The endless battle - Tank attributes
Disclaimer. This not a rant, a nerf or buff post either a Tank wishing to make the DEEPS.
My experience
I've been a tank since early T5 old days. I don't like to call me a hardcore raider but I have cleared all of them before in an acceptable timespan. MT PLD during 2.0 and OT WAR on 3.0.
I'd like to rise a rational discussion about this never ending saga about tank main attributes. All tanks know (hopefully) that our entire life hovers around 2 attributes STR and VIT. And during this game lifetime we experienced endless patches, nerfs and buffs. It's almost like SE can't solve this after all this years.
History
During 2.0 and 3.0 gordias era.
During this era tank attack power was based only on STR. During this tank accessories would hovers around pentameld or slaying crafted crafted gear or fending. There were some options. All involving Craft. And during gordias things got out of control and high end tanks ended up using slaying gear to beat the strict DPS checks of gordias.
The good.
Can't deny it was fun.
Tanks had options to customize their build.
The bad.
Forced to spend millions of Gil on pentamelds.
Tanks hp pool was messed. Bringing suffering to healers (not everyone. But running non raid content with unknown healers was really bad)
Fending gear made useless
LOL vit potions. Useless
3.0 midan and creator the balance.
SE did her homework, now we had a dense system that linked our attack power on STR and VIT. Even though I considered it initially a bad design it worked somehow and made tanks life easier.
The good
First time using fending gear lol it's nice to be rewarded with a loot from the raid!
Did a good job establishing tanks hp pool. It was worthy to use it.
The bad
Messy system. Try to explain how it works to a newcomer!
No options on accessories melds. You were forced to always meld str on accessories. (Some edgy tanks equipped one or two slaying accessories with VIT on it. IMO not worthy. But it's another topic).
4.0 era ????
And we are back to STR now. But with slaying accessories locked (I'm not going into ilvl 270 discussion). Well it works. But…
The good
Well… it's easier to explain.
Since accessories are locked should have some stable hp pool over tanks. And DPS.
The bad
It's not really rewarding to roll a new accessory. (It haunts me to know it is bad and I can't use some slaying because it's locked.)
The same old thing. All tanks will meld str over it. We can't really play with secondary attributes..
There's a major concern about how it will scale over time. Since we will only get str from materia. Our DPS output and aggro will not scale the same of other jobs. SE will need constantly adjust enmity values.
Edit:
After all that was spoken on this current thread and among others across the forum I came to a conclusion.
Tank accessories in my opinion should be STR.
This might seem crazy at first be here are some of my reasons to this conclusion
First VIT as it is nowadays is not a main attribute for tanks because:
Once you hit some hard limit, more vit is useless.
All tanks abilities scale from STR(even healing scales from Attack Power!)
If STR was the main attribute on tanks accessories we could meld VIT like other jobs do, by my experience during raid progression is usual to some dps meld vit to stay alive, why can’t tanks do the same thing?
It would end all discussion about tank dps, square could just adjust the Attack Power per STR ratio.
Of course, if we had no vit from accessories Square could adjust base tank vit stats.
AS crazy as it sound, this leave us free to use anything like other jobs!