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  1. #3351
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Pomelo View Post
    Is it an OP thought to ask Cure 3 to generate a confession stack on EVERYONE it hits??

    I mean it then turns Plenary into a pretty nice OCGD AOE heal too....
    I had thought about this before. It would be... okay. The issue with it is that Cure III by itself is generally good enough to heal everyone to at least 85% after a stack happens. But it could be good as a "delayed" heal for when AoE will come out soon after a stack. It would alleviate even more MP usage for WHM...
    (3)

  2. #3352
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    I personally think the Confession stacks would be fine if they removed the timer. There's really no reason to have them be on a 30-second timer.
    (12)

  3. #3353
    Player
    Oohlalaheals's Avatar
    Join Date
    Mar 2016
    Posts
    63
    Character
    Omega Anathema
    World
    Goblin
    Main Class
    White Mage Lv 70
    Quote Originally Posted by NorthernLadMSP View Post
    I personally think the Confession stacks would be fine if they removed the timer. There's really no reason to have them be on a 30-second timer.
    Totally agree. I feel with this change it would work in a very similar way to the Lady of Crowns on Astro, its also similar in potency depending on your confession stacks. It would be a nice little heal to have in your back pocket and I would use it frequently if the stacks hadn't disappeared every time I needed it.
    (0)

  4. #3354
    Player
    Aphro's Avatar
    Join Date
    Jul 2015
    Posts
    10
    Character
    Artanis Galadhrim
    World
    Tonberry
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Oohlalaheals View Post
    Totally agree. I feel with this change it would work in a very similar way to the Lady of Crowns on Astro, its also similar in potency depending on your confession stacks. It would be a nice little heal to have in your back pocket and I would use it frequently if the stacks hadn't disappeared every time I needed it.
    While I would agree with the timer, it would still see basically no use in raid content or even trials. It may possibly pop in some dungeons but do we need it there? Worst of all, its called AOE but it would probably take a miracle to even get 3 people with stacks.

    Regardless, it is not worth a level 70 skill. Cure 1 is more useful than this.
    (6)

  5. #3355
    Player
    MelvinK's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Ciel Wintermere
    World
    Tonberry
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Risvertasashi View Post
    Originally WHM had 18% stoneskin. 10% was the nerf version. Anyways, Benison looks decent on paper: oGCD, instant barrier, and 15% is not bad for that.

    But then you add RNG gating... ...you can force it with cure II, but then you spend a GCD with cast time, probably overhealing, and suddenly it's not looking so great...
    I think you should look divine benison as spell to help with tank healing. Whenever there is a tank buster, and tank is running risk of dying, having a cure II follow up by a shield is a godsend. There is really no risk of overhealing here.
    (0)

  6. #3356
    Player
    MelvinK's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Ciel Wintermere
    World
    Tonberry
    Main Class
    Conjurer Lv 70
    I see a lot of complains about divine bension and PI.
    Id like to make a comparison here - how many of you actually try to heal harder content (Sus ex and lakshmi ex) without our new SB abilities. You are probably healing fine as it is and in fact might be better than other healers (AST, SCH) in term of healing. So do you think SE would give WHM more power, by making divine benision and PI to give more reliable healing? This directly buffing WHM throughput and i wouldnt be surprise the change will come with a nerf to WHM base healing. I do in fact agree the there is a problem with implementation of our new SB abilities. Im also well aware developer may want to keep WHM identity as pure healing so they really have not much choice here. They need to be more creative with WHM ability to keep us WHM happy.
    (0)

  7. #3357
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    No I suppose I didn't consider the skills were bad on purpose
    (0)

  8. #3358
    Player
    chs724's Avatar
    Join Date
    Jun 2017
    Posts
    19
    Character
    Axarin Aegis
    World
    Shiva
    Main Class
    Machinist Lv 70
    as i said many times. lilys should give a 50% increase per lily on any skill you intend to use. so you can either increase single healing/damage, dots or aoe healing/damage. this would make it unique and very flexible. all you gotta do is active lilys odor and choose one of the empowered spells. Last but not least give lilys an optical update. after consuming a lily blossom fall on the ground or something...

    what do we need cooldown for? its not like you hold all skills on CD all the time but use them when they are needed.
    (0)

  9. #3359
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by chs724 View Post
    as i said many times. lilys should give a 50% increase per lily on any skill you intend to use.
    that might be a little powerful. To me, they should empower spells with different/stronger effects. EX:

    Divine Benison:
    0 lilies: 10%
    1 lily: 13%
    2 lilies: 16%
    3 lilies: 20%

    Assize
    0 lilies: 300/300 10%MP
    1 lily: 330/330 13%
    2 lilies: 360/360 16%
    3 lilies: 400/400 20%

    Asylum
    0 Lilies: as is (forgot the regen potency)
    1 Lily: regen + MP regen (20 potency); +2TP/tick
    2 Lilies: regen + MP regen (30 potency); +5TP/tick
    3 Lilies: regen + MP regen (40 potency); + 7TP/tick

    Tetra
    0 Lilies: as is
    1 Lily: adds 5% damage reduction for 20 secs
    2 Lilies: adds 10% damage reduction for 20 secs
    3 Lilies: adds 15% damage reduction for 20 secs

    Is this balanced? Probably not, but the numbers can be tweaked to make it so. At least we would be gaining utility through heals this way.
    (1)
    Last edited by Reiryuu; 07-12-2017 at 08:06 PM.

  10. #3360
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by MelvinK View Post
    So do you think SE would give WHM more power, by making divine benision and PI to give more reliable healing? This directly buffing WHM throughput and i wouldnt be surprise the change will come with a nerf to WHM base healing. I do in fact agree the there is a problem with implementation of our new SB abilities. Im also well aware developer may want to keep WHM identity as pure healing so they really have not much choice here. They need to be more creative with WHM ability to keep us WHM happy.
    Benison is fine except that it consumes all the lilies, but that's not the end of the world. PI is just a hot mess. It's clunky, difficult to use, and requires looking at buff bars, which is the exact opposite of Stormblood's stated design goals.

    If they are afraid of giving WHM even more healing, then don't. Make PI offensive. Problem solved. WHM would still have no utility, but a stronger occasional nuke would provide extra personal DPS to help out a bit.
    (1)

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