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  1. #51
    Player
    Sayora's Avatar
    Join Date
    Apr 2014
    Location
    Limsa
    Posts
    64
    Character
    Kani Kani
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by silentwindfr View Post
    we will maybe get the new cap of 900 tomes a week you know? it was changed near the end of HW, and even before HW the caps was changed but conserved after all.

    the point of 900 tomes it allows to have a decent gear for a jobs in 5 week then who know.
    It was also increased to 900 at the end of ARR, granted for not as long. There was also the fact that the 900 cap coincided with the unlocking of Creator, it made no sense to keep Scripture capped to such a low amount with the other avenue of i270 gear being so quick.
    (0)

  2. #52
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ametrine View Post
    Perhaps it's because I've not cared enough to try to cap tomes after Brayflox Nonstop for Soldiery drove everyone crazy, but is it just me or is the verity tome gear so much cheaper than old top tomestone gear?

    I even noticed a 9 sticker reward with Wondrous Tails last week was 100 Verity, and feel like roulettes are giving out more than pre-Stormblood.

    Capping is suddenly easier, and I can purchase the gear I want at a good pace. Even the 70 quest loaded me up with great gear and I'm loaded with materia so getting my stats where I needed them for Omega was done in a day. That is a very new sensation for my casual self.

    Am I really the only one who feels that way? That getting good gear is so much easier than before?
    They always do that before the new tomestones come in, so it's easier for people to reach the original endgame content. All that will change once those come in. We'll go back to the old 450 a week, 875 for a chestpiece we're used to.
    (0)

  3. #53
    Player
    Jas710's Avatar
    Join Date
    Aug 2013
    Posts
    357
    Character
    Wolf Spyder
    World
    Siren
    Main Class
    Pugilist Lv 70
    It would be nice to not have arbitrary bullshit caps slapped on to the important stuff, but we all know at the end of the day it all boils down to player retention.

    Note that the devs gives absolute zero shits about eating up your time. Their job is to get you in and keep you in by any means necessary. Period. Something that might take an offline game 10 seconds to finish will take this game 10 days. Caps? Check. RNG? Check. Grind? Check. Mat gathering? Check. Crafting fails at 78% so you have to repeat the process all over again? Check. Almost every single aspect of the game is like this.

    That's just how it's been and will always be. MMO life is hard life. If it sounds good, keep playing. If it doesn't, escape while you still can. lol
    (1)

  4. #54
    Player
    Mikhaill's Avatar
    Join Date
    Jan 2015
    Posts
    616
    Character
    Xetsu Mitsuhara
    World
    Goblin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Granyala View Post
    GOOD.
    You are supposed to choose and have one "main".

    Hell, in other MMOs you have to level another character to even get access to a different class. If your off specs are behind by 10-20 item levels, it won't kill you. Content is not designed with full tome gear in mind, because SE knows that it takes months to acquire, as such you are NOT undergeared for raids on off specs.

    -case closed-
    Because the damn game pushes you to 'all in one'. that makes no sense whatsoever. some people I know actually make alts just to do what ops been asking. people get burnt out anyways, games a themepark. it takes months to fully gear up one job. just do it by 'roles' at least ppl will stay and play a little longer. as bourne said, 14 weeks, 4.1 will be around the corner anyways so there still will be ppl waiting on that.
    again, if worried about subs, do roles only.
    (1)
    Last edited by Mikhaill; 07-11-2017 at 08:32 AM. Reason: Edited some because phone.

  5. #55
    Player
    DaikiKiyoshi's Avatar
    Join Date
    Jan 2016
    Posts
    343
    Character
    Daiki Kiyoshi
    World
    Leviathan
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Kaedan View Post
    No, you would effectively triple the cap.

    If you were allowed to get 450 tomes for each role, then you could (potentially) earn 1350 tomes a week.

    The cap is there to prevent you from gearing too quickly. They want you to have to make a choice.

    No, you are still wrong. The cap would be tripled if, and only if you could spend ALL of those tomes on one role set of gear. By keeping a cap for each role (tank / healer / caster) you are still just as limited on how fast you can gear each role. The only difference is that you have more flexibility as the person you quoted and apparently didn't read said.
    (2)

  6. #56
    Player
    Eclipsed's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Ezariel Bayne
    World
    Faerie
    Main Class
    Miner Lv 72
    Personally what I would really like to see is MMO's abandoning this stupid currency/gear system and go back to hunting for actual unique drops from named monsters and dungeons/raids. I.E. like FFXI, EQ/2, and other MMO's. This procedurally generated gear that is all the same, just 1% more stats per tier, that you are guaranteed to get in X days if you put in Y effort is so soulless. I miss those special pieces of gear that you worked hard to get and felt special when you got it.
    (3)

