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  1. #51
    Player
    Genoreaper's Avatar
    Join Date
    Jan 2015
    Posts
    212
    Character
    Geno Reaper
    World
    Ultros
    Main Class
    Black Mage Lv 90
    you can't Heal people with your own Aether, less you essentially just take their wounds upon yourself, Conjurers/White Mages with the Elementals and world's ambient aether, Scholars with Fairies, and Astro with the Stars.

    Then you look at Red Mage, and Lore wise, their whole concept is that they only use their personal Aether reserves, which means to Cure people would essentially require them to blood magic themselves to death..


    Snipped from reddit.

    We could get a cauterize for healing and/or status effects

    A shock to revive players like jumpstart the heart

    Or use water magic to heal
    (0)

  2. #52
    Player
    prophecy4seen's Avatar
    Join Date
    Mar 2014
    Location
    Uldah
    Posts
    47
    Character
    Little Box
    World
    Odin
    Main Class
    Arcanist Lv 70
    I believe that spellspeed will eventually smoothen out the stance management, people keep going on about. But honestly, asking for extended duration etc.. is simply making the class 2 easy. Its the short period that separates the good blm's from the normal ones.

    Sometimes you may have to cast 5 fire 4's instead of 6.. but so what? thats no different from a monk wanting to hit a flank and not being able to because either the boss moved or a mechanic is blocking him.

    People are crying over the optimal rotation.. but if you could do the optimal rotation from beginning to end, you may aswel just stick with a training dummy. What is optimal is learning the fight/encounter and positioning yourself in a way that allows you to get off 6 f4's as much as possible.. Proper use of procs, manaward. knowing what spells it is okay to eat because they wont kill you and knowing if taking damage at that particular point will interrupt your cast or not.
    (0)

  3. #53
    Player
    prophecy4seen's Avatar
    Join Date
    Mar 2014
    Location
    Uldah
    Posts
    47
    Character
    Little Box
    World
    Odin
    Main Class
    Arcanist Lv 70
    I can only really speak from a semi hc raider's pov.. I will do a fight and clear it.. then i will look for situations that i could do things better... then i will look on youtube and watch how other people handled the same situation, adapt and improve. This is what is called optimizing and basically being good at the class.. Asking for AF extension etc is simply saying, Dear SE, i know its your game, but please make my class play the way i want it to play.

    Yoshi P has already answered these kind of requests ages back.. he said "get good"

    As For the part i agree with, potency increases on fire 4 would go a long way. additionally a ogcd Nuke spell on a 2min cd called "Ultima" would be great :P
    (sorry double post)
    (0)

  4. #54
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ADVSS View Post
    In fact....Drain should be a BLM exclusive, with a bold potency enhancement, neither other caster needs it for a self heal. Pretty sure SMN Energy Drain is a better ability, could be wrong though
    If were talking just for the heal Vercure > Drain > Energy Drain. Unless a Summoner needs the MP as well, using Energy Drain is worse than using Drain and Fester, Energy Drain's Aetherflow stack cost essentially brings it below Drain.
    (2)

  5. #55
    Player
    Charlayy's Avatar
    Join Date
    Aug 2016
    Posts
    68
    Character
    Too Spooky
    World
    Diabolos
    Main Class
    Astrologian Lv 61
    Quote Originally Posted by ADVSS View Post
    I thought
    Physick was dumb bc BLM never had a heal. But if drain was a hell of alot better, it should be made BLM eclusive, as that fits perfectly with the job imo. And isnt energy drain on smn better anyway? Totally shouldve been a BLM exclusive for self healing as all dps now have some form of it
    In XI blm could rez (Raise 1) and heal only up to cure 3 and did have drain and aspir.
    (0)

  6. #56
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by OcieKo View Post
    If were talking just for the heal Vercure > Drain > Energy Drain. Unless a Summoner needs the MP as well, using Energy Drain is worse than using Drain and Fester, Energy Drain's Aetherflow stack cost essentially brings it below Drain.
    ahhh I saw potency 50 and went
    hell no" but i havent played new blm or smn yet, was a smn main in 3.0 not sure im ok with the changes
    (0)

