Quote Originally Posted by Rufalus View Post
If you remove rewards on loss then PvP dies when people get on losing streaks and stop queuing altogether to do more rewarding things with their time. There aren't enough people who frequent PvP for fun alone instead of using their time on content that enables them to progress in some way reliably. So you need rewards for the health of the game.
This is quite untrue. PvP had a small but dedicated, ACTIVE playerbase well before 4.0. It gave no XP, and it wasn't as simplified as it is now (and arguably more fun still). 3.5 and the Garo event overshadowed the fact that they made the biggest change the community had asked for for 2 years - the removal of GC restrictions, which in fact did far more to improve queues than the event did. And it STILL didn't give XP.

Let's stop spreading the wrongful idea that removing XP would kill PvP. If anything it'd bring some integrity back into the mode.

P.S. I can't say it enough: After 3.5 and the Frontline Freelancer option, your choice of GC means about as much in PvP as it does in PvE content. The GC doesn't matter even half as much as the players on your team and the effort they'll put in to win.