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  1. #1
    Player
    Valinis's Avatar
    Join Date
    Jan 2014
    Posts
    175
    Character
    Miuna Shiodome
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Quote Originally Posted by HPDelron View Post
    Not "The Game" generally, but the "Leveling Roulette" specifically? Yes.
    So your saying part of the game is designed to be dull? Right.

    If players are finding content boring, is it not the job of the developers to make it fun? That is the point of this thread. Stating that "it's dull because it has to be" is just lazy and ignorant. Why can't low level content be fun?
    (1)
    Last edited by Valinis; 07-09-2017 at 02:53 PM.

  2. #2
    Player
    HPDelron's Avatar
    Join Date
    Feb 2016
    Posts
    177
    Character
    Duran Felden
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Valinis View Post
    So your saying part of the game is designed to be dull? Right.
    You can't make anything that is everything to all people. This means that for a game with a variety of features some of them are going to appeal more to certain segments of the population than others, and do so in different ways.

    The leveling roulette does not exist for the benefit for anyone that is level 70. It exists for the benefit of the new player. These means the the core purpose for it is to make sure low level content stays engaging, fair and correctly tuned for new players.

    That this is dull for veterans is not so much a design goal, but a trade-off in the design knowingly taken. In this case we're considering two properties: "Exciting for vets" and "Fair and well-paced for newbies" which are more/less mutually exclusive. They opted for a design that placed far more value on the latter since this better aligns with the goal for the content.

    Certainly they need high level players to make it work, so they bribe them to do something kind of boring with rewards. It's a compromise of sorts and the fact that so many people willingly do it for relatively moderate gains in efficiency on xp/tomestone farming probably tells it's not a huge one.
    (6)

  3. #3
    Player
    Valinis's Avatar
    Join Date
    Jan 2014
    Posts
    175
    Character
    Miuna Shiodome
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Quote Originally Posted by HPDelron View Post
    That this is dull for veterans is not so much a design goal, but a trade-off in the design knowingly taken. In this case we're considering two properties: "Exciting for vets" and "Fair and well-paced for newbies" which are more/less mutually exclusive. They opted for a design that placed far more value on the latter since this better aligns with the goal for the content.
    Wrong. We call that poor design.
    (0)

  4. #4
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Valinis View Post
    So your saying part of the game is designed to be dull? Right.

    If players are finding content boring, is it not the job of the developers to make it fun? That is the point of this thread. Stating that "it's dull because it has to be" is just lazy and ignorant. Why can't low level content be fun?
    Every player's definition of fun is different. For example I quite enjoy going back to the old content and running it with a limited set of moves. Making use of my limited toolkit (aka limited resources in my eyes), to conquer the challenges set forth. Then in higher levels, using a fuller more fleshed out toolkit to overcome the challenges.
    (3)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  5. #5
    Player
    Valinis's Avatar
    Join Date
    Jan 2014
    Posts
    175
    Character
    Miuna Shiodome
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Paladinleeds View Post
    Every player's definition of fun is different. For example I quite enjoy going back to the old content and running it with a limited set of moves. Making use of my limited toolkit (aka limited resources in my eyes), to conquer the challenges set forth. Then in higher levels, using a fuller more fleshed out toolkit to overcome the challenges.
    That's great for you. Unfortunately there are people who find it to be not fun, hence the reason this thread exists.
    (0)

  6. #6
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Valinis View Post
    That's great for you. Unfortunately there are people who find it to be not fun, hence the reason this thread exists.
    But it does stress the point of you can't please everyone. Let's say you changed it to just be another max skillset roulette, some people would then find that boring. SE are damned if they do, damned if they don't. It doesn't matter what they do, threads like this will always pop up because there'll always be someone not happy.
    (5)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  7. #7
    Player
    Valinis's Avatar
    Join Date
    Jan 2014
    Posts
    175
    Character
    Miuna Shiodome
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Paladinleeds View Post
    But it does stress the point of you can't please everyone. Let's say you changed it to just be another max skillset roulette, some people would then find that boring. SE are damned if they do, damned if they don't. It doesn't matter what they do, threads like this will always pop up because there'll always be someone not happy.
    I'm willing to bet the majority of people would prefer to have more than 2 buttons to press in a dungeon.
    (0)

  8. #8
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Quote Originally Posted by Valinis View Post
    I'm willing to bet the majority of people would prefer to have more than 2 buttons to press in a dungeon.
    The amount of dungeons it is this low in very small, I don't see them further destroying all the roulette content just because satasha and a few others are super boring.
    (4)

  9. #9
    Player
    Valinis's Avatar
    Join Date
    Jan 2014
    Posts
    175
    Character
    Miuna Shiodome
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Quote Originally Posted by MrSmiley View Post
    The amount of dungeons it is this low in very small, I don't see them further destroying all the roulette content just because satasha and a few others are super boring.
    I count 5 dungeons and a trial where a GLD/PLD would not have access to Rage of Halone. Why would scaling abilities destroy the low level content? It's already trivial with 2 buttons.
    (0)