Quote Originally Posted by Telvorei View Post
I love your idea for Ranger. I think Crossbow is the perfect weapon for it, and is the last prominent ranged weapon left for a physical DPS aside from Gun and Bow.

Your Green Mage sounds interesting. I took a break before Heavensward and came back for Stormblood. Now I have both expansions to play through. I'll have to get more info on ancient dravonian lore.

As for Geomancer, I think that is a really cool concept. Reminds me a lot of the elemental wheel from XI.

Im about to read your Blue Mage link now. In the meantime, now that Stormblood is out has your list changed at all with what you can now foresee after this expansion?
So Ranger was kinda inspired by Assassin from the FFTA series and that one Kingdom Hearts character from Organization XIII with the dual crossbows. Had it built behind a "protector of the land" theme.

When you get around to Heavensward and an area called the Dravanian Forelands, if you take note of the architecture there and the various glyphs on the walls, between those and the forests of the Dravanian Hinterlands, it had me wondering more about the region before the major events surrounding the Heavensward story since there's not a whole lot of detail from it.

For Geomancer, I only saw what it looked like from FFXI and figured it was something worth basing around Taoist view of seasons. Still haven't played FFXI though, and don't really plan on it anytime soon since it seems to be too faulty for job concept sources.

As for the end question, the mechanics changes and the addition of job gauges are why I currently consider most of my concepts obsolete. It's because of that that I plan on updating one for each main role, starting with DPS (Blue Mage) and then a tank and a healer (both of which currently undecided).