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  1. #1
    Player
    Mikhaill's Avatar
    Join Date
    Jan 2015
    Posts
    616
    Character
    Xetsu Mitsuhara
    World
    Goblin
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    That post outlined why allowing each role to have their own tomestone limit wouldn't work. I could effectively have nine jobs at the predicted 340 ilvl by the time they release 4.1. At that point, I wouldn't even bother touching roulettes while others would unsub entirely. Regardless, the game doesn't push you at all. Being able to play multiple jobs on a single character is a feature yes, but it was never intended you would "main" more than one or two. Besides, unless you do Savage, it doesn't matter whether you have ilvl 320-340. Nothing is going to hit hard enough where you will need BiS.

    Another, perhaps more cynical, reason the devs won't open restrictions like those purposed here is once they do... they can't go back. Say they did the aforementioned "tomestone cap per role" idea tossed around and it led to more people taking breaks. They can't say in 4.2, "oh, we're going back to 450 because too many of you stopped paying us monthly." It's just not a risk worth taking for them. Now I do think upping the cap to 650-700 would be nice. That way you could get your body and legs within three weeks. But they won't ever do more than that.
    I only mentioned you because of the weeks/months until the next main patch.
    14 weeks to gear up ONE job, the next main patch will hit, so for SE's case, the subs will still be rolling either way.
    You pay by month anyways, so if people kept doing it all until 4.1 they can sub again, and use the 24 man to gear up the other side jobs they may have.
    What people are asking are for more flexibility. You're essentially still going at the same pace maybe a wee bit slower unless you no life lol.
    I think it makes sense to everyone to have main per role. Say you're in a static, someone dips out, but you can replace that X role if need be.
    It'll also make it easier to find replacements because it's harder when most people are stuck in a single job.
    I think we have way too many jobs for these tomes to be locked anyways. I for one, think it needs to be abolished all together.
    But SE is thinking about the money, they don't care if you get bored or not, just pay up lol.
    (1)
    Last edited by Mikhaill; 07-11-2017 at 08:45 AM. Reason: Typo.

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Mikhaill View Post
    snip
    The flexibility you are asking for would allow you to gear nine jobs. You are neglecting only Dragoon and Ninja don't share their entire gear with another job in their respective roles. Were it changed so each role had their own individual tomestone cap, I could gear nine in the same time I now gear three. While I have other things I'd likely do, others may unsub since they have exhausted the content provided and have no use for the 24 man raid. I certainly wouldn't be queuing into roulettes very often. Why bother? All my tanks, healers and melee DPS would be ilvl 330. As for money, of course SE prioritizes money first. They are a business whose sole interest is keeping us subbed. Locking people into a weekly cap that forces them to choose a role to prioritize ensures many will remain subbed so as not to fall behind.
    (1)