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  1. #51
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Would be cool if we could buy low level JSE with guild marks and things like exp scrolls. Another way of obtaning engineering/survival manual right there.
    (0)

  2. #52
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    As much as I'm in support of them removing guild marks entirely, I feel really bad for you guys who ground guild marks out and got nearly all the abilities. I hope there's some kind of compensation that you guys can receive for the work you've put in. Basically, though, the long and short of it is we've been playing a beta, so drastic changes like this are something we all needed to be prepared for. (This is part of why I didn't really play until 1.19!)
    (0)
    7UP!


  3. #53
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    At least for DoH, I'd like to see them get rid of the 'gotta catch 'em all' mentality. Instead of letting us train in everything, let us only pick one so that we can actually specialize in something.
    (1)

  4. #54
    Player
    Bluebun's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    106
    Character
    Blue Bun
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    I vote they keep guild marks. Earning them was always high on priority when I played each job, and got people to at least visit other cities. It would feel like a big slap to have all my guildmarks turned into gil.
    I was hoping guilds would sell class/job specific gear. Like FFXI had some armor pieces that flat out gave you an addition crafting lvl.
    For FFXIV, you could start out with stuff that isn't really game breaking, like a tool that increases your chances for attaching materia by 0.5%. Maybe LNC will have a belt that enhances a LNC ability... but can't even be used by a Dragoon, making it really Guild specific?
    (3)

  5. #55
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Because locking basic traits and ability's behind a grind wall was good design?
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  6. #56
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I've said it before (at least once in the forgotten depths beyond the second page), and I'll say it again. The potential of the guilds for gameplay is being horribly wasted. A guild could offer so much more than it currently does. So much that each class could have it's very own, completely unique in-game experience. But as it stands, they are being wasted.

    This applies to everything from class quests (squandered side-storyline), to the possibilities of guild mark usage, to the lack of class-specific gear, and everything in between.

    So much potential being wasted. It makes me sad.
    (4)

  7. #57
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Griss View Post
    Because locking basic traits and ability's behind a grind wall was good design?
    You just described most of the RPG genre. Seems to have been a good design for a lot of people.

    Working towards something builds character, and dare I echo the boards, a sense of acomplishment. Now, I'm not against changing the system up and/or making it better, but automating the abilities completely? ...I'd rather he not do that, please.
    (2)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  8. #58
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    what grind wall? in general you almost always got all abilities just from doing your leves. Giving people a slightly more story driven way to get abilities, and milestones was imo good game design.

    Keep in mind there was only 4 real abilities per job, what insane grind are you talking about? you can get up to 3k from a single leve.

    But most of all, what about the stories? with cutscenes, and interesting stuff? i was looking foward to seeing what happened after the 30 story in pugilist. but now without any incentives, how will people know it exists? I guess he probably wants to get rid of all the class lore, and quests, but man, it doesnt seem like good game design.

    Why does he think quests is a good idea for jobs, but not classes? i dunno.
    (3)

  9. #59
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    You're implying that he's getting rid of guild marks because he thinks that having class quests is a bad idea, by the intermediary of "people won't do class quests if there's no rewards."

    I think there are too many unquestioned assumptions here for this inference to be valid! I mean, I get your basic point and agree to an extent with your concerns, I just think you're putting words ("I want to get rid of guild quests") into Yoshida's mouth.

    Blaise - do you have any design ideas as to what could fill in the currently wasted potential that'd be worth the premium-cost dev time available before "once 2.0 is stable"? I know /I/ don't, other than ambiguously "moar storyline plz", but I'm legitimately interested in other peoples' design suggestions.
    (0)
    7UP!


  10. #60
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Kinda funny how Marks were the only thing they could think of to get people out of Ul dah and now they are taking it out of the game..

    Welcome back to Ul dah everyone who actually thought there was going to be a reason to leave for once?

    Sucks to be anyone who thought there was a chance to doing content in a different town, myself included. It's just to bad we also can't change our companies to go be where all the people are going to be.. again...
    (0)

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