adjustments based on scaling, and if you scale VIT at say 1:0.8 AP and they decide that is too much or too little, how would it be different if it was scaled from strength? Is 0.8 of VIT higher than 0.8 of STR? And before anyone says oh well gear has slightly more VIT than STR - come on. Again, this is easily fixed. If they decide that 1 STR = 0.8 is too much, how is that different from the same scenario, had it been VIT instead?
If it did scale at 0.8 of VIT, how would it ever catch up or fall behind in relation to DPS jobs such that an adjustment would be needed?? Would the scaling somehow magically float down or up by 0.05% every patch or something? What is even going on? O.O
I really just don't understand why we're giving SE freebies to be obtuse with stats in this game, and so disproportionately at the tanking community's expense.
If our VIT and gear are always scaled with content and our attack power scales with that VIT at a lower ratio than actual DPS jobs, whence come the problem?
The entire logic of your post revolves around the idea that SE can't make up their minds how much damage tanks should be dealing, when the majority of the volatility in that area continues to come from the choices of the playerbase and not the design of Vitality as a stat.
There is literally no end numerical difference between fixing STR on tank gear at the same scaling and growth as DPS accessories with a 0.x modifier and having our DPS scale from VIT at a 0.x modifier, other than needlessly cluttering our gear with excess stats. And I really don't understand why we think it would be better to go back and add STR to every last piece of right-side tank gear in the game than to simply change the scaling of a single stat and be done. What is even the point of this? Is STR just a more prettier more favorite-est stat?
Also, look at what they've done with healers. How is this different again?
A tank's vitality does not grow exponentially faster with better gear than a melee DPS's STR or DEX. The entire argument for this makes my brain hurt, so, so hard. How does the AP scaling of VIT, such as it is now or such as it was in 3.2-3.5 or will be in 999.99999, in ANY WAY AT ALL tie to the HP scaling of VIT? It doesn't! It doesn't. Its like saying the exchange rate of US dollars to Swedish kronor somehow effects the exchange rate of Japanese yen to German deutsche marks. How are we even having threads about this?
Ultimately, your post describes an outcome that could just as easily be had with a VIT scaling, but for some reason we're gonna continue to let SE off the hook here, and I'm really not sure why. Just scale AP with VIT at X% lower than AP scales with STR/DEX/INT for DPS and let us be done with this tired, nauseating STR garbage for the rest of this game's lifetime SE, please.