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  1. #1
    Player
    TheCount's Avatar
    Join Date
    Jun 2015
    Posts
    236
    Character
    Warden Azem
    World
    Mateus
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by TouchandFeel View Post
    DRK definitely needs some adjustments and fixes, but it isn't as horrendous as many on the forums portray it to be.

    I personally feel a lot of the hate, particularly the "it's braindead" rallying cry, is due to the changes altering and in some instances getting rid of certain strategies and play-styles and pushing the job in a slightly different direction.

    DRK will definitely feel incomplete though until you get Bloodspiller (lvl68) and The Blackest Night (lvl70) as the kit seems to be designed around the usage of those two abilities and will feel lacking without them.
    That's a big problem in and of itself no? The fact that it feels incomplete and lacking at anything but the max level because that's the only point where your rotation becomes just a little bit more interesting than 1-2-3 and dark artsing everything. That to me is very bad design where a tank will feel bad to play for the majority of its levels
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  2. #2
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by TheCount View Post
    That's a big problem in and of itself no? The fact that it feels incomplete and lacking at anything but the max level because that's the only point where your rotation becomes just a little bit more interesting than 1-2-3 and dark artsing everything. That to me is very bad design where a tank will feel bad to play for the majority of its levels
    It is an issue, but how big of one depends.

    To those of us who leveled and played DRK during Heavensward, I feel it will be more glaring of a problem since we got used to a very active job that then got pared down and doesn't really regain much of that more active feel until 70. For those that are coming in fresh, it may still feel off but most likely less so because they don't have a preconceived notion of the way DRK feels, or should feel, when played.

    I agree that the skills could have been given in a better order that would feel like a smoother progression of power, but I don't think it's a huge deal since it doesn't really crop up until the Blood Gauge is introduced which is post 60 and you can level 60 to 70 so fast that by the time it starts to bug you, you're already dinging 70.
    (1)