  7. #57
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Mikhaill View Post
    Because the damn game pushes you to 'all in one'. that makes no sense whatsoever. some people I know actually make alts just to do what ops been asking. people get burnt out anyways, games a themepark. it takes months to fully gear up one job. just do it by 'roles' at least ppl will stay and play a little longer. as bourne said, 14 weeks, 4.1 will be around the corner anyways so there still will be ppl waiting on that.
    again, if worried about subs, do roles only.
    That post outlined why allowing each role to have their own tomestone limit wouldn't work. I could effectively have nine jobs at the predicted 340 ilvl by the time they release 4.1. At that point, I wouldn't even bother touching roulettes while others would unsub entirely. Regardless, the game doesn't push you at all. Being able to play multiple jobs on a single character is a feature yes, but it was never intended you would "main" more than one or two. Besides, unless you do Savage, it doesn't matter whether you have ilvl 320-340. Nothing is going to hit hard enough where you will need BiS.

    Another, perhaps more cynical, reason the devs won't open restrictions like those purposed here is once they do... they can't go back. Say they did the aforementioned "tomestone cap per role" idea tossed around and it led to more people taking breaks. They can't say in 4.2, "oh, we're going back to 450 because too many of you stopped paying us monthly." It's just not a risk worth taking for them. Now I do think upping the cap to 650-700 would be nice. That way you could get your body and legs within three weeks. But they won't ever do more than that.
    (1)
    Last edited by Bourne_Endeavor; 07-11-2017 at 08:13 AM.

  8. #58
    Player
    DaikiKiyoshi's Avatar
    Join Date
    Jan 2016
    Posts
    343
    Character
    Daiki Kiyoshi
    World
    Leviathan
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Eclipsed View Post
    soulless
    And here you hit the nail on the head. I fully agree with you. The trouble is people don't like to think for themselves and they prefer a system that does all the thinking for them.
    (1)

  9. #59
    Player
    Mikhaill's Avatar
    Join Date
    Jan 2015
    Posts
    616
    Character
    Xetsu Mitsuhara
    World
    Goblin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    That post outlined why allowing each role to have their own tomestone limit wouldn't work. I could effectively have nine jobs at the predicted 340 ilvl by the time they release 4.1. At that point, I wouldn't even bother touching roulettes while others would unsub entirely. Regardless, the game doesn't push you at all. Being able to play multiple jobs on a single character is a feature yes, but it was never intended you would "main" more than one or two. Besides, unless you do Savage, it doesn't matter whether you have ilvl 320-340. Nothing is going to hit hard enough where you will need BiS.

    Another, perhaps more cynical, reason the devs won't open restrictions like those purposed here is once they do... they can't go back. Say they did the aforementioned "tomestone cap per role" idea tossed around and it led to more people taking breaks. They can't say in 4.2, "oh, we're going back to 450 because too many of you stopped paying us monthly." It's just not a risk worth taking for them. Now I do think upping the cap to 650-700 would be nice. That way you could get your body and legs within three weeks. But they won't ever do more than that.
    I only mentioned you because of the weeks/months until the next main patch.
    14 weeks to gear up ONE job, the next main patch will hit, so for SE's case, the subs will still be rolling either way.
    You pay by month anyways, so if people kept doing it all until 4.1 they can sub again, and use the 24 man to gear up the other side jobs they may have.
    What people are asking are for more flexibility. You're essentially still going at the same pace maybe a wee bit slower unless you no life lol.
    I think it makes sense to everyone to have main per role. Say you're in a static, someone dips out, but you can replace that X role if need be.
    It'll also make it easier to find replacements because it's harder when most people are stuck in a single job.
    I think we have way too many jobs for these tomes to be locked anyways. I for one, think it needs to be abolished all together.
    But SE is thinking about the money, they don't care if you get bored or not, just pay up lol.
    (1)
    Last edited by Mikhaill; 07-11-2017 at 08:45 AM. Reason: Typo.

  10. #60
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Mikhaill View Post
    snip
    The flexibility you are asking for would allow you to gear nine jobs. You are neglecting only Dragoon and Ninja don't share their entire gear with another job in their respective roles. Were it changed so each role had their own individual tomestone cap, I could gear nine in the same time I now gear three. While I have other things I'd likely do, others may unsub since they have exhausted the content provided and have no use for the 24 man raid. I certainly wouldn't be queuing into roulettes very often. Why bother? All my tanks, healers and melee DPS would be ilvl 330. As for money, of course SE prioritizes money first. They are a business whose sole interest is keeping us subbed. Locking people into a weekly cap that forces them to choose a role to prioritize ensures many will remain subbed so as not to fall behind.
    (1)

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