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  1. #1
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Indefiinable View Post
    I don't think the reason people don't stay as tanks or healers has anything to do with how fun the role plays in terms of actual play style. I think it's more down to us, the community, who throw flame at a tank if they loose agro for even a second or at a healer if they miss just 1 heal. I started ARR as healer main but after the salt I received in a particularly challenging Garuda run I vowed never to play again. We are to blame not SE
    I disagree that it has nothing to do with it. I think it's both, to be quite honest. If DPS is more fun and gets less criticism, that's double the incentive to play DPS.
    (2)

  2. #2
    Player
    HyperSMB's Avatar
    Join Date
    Jun 2017
    Posts
    316
    Character
    Crystal Skye
    World
    Halicarnassus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by YitharV2 View Post
    I disagree that it has nothing to do with it. I think it's both, to be quite honest. If DPS is more fun and gets less criticism, that's double the incentive to play DPS.
    I think the issue is what appeals to players as a healer or tank just doesn't appeal to the average player. If they changed healers to have full blown DPS rotations and complicate the entire kit that made me take my eyes off the fight and tunnel vision (Like playing DPS), I would be out immediately. However, that stuff is normally what I hear DPS players tell me makes them WANT to play DPS (The very thing thaat makes me hate it).
    (2)
    Quote Originally Posted by MoroMurasaki View Post
    Advantage is fair if you're willing to do something that most others aren't.

  3. #3
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by HyperSMB View Post
    I think the issue is what appeals to players as a healer or tank just doesn't appeal to the average player. If they changed healers to have full blown DPS rotations and complicate the entire kit that made me take my eyes off the fight and tunnel vision (Like playing DPS), I would be out immediately. However, that stuff is normally what I hear DPS players tell me makes them WANT to play DPS (The very thing thaat makes me hate it).
    Well, I agree that probably wouldn't work for healers. However, I think it would work for tanks since due to their nature tanks are constantly attacking anyways. The weird thing about FFXIV is that tanks don't have to do an optimized rotation to hold aggro, compared to other MMOs as stated here.

    But I think you have a point. One of the thing that appeals to me as a tank is I'm the one soaking the hits so everyone else can do their job. But I think a tank can have a learning curve and difficulty in doing that, rather than the passive mitigation FFXIV currently has.
    (0)