  7. #57
    Player
    Charlayy's Avatar
    Join Date
    Aug 2016
    Posts
    68
    Character
    Too Spooky
    World
    Diabolos
    Main Class
    Astrologian Lv 61
    Blm could still raise in XI
    (0)

  8. #58
    Player
    Cherub's Avatar
    Join Date
    Aug 2013
    Location
    Floating City of Nym
    Posts
    392
    Character
    Miasma Eschaton
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by prophecy4seen View Post
    snip
    A Monk not hitting a flank and a BLM not being able to cast 6 Fire IV's are different things.
    This becomes much more apparent during a striking dummy test. On a striking dummy the monk will be able to hit -ALL- positional, it will be able to perform a constantly optimal rotation.
    BLM simply won't. And not because you used a proc. You could leave out procs from start to finish and your BnB Rotation would still end up with 5x Fire IV rather than 6x Fire IV simply because it's literally up to chance. Losing casts to mechanics isn't what people complain about. Losing casts because of a core mechanic within the Job, that's why.
    And to further prove my point, it is much better to apparently skip Blizzard IV entirely within your rotation as it will result in a bigger DPS gain. Heck even fire spam is apparently viable now.
    You know something must be wrong if the job is only going to be played in ways it was definitely not meant to be played.

    The timers are not the problem for 5 Fire IV's. Your MP is, literally luck is a factor when it shouldn't be.
    The reason why people want a slightly longer AF/UI is one seperately because even if they can turret for eternities to come, executing the rotation we were meant to be, still is tight to do.
    But that doesn't matter now anyway does it. Just do your 3.XX rotation and don't use B4 outside of your opener. Play the job your way but not as it was envisioned by SE and gg, you do better DPS than before.

    Edit: Just found this thread http://forum.square-enix.com/ffxiv/t...ers-on-4.0-BLM
    Sums it up MUCH better than I did in my previous posts.
    (2)
    Last edited by Cherub; 07-09-2017 at 04:54 PM.

  9. #59
    Player
    Core1019's Avatar
    Join Date
    Feb 2015
    Posts
    178
    Character
    Violet Carmine
    World
    Lich
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Kabooa View Post
    I think there's much ado about nothing as is, but if we wanted to deal with some inequities...

    Give Black Mages a Temporary Raise ability. 1 minute duration, 5 minute cooldown, ignores Ressurection sickness. Brings back a downed Ally at full power, kills them when it's over. It's a 'Raid save' res, it's not spammable, it's not MP based, it's flavorful for the Job and base class. It won't be as reliable as a hard Res, but if you need someone at full power, this is the spell for it.
    I really, really like this idea. It's a nice twist to the usual res spells. And since I'm not a lorefag I couldn't give a rat's ass if it fits thematically or not tbh. Although if you want to bring up mage themes, summoner seems to have been having an identity crisis since it was concieved as both a dot class and pet class.
    (0)

  10. #60
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Charlayy View Post
    Blm could still raise in XI
    was this due to putting whm as their secondary, or naturally given to them? Sounds really off from the BLM
    job in gerneral. I think some unique utility and an up to par self healing is required, as long as it deals higher damage output than sayRDM with bigger utility is fine. I like that ley lines could affect group spell speed, for instance or anything that could aid damage group wide or single damage, but Im noy so sure that they should make raise a caster dps thing. Id rather see something unique and just as useful from BLM

    as far as vercure and verraise go, i think SE went over and above to give RDM that feel, and I think it should be kept unique to the job, since it is part of the jobs identity anyway. I dont really like homogeny when it comes to roles, except when it covers the bases. I dont think every DPs should have a verraise or vercure, but I feel like the balance should definitely be based on contribution and utility. BLM should be stomping RDM similarly to SAM is doing to every other DPS, if they arent going to have utility or mobility to make up for it. No need to nerf RDM just buff BLM to be better at that area
    (0)
    Last edited by ADVSS; 07-10-2017 at 07:27 PM.

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