Quote Originally Posted by Valinis View Post
So your saying part of the game is designed to be dull? Right.
You can't make anything that is everything to all people. This means that for a game with a variety of features some of them are going to appeal more to certain segments of the population than others, and do so in different ways.

The leveling roulette does not exist for the benefit for anyone that is level 70. It exists for the benefit of the new player. These means the the core purpose for it is to make sure low level content stays engaging, fair and correctly tuned for new players.

That this is dull for veterans is not so much a design goal, but a trade-off in the design knowingly taken. In this case we're considering two properties: "Exciting for vets" and "Fair and well-paced for newbies" which are more/less mutually exclusive. They opted for a design that placed far more value on the latter since this better aligns with the goal for the content.

Certainly they need high level players to make it work, so they bribe them to do something kind of boring with rewards. It's a compromise of sorts and the fact that so many people willingly do it for relatively moderate gains in efficiency on xp/tomestone farming probably tells it's not a huge one.