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  1. #51
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Naelle View Post
    Would it not be easy to remove all STR from fending gear and make tanks damage scale 1.0 on VIT?
    The easiest "solution" is the .45 str/vit they had going before, which puts them at about 80-85% attack power of a DPS, which is what they had before. The change itself makes no sense outside of SE wanting to move away from "The Tank is just a discount DPS" paradigm that's been present.
    (3)

  2. #52
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Kabooa View Post
    The easiest "solution" is the .45 str/vit they had going before, which puts them at about 80-85% attack power of a DPS, which is what they had before. The change itself makes no sense outside of SE wanting to move away from "The Tank is just a discount DPS" paradigm that's been present.
    It makes sense in the fact that it's hard to balance two stats separately when they both depend on one stat.
    (0)

  3. #53
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by YitharV2 View Post
    It makes sense in the fact that it's hard to balance two stats separately when they both depend on one stat.
    It's really not. you just adjust the numbers on one end if you feel either is too high.

    Too much health this way? Adjust HP/Vit down. Too much attack power? Adjust one or both to .35, .25, etc etc.
    (2)

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