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  1. #11
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    [p2] I have issues with transpose, it feels like it should have a slightly lower cooldown and in an ideal world I would love it if they changed it so that it retained the amount of UI/AF stacks. It doesnt feel good having to slowcast fire 3 after transposing into UI. Which happens more often than I would like it to currently with how tight our rotations are. If they didn't change anything else about Blm except for that one transpose change I would be extremely happy. I really like the mobility tools we've been given but it frustrates me that aetherial manipulation is on a 30 second cooldown. Especially in fights like Susano where it seems like being able to zip from one place to another is the entire point [providing you paid attention to when to use LL] It needs to be on a much shorter cooldown. I want to be rewarded for using my mobility skills not given a taste and then being locked out of it for 30 seconds at a time.
    (1)

  2. #12
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    I would be fine with smn and blm getting some buffs. RDM doesnt feel that op to me, but i love the mobility. Have you compared AOE? I really dont feel like scatter spam compares to triple flares, i could be absolutely wrong though. It just doesnt seem to wreck much,i mean its not bad but


    as far as the fire3 thing, use a sharpcast fire 1 then tap the proc?
    (0)
    Last edited by ADVSS; 07-08-2017 at 08:40 AM.

  3. #13
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by IllyriaKnotfred View Post
    Oh? Well, please then by all means show me some in game reference or conversation involving Black Mages that even remotely hint as the ability to control life forces.
    Mind alteration magic. Manipulation of void energy / creatures which in turn can animate a body.

    Like, the actual breadth of 'Black Magic' in this game is pretty wide-reaching. -Thaumaturgy- is the art focused on destructive magic, Black Magic just amps it up to 11 while also allowing for a slew of other things.

    Edit: Also, the original thread was how to shore up this 'imbalance' of the three mages, which in my opinion, is basically just crying over slightly spread out milk.

    The lack of a raise, however, is a legitimate concern if DPS mages are just all going to get it moving forward (There is literally zero reason for the Red Mage to have it) Put rather simply, the Black Mage lacking a Raise-type ability is a hindrance that now no longer makes sense if DPS-type mages moving forward are going to get a version, but the primary reason they -don't- is because Black Mages don't care about MP.

    Which is why a timed, cooldown, last-hurrah style ability is one method to shore this up. It prevents them from being able to just spam raise a raid, while being able to bring that utility with its own twist.
    (0)
    Last edited by Kabooa; 07-08-2017 at 08:56 AM.

  4. #14
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ADVSS View Post
    I would be fine with smn and blm getting some buffs. RDM doesnt feel that op to me, but i love the mobility. Have you compared AOE? I really dont feel like scatter spam compares to triple flares, i could be absolutely wrong though. It just doesnt seem to wreck much,i mean its not bad but


    as far as the fire3 thing, use a sharpcast fire 1 then tap the proc?

    Nope because Sharpcasting fire 1 will completely remove the UI buff, therefore removing enochian and your foul counter. Sharpcast now fits in a different place in our rotations. You could also counter by saying save swift for fire 3 and you would be correct that in certain situations this would be best. But I don't think it's an acceptable solution across the board.
    (0)

  5. #15
    Player
    IllyriaKnotfred's Avatar
    Join Date
    Aug 2013
    Posts
    300
    Character
    Dalaren Elvanis
    World
    Diabolos
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Kabooa View Post
    Dancing around the question
    So no in game reference to being able to animate life forces? I stand by my point.
    (2)

  6. #16
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by IllyriaKnotfred View Post
    So no in game reference to being able to animate life forces? I stand by my point.
    If you mean directly altering life forces like healing, then the original 1.0 Thaumaturge did that. The girl from the Conjurer questline is basically doing that (Sapping her own life force to give it to another)

    http://www.final-fantasy-14.org/abil...&submit=Filter
    (1)

  7. #17
    Player
    Zule's Avatar
    Join Date
    Dec 2013
    Posts
    3
    Character
    Zule Miyazaki
    World
    Hyperion
    Main Class
    Lancer Lv 61
    Quote Originally Posted by OgruMogru View Post
    What I really want to see for Blm is for an increase on our AF/UI timers - <13 seconds does not feel like enough and I feel like now that Enochian is tied into this <13 second window it creates more room for errors. Wouldn't have to be increased by more than 1-2 seconds [especially considering things will get easier as SS scaling evens out] but that alone would feel better. [p1]
    Your suggestion regarding this honestly may be one of the most insightful solutions to giving them a way to maintain damage without being absolutely broken in turret heavy fights, and I am so happy to have gotten to read this honestly. Because it allows black mage to maintain maximum dps more often without giving them some explosive boost. The transpose suggestion is nice as well honestly.
    (0)

  8. #18
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kabooa View Post
    If you mean directly altering life forces like healing, then the original 1.0 Thaumaturge did that. The girl from the Conjurer questline is basically doing that (Sapping her own life force to give it to another)

    http://www.final-fantasy-14.org/abil...&submit=Filter
    That's Sylphie and you're in reference to the infusion of life through the use of the 3 white magics that THM and BLM have no access to. Sylphie and her mom (Who died from it) weren't using all 3 white magics with the exception of (Earth?) and were using their own essence to heal.

    That's white magic which is about as polar opposite to THM and BLM as it gets.
    (2)

  9. #19
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Greedalox View Post
    That's Sylphie and you're in reference to the infusion of life through the use of the 3 white magics that THM and BLM have no access to. Sylphie and her mom (Who died from it) weren't using all 3 white magics with the exception of (Earth?) and were using their own essence to heal.

    That's white magic which is about as polar opposite to THM and BLM as it gets.
    Yes, because those skills don't fit in the 'holy trinity' shift 2.0 took. The fact is the foundation existed there in terms of it 'making sense' in relation to Thaumaturgy and by extension Black Mages.

    If you want a bluntly contemporary model, then Drain.

    At some point, the 'destructive' part of Drain turns into healing magic, which is again, 'altering life forces'.
    (1)

  10. #20
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kabooa View Post
    Yes, because those skills don't fit in the 'holy trinity' shift 2.0 took. The fact is the foundation existed there in terms of it 'making sense' in relation to Thaumaturgy and by extension Black Mages.

    If you want a bluntly contemporary model, then Drain.

    At some point, the 'destructive' part of Drain turns into healing magic, which is again, 'altering life forces'.
    It just sounds like reaching. Like Michael Jordan in Space Jam reaching.
    (2)

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