what grind wall? in general you almost always got all abilities just from doing your leves. Giving people a slightly more story driven way to get abilities, and milestones was imo good game design.

Keep in mind there was only 4 real abilities per job, what insane grind are you talking about? you can get up to 3k from a single leve.

But most of all, what about the stories? with cutscenes, and interesting stuff? i was looking foward to seeing what happened after the 30 story in pugilist. but now without any incentives, how will people know it exists? I guess he probably wants to get rid of all the class lore, and quests, but man, it doesnt seem like good game design.

Why does he think quests is a good idea for jobs, but not classes? i dunno.