Quote Originally Posted by Alleo View Post
It just had the unfortunate effect that this also got the attention of AFK players and bots. So either SE sees this situation as the lesser evil because it would mean that people still would play PVP thus they got what they wanted or it means that they have to create a solution for this. But only giving something for the winning team is not a solution they probably want..because this would go against their aim to make PVP more popular. (I would love to be able to punish those AFKlers and botters way more easily.)
This is because the design of the map doesn't encourage active play. I've played it a few times, and initially I was like "okay this is fun" but then I kept seeing three people bot on my team and kinda went... nope. I'll do it once for Khloe's book when it comes up, but it's absolutely not fun to play with or against bots.

Here's how I'd fix it, note that I'm not fond of PvP in general, but this feels like it would intentionally complicate things so that AFK and bot play would be detrimental without punishing PvP play itself.

a) Don't have safe zones. Give the player 5-20 seconds of being unable to be damaged after respawning them at the last claimed tower. If no tower claimed, drop them somewhere randomly and unpredictably.

b) Time spent dead counts against you. If more than 10% of the time is spent ko'd or inactive, no reward.

c) Remove mounts, remove sprint entirely. Create a PvP specific movement speed so that all players move at the same speed. Remove fall damage.

d) Put more entrophy into the map design. If there was ever a good business case for a procedurally generated landscape in FFXIV, this is it. This makes it hard or impossible for bots to be able to navigate because they can not use the existing game maps to predict where things will be.